Devil May Cry 2: Difference between revisions
Pilot program for test tables visible by default.
No edit summary Tag: Reverted |
(Pilot program for test tables visible by default.) |
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Comments=55-60 FPS most of the time. Maybe enable some speedhacks. | |Comments=55-60 FPS most of the time. Maybe enable some speedhacks. | ||
|Tester=Dhillel | |Tester=Dhillel | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=? | |||
|CPU=Intel Pentium E5400 @ 3.60 GHz | |||
|GPU=NVIDIA GeForce 9600GT | |||
|Revision=0.9.8 | |||
<!-- | |||
* '''Speedhacks:''' | |||
** INTC Spin: ✓ | |||
** Wait Loop: ✓ | |||
** mVU Flag: ✓ | |||
--> | |||
|Graphics=GSdx (r4600) | |||
|Sound= | |||
* SPU2-X (r4600) | |||
* LilyPad (r4510) | |||
|Comments=BIOS: USA v2.00 | |||
|Tester=Machina | |||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=AMD Radeon RX 570 | |GPU=AMD Radeon RX 570 | ||
|Revision=1.7.0 (dev 1187) | |Revision=1.7.0 (dev 1187) | ||
< | <!-- | ||
*Speedhacks: preset 3 | *Speedhacks: preset 3 | ||
*Vysncs in mtgs queue: 3 | *Vysncs in mtgs queue: 3 | ||
--> | |||
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7) | |Graphics=GSdx32-AVX2 1.2.0 (default 1.7) | ||
< | <!-- | ||
*OpenGL hardware mode | *OpenGL hardware mode | ||
*Native resolution/4x | *Native resolution/4x | ||
*AF: 16x | *AF: 16x | ||
*Dithering: disabled | *Dithering: disabled | ||
--> | |||
|Sound=SPU settings | |Sound=SPU settings | ||
< | <!-- | ||
*sync mode: none | *sync mode: none | ||
*latency: 3ms | *latency: 3ms | ||
--> | |||
|Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling. | |Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling. | ||
|Tester=Nyahello | |Tester=Nyahello | ||
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|Revision=v1.7.0-dev-1996 | |Revision=v1.7.0-dev-1996 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D 11 or OpenGL (Hardware) | * Renderer: Direct3D 11 or OpenGL (Hardware) | ||
* Native Resolution: 2560x1440 and 2880×1620 | * Native Resolution: 2560x1440 and 2880×1620 | ||
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* External Shader | * External Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
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|Revision=v1.7.0 (dev-514) | |Revision=v1.7.0 (dev-514) | ||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* OpenGL | * OpenGL | ||
* 4x Native | * 4x Native | ||
* Texture Filtering of Display (disabled) | * Texture Filtering of Display (disabled) | ||
--> | |||
|Sound=build-in | |Sound=build-in | ||
|Comments=China v01.90 (23/06/2003) | |Comments=China v01.90 (23/06/2003) | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Graphics=? | |Graphics=? | ||
|Sound=? | |Sound=? | ||
|Comments= | |Comments={{TestPlaceholder}} | ||
|Tester=? | |Tester=? | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
== Trivia == | == Trivia == | ||
* Original names: '''デビル・メイ・クライ2''' (SLPM-65232) & (SLPM-65233), '''恶魔猎人2''' (SCCS-40002) & (SCCS-40003), '''데빌 메이 크라이 2''' (SLKA-25012) & (SLKA-25013) | * Original names: '''デビル・メイ・クライ2''' (SLPM-65232) & (SLPM-65233), '''恶魔猎人2''' (SCCS-40002) & (SCCS-40003), '''데빌 메이 크라이 2''' (SLKA-25012) & (SLKA-25013) | ||
==Known Issues== | ==Known Issues== | ||
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}} | }} | ||
==Gallery== | |||
== | |||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
Devil_May_Cry_2-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | Devil_May_Cry_2-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | ||
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File:Devil_May_Cry_2_Forum_1.jpg|Devil May Cry 2 (SLPM 65232) | File:Devil_May_Cry_2_Forum_1.jpg|Devil May Cry 2 (SLPM 65232) | ||
</gallery> | </gallery> | ||
{{Devil May Cry series}} | {{Devil May Cry series}} | ||
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*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-1-SCCS-40002-C Devil May Cry 2 (SCCS 40002) (C)] | *[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-1-SCCS-40002-C Devil May Cry 2 (SCCS 40002) (C)] | ||
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-2-SCCS-40003-C Devil May Cry 2 (SCCS 40003) (C)] | *[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-2-SCCS-40003-C Devil May Cry 2 (SCCS 40003) (C)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLPM-65232-J--28611 Devil May Cry 2 (SLPM 65232) (J)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLUS-20484-U--28871 Devil May Cry 2 (SLUS 20484) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLES-82011-E--30289 Devil May Cry 2 (SLES 82011) (E)]}} |