Ace Combat Zero: The Belkan War: Difference between revisions
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|gameinfo = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br /> | |gameinfo = Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.<br /> | ||
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka. | The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_Zero:_The_Belkan_War Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/929935-ace-combat-zero-the-belkan-war Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-zero-the-belkan-war Metacritic]|75/100}} | ||
|cpu-intensive = 1 | |cpu-intensive = 1 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
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|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = September 15, 2006<br />September 21, 2006 <small>(Australia)</small> | |releasedatePAL = September 15, 2006<br />September 21, 2006 <small>(Australia)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Revision=1.5.0 (dev-2242) | |Revision=1.5.0 (dev-2242) | ||
|Graphics=GSDx32-SSE4 | |Graphics=GSDx32-SSE4 | ||
< | <!--; | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution 2xNative | * Internal Resolution 2xNative | ||
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** Half-pixel Offset - Special (Texture Agressive) | ** Half-pixel Offset - Special (Texture Agressive) | ||
** Round Sprite - Half | ** Round Sprite - Half | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. | |Comments=Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. | ||
|Tester=Kke | |Tester=Kke | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 21H2 64-bit | |||
|CPU=Intel Core i5-9600k @ 4.3GHz | |||
|GPU=NVIDIA RTX 3070 | |||
|Revision=1.7.3040 | |||
|Graphics=Default | |||
|Sound=Default | |||
|Comments=Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on | |||
|Tester=Turbo25 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
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|Tester=actioninja | |Tester=actioninja | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|Revision=v1.5.0 | |Revision=v1.5.0 | ||
|Graphics=GSdx 1.1.0 | |Graphics=GSdx 1.1.0 | ||
< | <!--; | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution: 2x Native | * Internal Resolution: 2x Native | ||
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** Texture Filtering of Display: ✓ | ** Texture Filtering of Display: ✓ | ||
** FXAA Shader: ✓ | ** FXAA Shader: ✓ | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Tester=Entheogen | |Tester=Entheogen | ||
}} | }} | ||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Missing clouds | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=In Hardware mode clouds are invisible. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Burst Missile Visual Artifacts | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Cutscenes/Certain Levels Blurry | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The non-fmv cutscenes and certain levels have a blurriness to everything | |||
|Workaround= Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive) | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Broken terrain textures | |IssueName=Broken terrain textures | ||
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}} | }} | ||
<!-- Leaving the old gallery here, just in case someone wants it. | <!-- Leaving the old gallery here, just in case someone wants it. |