Metal Gear Solid 2: Substance: Difference between revisions

Issue has been fixed.
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Tag: Manual revert
(Issue has been fixed.)
 
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|GPU=NVIDIA GeForce GTX 650
|GPU=NVIDIA GeForce GTX 650
|Revision=1.1.0 (r5618)
|Revision=1.1.0 (r5618)
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** MTVU: Enabled
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|GPU=MSI GeForce GTX 1660 Super @ 6 GB
|GPU=MSI GeForce GTX 1660 Super @ 6 GB
|Revision=v1.7.2.224-1-g8db0b5282
|Revision=v1.7.2.224-1-g8db0b5282
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** MTVU: Enabled
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* OpenGL (Hardware)
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** Internal Resolution: 3x Native
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** Texture Filtering: Bilinear (PS2)
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** Anisotropic Filtering: 16x
** Anisotropic Filtering: 16x
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* PCSX2 Merged Plugins
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== Trivia ==
== Trivia ==
* Original names: '''メタルギアソリッド2 サブスタンス''' (SLPM-67002) & (SLPM-74901) & (SLPM-67008), '''메탈 기어 솔리드 2 서브스텐스''' (SLKA-35001)
* Original names: '''メタルギアソリッド2 サブスタンス''' (SLPM-67002) & (SLPM-74901) & (SLPM-67008), '''메탈 기어 솔리드 2 서브스텐스''' (SLKA-35001)


== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Left Side Pixel Artifacts
|IssueName=Left Side Pixel Artifacts
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|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight.
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight.
|Workaround=Use Software mode.
|Workaround=Use Software mode.
}}
{{Issue
|IssueName=The skateboard mini-game isn't working
|IsFixed=0
|IssueLevel=-1
|Description=When opening the skateboard mini-game, PCSX2 will show an error message.
|Workaround=Don't use widescreen hack.
}}
{{Issue
|IssueName=Fuzzy textures in Software mode.
|IsFixed=0
|IssueLevel=0
|Description= Some textures like the air vents on the lockers' doors or shadows around light sources exhibit a weird artifact. Refer to: [https://github.com/PCSX2/pcsx2/issues/3295 Issue #3295]
|Workaround=Use any Hardware mode.
}}
}}


== Fixed Issues ==
== Fixed Issues ==
{{Issue
{{Issue
|IssueName=color issue
|IssueName=color issue
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|Description=Sometimes aiming a gun just makes the arm twitch.
|Description=Sometimes aiming a gun just makes the arm twitch.
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
{{Issue
|IssueName=Translucent characters
|IsFixed=0
|IssueLevel=-1
|Description=Glitched textures can cause a character to become translucent in certain rooms.
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).
}}
}}


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{{Issue
|IssueName=Fuzzy textures in Software mode.
|IsFixed=1
|IssueLevel=0
|Description= Some textures like the air vents on the lockers' doors or shadows around light sources exhibit a weird artifact.
|Workaround=Use any Hardware mode.
|FirstTestedOn=v1.5.0-dev-3391-gbf9519433-7012-vs2019-Win32
|LastTestedOn=v1.7.5812
|GithubID=3295
}}
==Non-Issues==
{{Issue
|IssueName=The skateboard mini-game isn't working
|IsFixed=0
|IssueLevel=-1
|Description=When opening the skateboard mini-game, PCSX2 will show an error message.
|Workaround=Don't use widescreen hack.
}}


{{Issue
|IssueName=Translucent characters
|IsFixed=0
|IssueLevel=-1
|Description=Glitched textures can cause a character to become translucent in certain rooms.
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
<spoiler show="Show images" hide="Hide images">
{{SpoilerTable|caption=Show images|text=
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Metal_Gear_Solid_2_Substance_Forum_3.jpg
Metal_Gear_Solid_2_Substance_Forum_3.jpg
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Metal_Gear_Solid_2_Substance_Forum_1.jpg
Metal_Gear_Solid_2_Substance_Forum_1.jpg
Metal_Gear_Solid_2_Substance_Forum_2.jpg
Metal_Gear_Solid_2_Substance_Forum_2.jpg
</gallery>
</gallery>}}
</spoiler>
 


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLUS-20554-U--29423 Metal Gear Solid 2 - Substance (SLUS 20554) (U)]
*[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLUS-20554-U--29423 Metal Gear Solid 2 - Substance (SLUS 20554) (U)]
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLES-82009-E--30528 Metal Gear Solid 2 - Substance (SLES 82009) (E)]}}
*[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLES-82009-E--30528 Metal Gear Solid 2 - Substance (SLES 82009) (E)]}}
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