Dragon Quest V: Difference between revisions

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== Trivia ==
== Trivia ==
* Original names: '''ドラゴンクエストV 天空の花嫁''' (SLPM-65555) & (SLPM-66480)
* Original names: '''ドラゴンクエストV 天空の花嫁''' (SLPM-65555) & (SLPM-66480)
* Also known as '''Dragon Quest V: Tenkuu no Hanayome''' (JP)
* Also known as '''Dragon Quest V: Tenkuu no Hanayome''' (JP)


<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Camera glitch at the top of Mount Evil
|IsFixed=0
|IssueLevel=0
|Description=At the top of Mount Evil the camera locks looking up at the characters.
|Workaround=Negative Divide Hack.
{{SpoilerTable|caption=Screenshots|text=<gallery widths="150px" heights="85px" mode=nolines>
WUpWVFV.png|<center><small>Camera Issue</small></center>
NzN09sc.png|<center><small>More of the Camera Issue</small></center>
</gallery>}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Weird sprite colors
|IssueName=Weird sprite colors
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|Description=Some of the sprites (hair, mustaches, grass etc...) have weird colors at the edges. This game has an issue with both of the Forced Bilinear Texture Filtering options from the Config -> Video (GS) -> Plugin Settings menu, when using Hardware rendering.
|Description=Some of the sprites (hair, mustaches, grass etc...) have weird colors at the edges. This game has an issue with both of the Forced Bilinear Texture Filtering options from the Config -> Video (GS) -> Plugin Settings menu, when using Hardware rendering.
|Workaround= The fix is to select either the "Nearest" Texture Filtering or the "Bilinear (PS2)" Texture Filtering settings found in the Config -> Video (GS) -> Plugin Settings in the newer versions of PCSX2(like 1.5.0 and up). For the older versions (1.2.1 for an example) you go to the same settings and either disable(uncheck) Texture Filtering(this is "Nearest") or you set it up as greyed out (filled box)(this is "Bilinear (ps2)"), checking the box enables Forced Bilinear filtering which is the culprit here.
|Workaround= The fix is to select either the "Nearest" Texture Filtering or the "Bilinear (PS2)" Texture Filtering settings found in the Config -> Video (GS) -> Plugin Settings in the newer versions of PCSX2(like 1.5.0 and up). For the older versions (1.2.1 for an example) you go to the same settings and either disable(uncheck) Texture Filtering(this is "Nearest") or you set it up as greyed out (filled box)(this is "Bilinear (ps2)"), checking the box enables Forced Bilinear filtering which is the culprit here.
}}
}}


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|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to "Direct3D9/11 (Hardware)", or to any of the "(Software)" options.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to "Direct3D9/11 (Hardware)", or to any of the "(Software)" options.
}}
}}
{{Issue
|IssueName=Camera glitch at the top of Mount Evil
|IsFixed=0
|IssueLevel=0
|Description=At the top of Mount Evil the camera locks looking up at the characters.
|Workaround=There's no known workaround. It's a small area that can be passed through relatively quickly. Upon reachinh the Altar the camera will shift back to normal.
<spoiler show="Screenshots of the issue" hide="Hide">
<gallery widths="150px" heights="85px" mode=nolines>
WUpWVFV.png|<center><small>Camera Issue</small></center>
NzN09sc.png|<center><small>More of the Camera Issue</small></center>
</gallery>
</spoiler>
}}


{{Dragon Quest series}}
{{Dragon Quest series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Dragon-Quest-V-Bride-of-the-Sky-SLPM-65555-J Dragon Quest V - Bride of the Sky (SLPM 65555) (J)]}}
*[https://forums.pcsx2.net/Thread-Dragon-Quest-V-Bride-of-the-Sky-SLPM-65555-J Dragon Quest V - Bride of the Sky (SLPM 65555) (J)]}}
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