SSX 3: Difference between revisions
Pilot program for test tables visible by default.
m (There's no 2.x version afaik.) |
(Pilot program for test tables visible by default.) |
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65449<br />SLKA-25118 <small>(Korea)</small><br />SLKA-25200 <small>(BigHit, Korea)</small><br />SLPM-65793 <small>(EA Best Hits)</small><br />SLPM-55077 <small>(EA:SY! 1980)</small><br />SLKA-90502 <small>(Demo, Korea)</small> | |serialsNTSCJ = SLPM-65449<br />SLKA-25118 <small>(Korea)</small><br />SLKA-25200 <small>(BigHit, Korea)</small><br />SLPM-65793 <small>(EA Best Hits)</small><br />SLPM-55077 <small>(EA:SY! 1980)</small><br />SLKA-90502 <small>(Demo, Korea)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = 0AFFF10B | ||
|releasedateNTSCJ = December 18, 2003<br />October 7, 2004 <small>(BigHit, Korea)</small><br />December 9, 2004 <small>(EA Best Hits)</small><br />September 18, 2008 <small>(EA:SY! 1980)</small> | |releasedateNTSCJ = December 18, 2003<br />October 7, 2004 <small>(BigHit, Korea)</small><br />December 9, 2004 <small>(EA Best Hits)</small><br />September 18, 2008 <small>(EA:SY! 1980)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|GPU=Nvidia GTX 1070 | |GPU=Nvidia GTX 1070 | ||
|Revision=1.7.0-dev-13 | |Revision=1.7.0-dev-13 | ||
|Graphics=GSdx 1.2.0< | |Graphics=GSdx 1.2.0<!-- | ||
* Allow 8-bit Textures | * Allow 8-bit Textures | ||
* Large Framebuffer | * Large Framebuffer | ||
* Shader Configuration -> Texture Filtering of Display | * Shader Configuration -> Texture Filtering of Display | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game. | |Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game. | ||
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|Comments= | |Comments= | ||
|Tester=Stayzik | |Tester=Stayzik | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 10 | |||
|CPU=Ryzen 5 3600X @ 3.6GHz | |||
|GPU=GeForce RTX 2060 Super 8GB | |||
|Revision=1.7.3876 | |||
|Graphics=Built-in (AVX2) (HW) | |||
|Sound=Built-in | |||
|Comments=BIOS: Japan v1.00, game runs just as it should. | |||
|Tester=Gameboi64 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|Revision=1.6.0 Stable | |Revision=1.6.0 Stable | ||
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0 | |Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: Native (PS2) | * Internal Resolution: Native (PS2) | ||
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* Blending Unit Accuracy: Basic (Recommended) | * Blending Unit Accuracy: Basic (Recommended) | ||
* Anisotropic Filtering: Off (Default) | * Anisotropic Filtering: Off (Default) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X-Dev 2.0.0 | * SPU2-X-Dev 2.0.0 | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
==Trivia== | ==Trivia== |