007: NightFire: Difference between revisions
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|image = 007_Nightfire.jpg | |image = 007_Nightfire.jpg | ||
|caption = | |caption = | ||
|developer = Eurocom | |developer = Eurocom Entertainment Software | ||
|publisher = Electronic Arts | |publisher = [[Electronic Arts]] | ||
|genre = | |genre = Action, Shooter, Arcade | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/James_Bond_007:_Nightfire Link] | ||
|gameinfo = The ultimate secret agent is back in his most dangerous adventure yet in James Bond 007: NightFire. Explore new heights and depths like never before--infiltrate towering skyscrapers, take on treacherous underwater missions, and maneuver your sleek Aston Martin V12 Vanquish through the streets of Tokyo. New state-of-the-art upgradeable gadgets and weapons and original missions--including zero-gravity assignments--will leave you shaken and stirred. | |||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/561311-007-nightfire Link] | |||
|gameinfo = The ultimate secret agent is back in his most dangerous adventure yet in James Bond 007: NightFire. Explore new heights and depths like never before-infiltrate towering skyscrapers, take on treacherous underwater missions, and maneuver your sleek Aston Martin V12 Vanquish through the streets of Tokyo | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/james-bond-007-nightfire Metacritic]|77/100}} | ||
|numberofplayers = 4 | |||
|multitap = 1 | |||
|widescreen = 1 | |||
|eu_rating = 12+ | |||
|ko_rating = 12 | |||
|na_rating_text = Suggestive Themes, Violence | |||
|na_rating = T | |||
|swedish = SLES-51258 | |||
|italian = SLES-51258 | |||
|dutch = SLES-51258 | |||
|spanish = SLES-51260 | |||
|japanese = SLPS-25203 & SLPM-65538 | |||
|french = SLES-51258 | |||
|german = SLES-51260 | |||
|english = SLES-51258 & SLUS-20579 | |||
|korean = SLKA-25004 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-20579 | |serialsNTSCU = SLUS-20579 | ||
|CRCsNTSCU = | |CRCsNTSCU = 5B86BB62 | ||
|releasedateNTSCU = November 18, 2002 | |releasedateNTSCU = November 18, 2002<br />April 27, 2006 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-51258 <br> SLES-51260 | |serialsPAL = SLES-51258<br />SLES-51258/P <small>(Platinum)</small><br />SLES-51260<br />SLES-51260-P | ||
|CRCsPAL = | |CRCsPAL = 5B86BB62 | ||
|releasedatePAL = November 29, 2002 | |releasedatePAL = November 29, 2002<br />August 1, 2003 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25203 <br> SLPM-65538 (EA Best Hits) | |serialsNTSCJ = SLPS-25203<br />SLPM-65538 <small>(EA Best Hits)</small><br />SLKA-25004 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = January 30, 2003 | |releasedateNTSCJ = January 9, 2003 <small>(Korea)</small><br />January 30, 2003<br />February 11, 2004 <small>(EA Best Hits)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5546 | ||
|Graphics=GSdx 5542 SSE41 | |Graphics=GSdx 5542 SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Runs above full speed., Considerable texture flickering and corruption in gsdx hardware mode. | |Comments=Runs above full speed., Considerable texture flickering and corruption in gsdx hardware mode. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
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|Tester={{ForumUser|refraction}} | |Tester={{ForumUser|refraction}} | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|Comments=USA v02.20(10/02/2006), Fine on hardware and software. | |Comments=USA v02.20(10/02/2006), Fine on hardware and software. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=Nightly - v1.7.2095 | |||
* '''Automatic fixes''' | |||
|Graphics=GSdx | |||
<!--; | |||
<small style="font-size:10px;"> | |||
* Renderer: Direct3D 11 and OpenGL (Hardware) | |||
* Conversation Buffer Allocation | |||
* Native Resolution: 1920x1080 and 2560x1440 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Aggressive | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
--> | |||
|Sound=build-in | |||
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50-60 FPS, without freezes and bugs. For many years, this game had big texture problems, and now this game has been fixed in '''Automatic fixes'''. | |||
|Tester={{ForumUser|Chern40_7}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Linux | |||
|CPU=AMD FX-8300 @ 4.7GHz | |||
|GPU= | |||
*GTX 1060 6GB | |||
*AMD R9 380 2GB | |||
|Revision=v1.5.0-20190706154726 | |||
|Graphics=GSdx | |||
|Sound= | |||
*SPU2-X | |||
*LilyPad | |||
|Comments=Works pretty well! Did notice a hard lock once when loading Prologue mission, fixed by restarting emulator. | |||
|Tester={{ForumUser|FaithLV}} | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=? | |Status=? | ||
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|Graphics=? | |Graphics=? | ||
|Sound=? | |Sound=? | ||
|Comments= | |Comments={{TestPlaceholder}} | ||
|Tester=? | |Tester=? | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | |||
* Original names: '''007 ナイトファイアー''' (SLPS-25203) & (SLPM-65538), '''007 나이트 파이어''' (SLKA-25004) | |||
* Also known as '''James Bond 007: Nightfire''' | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=pscx2 microVU1: Program cache limit reached (in FMV) | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: '''pscx2 microVU1: Program cache limit reached.''' Crashes may be accompanied with these errors/freezes. The same problem in [[Killzone]]. | |||
|Workaround=No known workaround. | |||
}} | |||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Shimmering textures in the sky and crosshair | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description= | |Description=In '''Hardware mode''' and in '''Software''' (most likely), flickering textures appear in the sky and the sight also flickers | ||
|Workaround= | |Workaround=Fixed in emulator version 1.7.0 in '''Automatic fixes'''. For older versions: Try restarting the emulator. | ||
}} | }} | ||
== | ==Screenshots== | ||
<gallery> | <gallery> | ||
File:James_Bond_007_NightFire_Forum_1.jpg|James Bond 007: NightFire (SLUS 20579) | File:James_Bond_007_NightFire_Forum_1.jpg|James Bond 007: NightFire (SLUS 20579) | ||
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File:James_Bond_007_NightFire_Forum_6.png|James Bond 007: NightFire (SLES 51260) | File:James_Bond_007_NightFire_Forum_6.png|James Bond 007: NightFire (SLES 51260) | ||
File:James_Bond_007_NightFire_Forum_7.png|James Bond 007: NightFire (SLES 51260) | File:James_Bond_007_NightFire_Forum_7.png|James Bond 007: NightFire (SLES 51260) | ||
007_NightFire-chern40+7.jpg|Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA | |||
007_NightFire-chern40+7(1).jpg|Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA | |||
007_NightFire-chern40+7(2).jpg|Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA | |||
007_NightFire-chern40+7(3).jpg|Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA | |||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-James-Bond-007-Nightfire-SLUS-20579-U--28637 James Bond 007 - Nightfire (SLUS 20579) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-James-Bond-007-Nightfire-SLES-51260-E--29344 James Bond 007 - Nightfire (SLES 51260) (E)]}} |
Latest revision as of 21:15, 14 May 2024
Developer(s): Eurocom Entertainment Software
Publisher(s): Electronic Arts
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic: 77/100
Game description: The ultimate secret agent is back in his most dangerous adventure yet in James Bond 007: NightFire. Explore new heights and depths like never before--infiltrate towering skyscrapers, take on treacherous underwater missions, and maneuver your sleek Aston Martin V12 Vanquish through the streets of Tokyo. New state-of-the-art upgradeable gadgets and weapons and original missions--including zero-gravity assignments--will leave you shaken and stirred.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 r5546 | GSdx 5542 SSE41 |
|
Runs above full speed., Considerable texture flickering and corruption in gsdx hardware mode. | |
NTSC-U | Windows |
|
1.1.0 r5852 | GSDX |
|
Europe v01.70(27/02/2003), INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. A considerable amount of texture flicker ingame. Snow looks better in ZeroGS with the "No Vertical Stripes" hack, but the rest looks more messy. MTVU not compatible with this game. | |
PAL | Windows |
|
1.3 Git 28 of May | GSDX |
|
USA v02.20(10/02/2006), Fine on hardware and software. | |
NTSC-U | Windows 8.1, x64 |
|
Nightly - v1.7.2095
|
GSdx | build-in | Europe v02.00(14/06/2004), Playable, The game runs at 1080p and 1440p (2K) 50-60 FPS, without freezes and bugs. For many years, this game had big texture problems, and now this game has been fixed in Automatic fixes. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Linux |
|
v1.5.0-20190706154726 | GSdx |
|
Works pretty well! Did notice a hard lock once when loading Prologue mission, fixed by restarting emulator. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: 007 ナイトファイアー (SLPS-25203) & (SLPM-65538), 007 나이트 파이어 (SLKA-25004)
- Also known as James Bond 007: Nightfire
Known Issues
pscx2 microVU1: Program cache limit reached (in FMV)
- Status: Active
- Type: Major
- Description: Depending on the player's emulation settings, players may experience slight split second pauses within gameplay. This may occur multiple times throughout the playthrough. An error code within the pcsx2 console is usually presented: pscx2 microVU1: Program cache limit reached. Crashes may be accompanied with these errors/freezes. The same problem in Killzone.
- Workaround: No known workaround.
Fixed Issues
Shimmering textures in the sky and crosshair
- Status: Fixed
- Type: Major
- Description: In Hardware mode and in Software (most likely), flickering textures appear in the sky and the sight also flickers
- Workaround: Update to the latest version of PCSX2.
Screenshots
-
James Bond 007: NightFire (SLUS 20579)
-
James Bond 007: NightFire (SLES 51260)
-
James Bond 007: NightFire (SLES 51260)
-
James Bond 007: NightFire (SLES 51260)
-
Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA
-
Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA
-
Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA
-
Nightly - v1.7.2095, 4x Native Resolution (1440p), 16xAF, FXAA
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