Killzone: Difference between revisions

Pilot program for test tables visible by default.
(Pilot program for test tables visible by default.)
(4 intermediate revisions by 3 users not shown)
Line 5: Line 5:
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sega]] (JP)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Sega]] (JP)
|genre            = Action, Shooter, Arcade
|genre            = Action, Shooter, Arcade
|wikipedia        = [http://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Killzone_(video_game) Link]
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
|gameinfo          = Set in the near future during a period of planetary colonization, Killzone drops you in the middle of a war between the ISA Command and a militaristic separatist faction, the Helghast. As one of four ISA members, your initial objective is to escort a high-ranking official to an evacuation point. You can experience several gameplay modes, including single-player, multiplayer (team-based and competitive), and online play for up to 12 players. Players can equip themselves with an armory of more than 27 different weapons based on modern technology.<br />
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
Killzone is a first-person shooter, developed by Netherlands-based Guerrilla Games and released on November 2, 2004 in North America. The game features four playable characters and several gameplay modes including single-player, multiplayer and online play for up to 16 people. Killzone allows players to equip themselves with an armory of more than 27 different weapons including 21 first-person weapons, five emplaced weapons, and hand grenades. More than 45 levels, encompassing 11 intricately detailed environments showcase the harsh setting of a war-ridden planet, coupled with a unique graphical style designed to capture the grit and realism of intense military engagements.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918762-killzone Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/918762-killzone Link]
|korean            =  SCKA-20048
|korean            =  SCKA-20048
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/10/30/killzone-review IGN]|7.5/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/killzone-review/1900-6112313/ GameSpot]|6.9/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_killzone_ps2 Eurogamer]|5/10}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2004/10/30/killzone-review IGN]|7.5/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/killzone-review/1900-6112313/ GameSpot]|6.9/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/killzone Metacritic]|70/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_killzone_ps2 Eurogamer]|5/10}}
|progressive      = 1
|progressive      = 1
|numberofonlineplayers = 16
|numberofonlineplayers = 16
Line 62: Line 62:
}}
}}


<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
Line 155: Line 154:
|GPU=AMD Radeon RX580
|GPU=AMD Radeon RX580
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
* Preset: Balanced
* Preset: Balanced
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 176: Line 175:
|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx 1.2.0 SSE4.1/AVX
|Graphics=GSdx 1.2.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* Internal Resolution: 3x
Line 182: Line 181:
* Skipdraw Range: 1 2
* Skipdraw Range: 1 2
* Half-pixel Offset: Special(Texture)
* Half-pixel Offset: Special(Texture)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0  
* SPU2-X 2.0.0  
Line 196: Line 195:
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=Nightly - v1.7.2095
|Revision=Nightly - v1.7.2095
<spoiler show="Settings Emulator" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
Line 203: Line 202:
** mVU Flag Hack
** mVU Flag Hack
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
Line 219: Line 218:
** Skipdraw Range: 2x2
** Skipdraw Range: 2x2
* FXAA Shader
* FXAA Shader
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
Line 250: Line 249:
|GPU=Quadro P1000 4 GB
|GPU=Quadro P1000 4 GB
|Revision=1.7.0~git202008082140
|Revision=1.7.0~git202008082140
<spoiler show="Settings" hide="Hide">
<!--
* Enable fast DVD: Yes
* Enable fast DVD: Yes
* MTVU: Yes
* MTVU: Yes
</spoiler>
-->
|Graphics=GSdx 1.2.0 AVX2
|Graphics=GSdx 1.2.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL Hardware
* Renderer: OpenGL Hardware
* Internal Resolution: 3x
* Internal Resolution: 3x
* Half-pixel Offset: Special(Texture)
* Half-pixel Offset: Special(Texture)
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 268: Line 267:
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=macOS}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments={{TestPlaceholder}}
|Tester=?
}}
{{TestingFooter}}


== Trivia ==
== Trivia ==
* Original names: '''キルゾーン''' (SLPM-66151), '''킬 존''' (SCKA-20048)
* Original names: '''キルゾーン''' (SLPM-66151), '''킬 존''' (SCKA-20048)


==Known Issues==
==Known Issues==
Line 294: Line 306:
|Description=In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely.
|Description=In hardware modes the bottom half of the screen doesn't render effects properly, sometimes obscuring it completely.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Or in the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
|Workaround=Go to Config - Video(GS) - Plugin Settings menu, and set Renderer to any of the software modes. Or in the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
}}
{{Issue
|IssueName=Game stutters. Error "pcsx2 microVU1: Program cache limit reached."
|IsFixed=0
|IssueLevel=1
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the PCSX2 console is usually presented: "pcsx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes. The same problem in [[007: NightFire]].
|Workaround=No known workaround.
}}
}}
{{Issue
{{Issue
Line 301: Line 320:
|Description=Textures on the mounted turret may flicker.
|Description=Textures on the mounted turret may flicker.
|Workaround=In progress.
|Workaround=In progress.
}}
{{Issue
|IssueName=Game stutters (pcsx2 microVU1: Program cache limit reached.)
|IsFixed=0
|IssueLevel=1
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the PCSX2 console is usually presented: "pcsx2 microVU1: Program cache limit reached." Crashes may be accompanied with these errors/freezes. The same problem in [[007: NightFire]].
|Workaround=No known workaround.
}}
}}


Line 319: Line 331:
* '''Non-recommended alternative:''' In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
* '''Non-recommended alternative:''' In the plugin settings menu click Enable HW Hacks, go to Configure hacks and set skipdraw to '2'.
}}
}}


==The gallery==
==The gallery==
Line 329: Line 340:
File:Killzone_Forum_6.jpg|Killzone (SCES 52004)
File:Killzone_Forum_6.jpg|Killzone (SCES 52004)
</gallery>
</gallery>


{{Killzone series}}
{{Killzone series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Killzone-SCUS-97402-U--28524 Killzone (SCUS 97402) (U)]
*[https://forums.pcsx2.net/Thread-Killzone-SCUS-97402-U--28524 Killzone (SCUS 97402) (U)]
*[http://forums.pcsx2.net/Thread-Killzone-SCES-52004-E Killzone (SCES 52004) (E)]}}
*[https://forums.pcsx2.net/Thread-Killzone-SCES-52004-E Killzone (SCES 52004) (E)]}}
ninja
3,038

edits