Jak and Daxter: The Precursor Legacy: Difference between revisions

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|Revision=1.5.0
|Revision=1.5.0
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Software)
* Renderer: OpenGL (Software)
* Interlacing: Auto
* Interlacing: Auto
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* Rendering threads: 3
* Rendering threads: 3
* Mipmapping: On
* Mipmapping: On
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Revision=1.5.0 dev 3362
|Revision=1.5.0 dev 3362
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* Accurate blending: Basic
* Accurate blending: Basic
* (HACK) texture offset: Y = 200
* (HACK) texture offset: Y = 200
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)
|GPU=NVIDIA GEFORCE GT 1030 2GB (Gigabyte, Low-Profile)
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Emulation Settings Preset: 3-Balanced
* Emulation Settings Preset: 3-Balanced
* Bios: 2.00 Europe
* Bios: 2.00 Europe
</spoiler>  
-->  
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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* Blending Accuracy: Medium
* Blending Accuracy: Medium
* (HACK) Frame Buffer Conversion: on
* (HACK) Frame Buffer Conversion: on
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 670 (*2)  
|GPU=NVIDIA GeForce GTX 670 (*2)  
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
** Speedhacks: None
** Speedhacks: None
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx 1.2.0 (SSE4)
|Graphics=GSdx 1.2.0 (SSE4)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
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* Texture offsets: X: 0, Y: 300
* Texture offsets: X: 0, Y: 300
* Deinterlacing patch
* Deinterlacing patch
</spoiler>
-->
|Sound=* SPU2-X 2.0.0
|Sound=* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
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|GPU=Geforce 1660 Super
|GPU=Geforce 1660 Super
|Revision=1.7.0 (dev-1545)
|Revision=1.7.0 (dev-1545)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 0  
** EE Cyclerate: 0  
** EE Cycle Skipping: 0
** EE Cycle Skipping: 0
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL
* Renderer: OpenGL
* Internal Resolution: 8x Native
* Internal Resolution: 8x Native
* FXAA: ✓
* FXAA: ✓
</spoiler>
-->
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.
|Comments=Completed about 3/4 of the game. Excellent emulation with a few tweaks. Run in OpenGL mode and make sure Blending Accuracy is set to at least Basic. This solves shadow issues. Set Mipmapping to Basic too, this will counteract some distant texture issues. A bug remains where distant water doesn't render correctly in hardware mode, it will have blocky textures, but this is barely noticeable and only an issue in the first area of the game. I used a no-interlacing patch for a clearer and sharper image (just google this). Even with interlacing disabled, the game is very blurry due to the way it renders. However this can be counteracted very well by enabling HW hacks and setting the texture offsets Y value to 300. The image won't be perfectly clear and sharp, but looks lovely.
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|Revision=tellowkrinkle fork, Nightly - macos-20220302
|Revision=tellowkrinkle fork, Nightly - macos-20220302
|Graphics=Metal
|Graphics=Metal
<spoiler show="Settings" hide="Hide">
<!--
* Preset: Balanced
* Preset: Balanced
* Internal Resolution: 4x Native
* Internal Resolution: 4x Native
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* Texture Filtering of Display: ✓
* Texture Filtering of Display: ✓
* FXAA: ✓
* FXAA: ✓
</spoiler>
-->
|Sound=Cubeb
|Sound=Cubeb
|Comments=I finished the game with 98% - all Power Cells. The game is pure joy to play, and apart from the known minor graphical glitches, no real problems. However, I experienced some major crashes in on particular level (Precursor Basin, only there), but they for some reasons faded away and did not hinder me to collect all Power Cells. Responsiveness and controls are just perfect. Upscaled graphics are eye candy.
|Comments=I finished the game with 98% - all Power Cells. The game is pure joy to play, and apart from the known minor graphical glitches, no real problems. However, I experienced some major crashes in on particular level (Precursor Basin, only there), but they for some reasons faded away and did not hinder me to collect all Power Cells. Responsiveness and controls are just perfect. Upscaled graphics are eye candy.
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=The game looks blurred
|IsFixed=0
|IssueLevel=-1
|Description=The game has heavy use of motion blur.
|Workaround= Go to config > video > plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300
}}
{{Issue
{{Issue
|IssueName=Mipmapping issues in Hardware Mode
|IssueName=Mipmapping issues in Hardware Mode
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For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
For a full solution switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
|IssueName=Distant water doesn't render correctly in any hardware mode
|IsFixed=0
|IssueLevel=0
|Description=Looking out to the water from the beach shows blocky water
|Workaround=Switching to software mode fixes it.
<gallery widths="175px" heights="100px">
File:20191120002645 1.jpg|OpenGL Software mode
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>}}


{{Issue
{{Issue
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==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Misplaced shadows
|IssueName=Misplaced shadows
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|IssueLevel=0
|IssueLevel=0
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
|Description=There are misplaced shadows coming off of characters at certain angles, usually during cutscenes. You can also effectively turn shadows off in hardware mode by going to Config > Video > Plugin Settings > Advanced Settings and Hacks and then set Skipdraw Range to 1/1. This solves the shadow bug without having to use the performance costly Auto Flush option.
|Workaround=None. May have been fixed since 1.6.0?
|Workaround=Fixed in a recent Dev build unless you're using DirectX renderers, so use OpenGL or Vulkan to fix.


<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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|IssueLevel=0
|IssueLevel=0
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Description=Jak, Daxter, and most other characters have "glitchy" eyes, aka a black hole where the eye is supposed to be.
|Workaround=Fixed as of v1.5.0-dev-3250. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
|Workaround=Fixed since v1.5.0-dev-3250 unless you have ''Manual Hardware Fixes'' enabled, so keep it off. For older versions, switch to software mode by going to Config > Video (GS) > Plugin Settings and setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
|IssueName=Distant water doesn't render correctly in any hardware mode
|IsFixed=1
|IssueLevel=0
|Description=Looking out to the water from the beach shows blocky water
|Workaround=Fixed in recent Dev builds. For older versions, switching to software mode fixes it.
<gallery widths="175px" heights="100px">
File:20191120002645 1.jpg|OpenGL Software mode
File:20191120002602 1.jpg|OpenGL Hardware mode (Native IR)
</gallery>}}


{{Issue
{{Issue
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}}
}}


 
==Non-Issues==
{{Issue
|IssueName=The game looks blurred
|IsFixed=0
|IssueLevel=-1
|Description=The game has heavy use of motion blur.
|Workaround= Have ''Manual Hardware Fixes'' disabled. For older versions, go to config > video > plugin settings, tick enable HW hacks, open advanced settings and hacks, texture offsets set Y to 300
}}


==The gallery==
==The gallery==
ninja
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