Metal Gear Solid 2: Substance: Difference between revisions
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{{infobox | {{infobox | ||
|image = MGS2 Substance Boxart.jpeg | |image = MGS2 Substance Boxart.jpeg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = [[Konami|KCEJ]] | |developer = [[Konami|KCEJ]] | ||
|publisher = [[Konami]] | |publisher = [[Konami]] | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link] | |wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/561508-metal-gear-solid-2-substance Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}} | ||
|gameinfo = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br /> | |gameinfo = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br /> | ||
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and 200 "Alternative Missions" set in areas taken from the main game. | A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and 200 "Alternative Missions" set in areas taken from the main game. | ||
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|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|au_rating = MA | |au_rating = MA | ||
|au_rating_text = Medium | |au_rating_text = Medium Level Animated Violence | ||
|japan_rating = C | |japan_rating = C | ||
|ko_rating = 18 | |ko_rating = 18 | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=NVIDIA GeForce GTX 650 | |GPU=NVIDIA GeForce GTX 650 | ||
|Revision=1.1.0 (r5618) | |Revision=1.1.0 (r5618) | ||
< | <!-- | ||
* VUs: | * VUs: | ||
** VU0: microVU | ** VU0: microVU | ||
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** Wait Loop Detection: Enabled | ** Wait Loop Detection: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|GPU=MSI GeForce GTX 1660 Super @ 6 GB | |GPU=MSI GeForce GTX 1660 Super @ 6 GB | ||
|Revision=v1.7.2.224-1-g8db0b5282 | |Revision=v1.7.2.224-1-g8db0b5282 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics= | |Graphics= | ||
< | <!-- | ||
* OpenGL (Hardware) | * OpenGL (Hardware) | ||
** Internal Resolution: 3x Native | ** Internal Resolution: 3x Native | ||
** Texture Filtering: Bilinear (PS2) | ** Texture Filtering: Bilinear (PS2) | ||
** Anisotropic Filtering: 16x | ** Anisotropic Filtering: 16x | ||
--> | |||
|Sound= | |Sound= | ||
* PCSX2 Merged Plugins | * PCSX2 Merged Plugins | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Graphics=? | |Graphics=? | ||
|Sound=? | |Sound=? | ||
|Comments= | |Comments={{TestPlaceholder}} | ||
|Tester=? | |Tester=? | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
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|Comments={{TestPlaceholder}} | |||
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}} | |||
{{TestingFooter}} | |||
== Trivia == | == Trivia == | ||
* Original names: '''メタルギアソリッド2 サブスタンス''' (SLPM-67002) & (SLPM-74901) & (SLPM-67008), '''메탈 기어 솔리드 2 서브스텐스''' (SLKA-35001) | * Original names: '''メタルギアソリッド2 サブスタンス''' (SLPM-67002) & (SLPM-74901) & (SLPM-67008), '''메탈 기어 솔리드 2 서브스텐스''' (SLKA-35001) | ||
== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Left Side Pixel Artifacts | |IssueName=Left Side Pixel Artifacts | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Minor spoilers. During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all | |Description=Minor spoilers. During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all. | ||
|Workaround=No known solution. | |||
}} | }} | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Left side is blurred during cutscenes | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight. | |Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight. | ||
|Workaround=Use Software mode. | |Workaround=Use Software mode. | ||
}} | }} | ||
== Fixed Issues == | == Fixed Issues == | ||
{{Issue | {{Issue | ||
|IssueName=color issue | |IssueName=color issue | ||
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|Description=Sometimes aiming a gun just makes the arm twitch. | |Description=Sometimes aiming a gun just makes the arm twitch. | ||
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | |Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]". | ||
}} | |||
{{Issue | |||
|IssueName=Pressure Sensitivity Long-Term Issue(PCSX2) | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons. | |||
|Workaround=In both Qt and wxWidgets versions of PCSX2, you can bind L2 or R2 to the Square button to access Square's pressure sensitivity. | |||
}} | |||
{{Issue | |||
|IssueName=Fuzzy textures in Software mode. | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description= Some textures like the air vents on the lockers' doors or shadows around light sources exhibit a weird artifact. | |||
|Workaround=Use any Hardware mode. | |||
|FirstTestedOn=v1.5.0-dev-3391-gbf9519433-7012-vs2019-Win32 | |||
|LastTestedOn=v1.7.5812 | |||
|GithubID=3295 | |||
}} | |||
==Non-Issues== | |||
{{Issue | |||
|IssueName=The skateboard mini-game isn't working | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=When opening the skateboard mini-game, PCSX2 will show an error message. | |||
|Workaround=Don't use widescreen hack. | |||
}} | }} | ||
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== Gameplay Screenshots == | == Gameplay Screenshots == | ||
{{SpoilerTable|caption=Show images|text= | |||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
Metal_Gear_Solid_2_Substance_Forum_3.jpg | Metal_Gear_Solid_2_Substance_Forum_3.jpg | ||
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Metal_Gear_Solid_2_Substance_Forum_1.jpg | Metal_Gear_Solid_2_Substance_Forum_1.jpg | ||
Metal_Gear_Solid_2_Substance_Forum_2.jpg | Metal_Gear_Solid_2_Substance_Forum_2.jpg | ||
</gallery> | </gallery>}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLUS-20554-U--29423 Metal Gear Solid 2 - Substance (SLUS 20554) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLES-82009-E--30528 Metal Gear Solid 2 - Substance (SLES 82009) (E)]}} |