Suikoden III: Difference between revisions

Pilot program for test tables visible by default.
(Undo revision 107805 by Felipe (talk))
Tag: Undo
(Pilot program for test tables visible by default.)
 
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
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{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments={{TestPlaceholder}}
|Tester=?
}}
{{TestingFooter}}


== Trivia ==
== Trivia ==
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Unable to move diagonally ↖ with keyboard controls
|IssueName=Graphical corruption in flashback sequences
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=When the left analog is bound to the keyboard, you're unable to move diagonally front and left. The character merely stands still. It appears the game's code was sloppy in this regard.
|Description=The monochrome filter in flashback sequences renders incorrectly, with the top half of the screen using the filter properly but having every other column display flickering segments of past frames, while the bottom half of the screen renders normally without the filter.
|Workaround=Go to your controller settings and adjust the Axis Scale slider to 0.95 (Qt). For older instances (Wx) you will need to click each respective bind and set its sensitivity to ~0.95 as well.
|Workaround=You can view these scenes normally only through Software rendering (F9). There is a chance that the corruption will exist outside of flashbacks though regardless of renderer choice.
}}
}}


==Non-Issues==
{{Issue
{{Issue
|IssueName=Graphical corruption in flashback sequences
|IssueName=Unable to move diagonally ↖ with keyboard controls
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=-1
|Description=The monochrome filter in flashback sequences renders incorrectly, with the top half of the screen using the filter properly but having every other column display flickering segments of past frames, while the bottom half of the screen renders normally without the filter.
|Description=When the left analog is bound to the keyboard, you're unable to move diagonally front and left. The character merely stands still. It appears the game's code was sloppy in this regard.
|Workaround=You can view these scenes normally only through Software rendering (F9). There is a chance that the corruption will exist outside of flashbacks though regardless of renderer choice.
|Workaround=Go to your controller settings and adjust the Axis Scale slider to 0.95 (Qt). For older instances (Wx) you will need to click each respective bind and set its sensitivity to ~0.95 as well.
}}
}}


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{{Suikoden series}}
{{Suikoden series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Suikoden-III-SLUS-20387-U--28818 Suikoden III (SLUS 20387) (U)]}}
*[https://forums.pcsx2.net/Thread-Suikoden-III-SLUS-20387-U--28818 Suikoden III (SLUS 20387) (U)]}}
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