Devil May Cry 2: Difference between revisions

Pilot program for test tables visible by default.
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Tag: Reverted
(Pilot program for test tables visible by default.)
 
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
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|Comments=55-60 FPS most of the time. Maybe enable some speedhacks.  
|Comments=55-60 FPS most of the time. Maybe enable some speedhacks.  
|Tester=Dhillel
|Tester=Dhillel
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=?
|CPU=Intel Pentium E5400 @ 3.60 GHz
|GPU=NVIDIA GeForce 9600GT
|Revision=0.9.8
<!--
* '''Speedhacks:'''
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
-->
|Graphics=GSdx (r4600)
|Sound=
* SPU2-X (r4600)
* LilyPad (r4510)
|Comments=BIOS: USA v2.00
|Tester=Machina
}}
}}
{{TestingEntry
{{TestingEntry
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|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1187)  
|Revision=1.7.0 (dev 1187)  
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 3
*Speedhacks: preset 3
*Vysncs in mtgs queue: 3
*Vysncs in mtgs queue: 3
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
<!--
*OpenGL hardware mode
*OpenGL hardware mode
*Native resolution/4x
*Native resolution/4x
*AF: 16x
*AF: 16x
*Dithering: disabled
*Dithering: disabled
</spoiler>
-->
|Sound=SPU settings
|Sound=SPU settings
<spoiler show="Settings" hide="Hide">
<!--
*sync mode: none
*sync mode: none
*latency: 3ms
*latency: 3ms
</spoiler>
-->
|Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling.
|Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling.
|Tester=Nyahello
|Tester=Nyahello
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|Revision=v1.7.0-dev-1996
|Revision=v1.7.0-dev-1996
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880×1620
* Native Resolution: 2560x1440 and 2880×1620
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* External Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Revision=v1.7.0 (dev-514)
|Revision=v1.7.0 (dev-514)
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* OpenGL
* OpenGL
* 4x Native
* 4x Native
* Texture Filtering of Display (disabled)
* Texture Filtering of Display (disabled)
</spoiler>
-->
|Sound=build-in
|Sound=build-in
|Comments=China v01.90 (23/06/2003)
|Comments=China v01.90 (23/06/2003)
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{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
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|Graphics=?
|Graphics=?
|Sound=?
|Sound=?
|Comments=?
|Comments={{TestPlaceholder}}
|Tester=?
|Tester=?
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments={{TestPlaceholder}}
|Tester=?
}}
{{TestingFooter}}


== Trivia ==
== Trivia ==
* Original names: '''デビル・メイ・クライ2''' (SLPM-65232) & (SLPM-65233), '''恶魔猎人2''' (SCCS-40002) & (SCCS-40003), '''데빌 메이 크라이 2''' (SLKA-25012) & (SLKA-25013)
* Original names: '''デビル・メイ・クライ2''' (SLPM-65232) & (SLPM-65233), '''恶魔猎人2''' (SCCS-40002) & (SCCS-40003), '''데빌 메이 크라이 2''' (SLKA-25012) & (SLKA-25013)


==Known Issues==
==Known Issues==
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}}
}}


 
==Gallery==
 
==Gameplay Screenshots==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
Devil_May_Cry_2-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry_2-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
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File:Devil_May_Cry_2_Forum_1.jpg|Devil May Cry 2 (SLPM 65232)
File:Devil_May_Cry_2_Forum_1.jpg|Devil May Cry 2 (SLPM 65232)
</gallery>
</gallery>


{{Devil May Cry series}}
{{Devil May Cry series}}
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*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-1-SCCS-40002-C Devil May Cry 2 (SCCS 40002) (C)]
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-1-SCCS-40002-C Devil May Cry 2 (SCCS 40002) (C)]
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-2-SCCS-40003-C Devil May Cry 2 (SCCS 40003) (C)]
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-2-SCCS-40003-C Devil May Cry 2 (SCCS 40003) (C)]
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLPM-65232-J--28611 Devil May Cry 2 (SLPM 65232) (J)]
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLPM-65232-J--28611 Devil May Cry 2 (SLPM 65232) (J)]
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLUS-20484-U--28871 Devil May Cry 2 (SLUS 20484) (U)]
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLUS-20484-U--28871 Devil May Cry 2 (SLUS 20484) (U)]
*[http://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLES-82011-E--30289 Devil May Cry 2 (SLES 82011) (E)]}}
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLES-82011-E--30289 Devil May Cry 2 (SLES 82011) (E)]}}
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