Xenosaga Episode II: Jenseits von Gut und Bose: Difference between revisions

m
no edit summary
(→‎Known Issues: im not sure an issue should be considered fixed if it causes another issue, ill get back to this as i finish the game. minor readability changes and a spelling fix.)
mNo edit summary
 
(15 intermediate revisions by 4 users not shown)
Line 118: Line 118:
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments=
|Tester=
}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=macOS}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=
|Region=?
|Region=
|OS=?
|OS=
|CPU=?
|CPU=
|GPU=?
|GPU=
|Revision=?
|Revision=
|Graphics=?
|Graphics=
|Sound=?
|Sound=
|Comments=?
|Comments=
|Tester=?
|Tester=
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


== Trivia ==
== Trivia ==
* Original names: '''ゼノサーガ・エピソードⅡ ~善悪の彼岸~''' (SLPS-25368) & (SLPS-25369) & (SLPS-25366) & (SLPS-25367)
* Original names: '''ゼノサーガ・エピソードⅡ ~善悪の彼岸~''' (SLPS-25368) & (SLPS-25369) & (SLPS-25366) & (SLPS-25367)
* Also known as '''Xenosaga Episode II: Jenseits von Gut und Böse'''
* Also known as '''Xenosaga Episode II: Jenseits von Gut und Böse'''


<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{noknown}}
==Non-Issues==
{{Issue
{{Issue
|IssueName=Shadow glitch
|IssueName=Lines around hair in cut scenes when upscaling
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=DX10 has a consistent shadow glitch on the ground.
|Description=When upscaling, the edges of hair show fine lines. (UV/rounding issue?)
|Workaround=<br/>
|Workaround=Use Texture Offsets: X 0000, Y 1000.
[[Special:Contributions/Xanadune|'''Xanadune''']]: Shadow glitch can be fixed by increasing the resolution to your monitor's native resolution and then increasing the x res by 1. So say I have 1680x1050 native resolution; I fix the glitch by increasing to 1681x1050 in GSDX using custom resolution. Recommend no AA as it seems to severely slow the game down and also breaks the shadow fix. Also enable fast CDVD access under speedhacks to fix some of Jrs. missing attack sounds.<br/>
*'''Notes:''' Not recommended. Texture Offsets cause other issues, especially this high.
[[Special:Contributions/Weltall|'''Weltall''']]: [NTSC] For those who still have shadow glitch, i fixed it by setting custom resolution to 1366x768 and enabling the Alpha HW Hack in GSDX menu. All recommended settings enabled. GFx card: GeForce 9800GT 1GB, monitor native resolution: 1920x1080<br/>
[[Special:Contributions/Dasein|'''Dasein''']]: [NTSC] As of PCSX2 1.7.0 custom resolution is no longer an option in GSDX, however setting Half Pixel Offset to Special(Texture) in Advanced Settings and Hacks fixed the shadow glitch.
}}
}}


{{Issue
{{Issue
|IssueName=Line threw middle of screen
|IssueName=Black surfaces when upscaling
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=DX11/Opengl
|Description=Upscaling can cause some surfaces to turn black.
|Workaround=Round Sprite= Full/Half this will disable or Texture filtering, or use TC Off set X 0000, Y 1000
|Workaround=Use the "Disable Safe Features" option for 1.6. Use fractional upscaling multipliers (2.25/2.5/2.75/etc) for v1.7.3425+.
}}
}}


{{Issue
{{Issue
|IssueName=Wierd lines around hair in cut scenes
|IssueName=Bloom artifacts when upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=-1
|Description=DX11
|Description=Bloom will have artifacts at the edges of the screen when upscaling.
|Workaround=use TC Off set X 0000, Y 1000
|Workaround=Set Round Sprite to full. Round Sprite is automatically set in 1.7 by the Game Database.
}}
}}


{{Issue
{{Issue
|IssueName=Black surfaces
|IssueName=Shadow and bloom misalignment when upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=-1
|Description=Upscaling can cause some surfaces to turn black.
|Description=Upscaling can cause shadow/bloom misalignment.
|Workaround=Use the "Disable Safe Features" option for 1.6 and below. Use fractional upscaling multipliers (2.25/2.5/2.75/etc) for v1.7.3425+
|Workaround=Set Half Pixel Offset to Special(Texture) in Advanced Settings and Hacks. HPO is set automatically by the Game Database in 1.7.
}}
}}


{{Issue
{{Issue
|IssueName=Bloom artifacts when upscaling
|IssueName=Line through the middle of the screen when upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=-1
|Description=Bloom will have artifacts at the edge of the screen when upscaling using OpenGL.
|Description=Upscaling causes a line to appear in the middle of the screen.
|Workaround=Use the "Merge Sprite" option. This will cause the battle transition glass shatter effect to have a light blue background, but will fix the artifacts from bloom.
|Workaround=Set Round Sprite to Full/Half.
*'''Notes:''' This no longer seems to be the case in 1.7, and Round Sprite is already automatically set by the Game Database when upscaling.
}}
}}


==The gallery==
==Gallery==
<gallery>
<gallery>
File:Xenosaga_Episode_II_Jenseits_von_Gut_und_Bose_Forum_2.jpg|Xenosaga Episode II: Jenseits von Gut und Bose (SLUS 20892)
File:Xenosaga_Episode_II_Jenseits_von_Gut_und_Bose_Forum_2.jpg|Xenosaga Episode II: Jenseits von Gut und Bose (SLUS 20892)
Line 197: Line 209:
{{Xeno series}}
{{Xeno series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Xenosaga-Episode-II-Jenseits-von-Gut-und-Bose-SLUS-20892-U--29313 Xenosaga Episode II - Jenseits von Gut und Bose (SLUS 20892) (U)]}}
*[https://forums.pcsx2.net/Thread-Xenosaga-Episode-II-Jenseits-von-Gut-und-Bose-SLUS-20892-U--29313 Xenosaga Episode II - Jenseits von Gut und Bose (SLUS 20892) (U)]}}
ninja
3,028

edits