Ace Combat 5: The Unsung War: Difference between revisions
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|genre = Simulation | |genre = Simulation | ||
|wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link] | |wikipedia = [https://en.wikipedia.org/wiki/Ace_Combat_5:_The_Unsung_War Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/562459-ace-combat-5-the-unsung-war Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2004/10/26/ace-combat-5-the-unsung-war IGN]|9.3/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ace-combat-5-the-unsung-war Metacritic]|84/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/ace-combat-5-the-unsung-war-review/1900-6111374/ GameSpot]|8.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_acecombat5_ps2 Eurogamer]|6/10}} | ||
|gameinfo = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. | |gameinfo = Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war. | ||
<!-- General props --> | <!-- General props --> | ||
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|releasedateNTSCU = October 25, 2004<br />2005 <small>(Greatest Hits)</small> | |releasedateNTSCU = October 25, 2004<br />2005 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = 2 | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-52424 | |serialsPAL = SCES-52424<br />SCED-53081 <small>(Demo)</small><br />SCED-53115 <small>(Demo, elf serial of SCED-53081)</small> | ||
|CRCsPAL = | |CRCsPAL = 1D54FEA9 | ||
|releasedatePAL = February 18, 2005 | |releasedatePAL = February 18, 2005 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25418<br />SCAJ-20104<br />SLPS-73218 <small>(PlayStation 2 the Best)</small><br />SCKA-20082 <small>(BigHit Series)</small><br />SCAJ-20136 <small>(PlayStation2 The Best)</small><br />SCKA-20042 | |serialsNTSCJ = SLPS-25418<br />SCAJ-20104<br />SLPS-73218 <small>(PlayStation 2 the Best)</small><br />SCKA-20082 <small>(BigHit Series)</small><br />SCAJ-20136 <small>(PlayStation2 The Best)</small><br />SCKA-20042 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = 86089F31 | ||
|releasedateNTSCJ = October 21, 2004<br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />2004 <small>(Asia)</small> | |releasedateNTSCJ = October 21, 2004<br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />August 17, 2006 <small>(BigHit Series, Korea)</small><br />2004 <small>(Asia)</small> | ||
|statusNTSCJ = | |statusNTSCJ = | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Revision=1.2.1 (r5875) | |Revision=1.2.1 (r5875) | ||
|Graphics=GSDx (r5875) | |Graphics=GSDx (r5875) | ||
< | <!--; | ||
* Renderer: Direct3D11 (Software) | * Renderer: Direct3D11 (Software) | ||
* Extra Rendering Threads: 3 | * Extra Rendering Threads: 3 | ||
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** Enable FXAA | ** Enable FXAA | ||
** Enable FX Shader | ** Enable FX Shader | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (r5830) | * SPU2-X 2.0.0 (r5830) | ||
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|Revision=1.5.0 (dev-2242) | |Revision=1.5.0 (dev-2242) | ||
|Graphics=GSDx32-SSE4 | |Graphics=GSDx32-SSE4 | ||
< | <!--; | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution 3xNative | * Internal Resolution 3xNative | ||
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* Accurate Date | * Accurate Date | ||
* Blending Unit Accuracy - Medium | * Blending Unit Accuracy - Medium | ||
* Enable HW Hacks: Align Sprite | * Enable HW Hacks: | ||
** Align Sprite | |||
** Merge Sprite | |||
** Unscale Point and Line | |||
** Half-pixel Offset - Special (Texture Agressive) | |||
** Round Sprite - Half | |||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | * LilyPad 0.12.1 | ||
|Comments=Runs full speed (60fps) without any visible | |Comments=Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | ||
|Tester=Daemit | |Tester=Daemit | ||
}} | }} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 8.1, 64-Bit | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=NVIDIA GeForce GT 1030 @ 2 GB | |||
|Revision=v1.6.0 | |||
|Graphics=GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 | |||
<!--; | |||
* Renderer: OpenGL (Hardware) | |||
* Large Framebuffer | |||
* Native Resolution: 1920x1080 | |||
* Texture Filtering: Bilinear (Forced) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* Edge Anti-aliasing | |||
* Rendering threads: 2 | |||
* FXAA Shader | |||
* External Shader | |||
* Widescreen patch | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=This game works much better than the 4th part of the franchise (there are just a lot of bugs and a lot of problems). The game runs at 1080p 60 FPS, without freezes, bugs and brakes on OpenGL rendering (Hardware). | |||
|Tester=Chern40+7 | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=Linux}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Ubuntu 16.04 | |||
|CPU=Intel Core i7-6700HQ | |||
|GPU=NVIDIA GTX 965M | |||
|Revision=1.5.0 | |||
|Graphics=GSDx 1.1.0 | |||
<!--; | |||
[Renderer Settings] | |||
* Renderer > OpenGL Hardware | |||
* Interlacing > Auto | |||
* Texture Filtering > Bilinear (PS2) | |||
* Large Framebuffer > TRUE | |||
* Enable User Hacks > TRUE | |||
* Internal Resolution > 2x Native | |||
* Ansiotropic Filtering > 2x | |||
* Blending Unit Accuracy > Medium | |||
* Automatic CRC Level > Partial | |||
* Mipmapping (Insert) > Basic | |||
[Advanced Settings] | |||
* Align Sprite > TRUE | |||
* Unscale Point and Line > TRUE | |||
[Post-Processing/OSD] | |||
* Texture Filtering of Display > TRUE | |||
* FXAA Shader > TRUE | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePad 2.0.0 | |||
|Comments=BIOS: Europe 2.30, This game runs extremely smoothly. No graphical or audio errors were encountered other than the broken terrain textures, which are fixed by enabling Mipmapping. | |||
|Tester=Entheogen | |||
}} | |||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS= | {{TestingHeader|OS=macOS}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=? | |Status=? | ||
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|Graphics=? | |Graphics=? | ||
|Sound=? | |Sound=? | ||
|Comments= | |Comments={{TestPlaceholder}} | ||
|Tester=? | |Tester=? | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
==Trivia== | ==Trivia== | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Missing Clouds | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description= In Hardware mode clouds are invisible. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Burst Missile Visual Artifacts | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect. | |||
|Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Broken terrain textures | |IssueName=Broken terrain textures | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Terrain textures to appear completely bugged from a certain distance. | |Description=Terrain textures to appear completely bugged from a certain distance. | ||
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{{Issue | {{Issue | ||
|IssueName=Vertical lines | |IssueName=Vertical lines | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Several vertical lines appear spread accross the screen in Hardware mode. | |Description=Several vertical lines appear spread accross the screen in Hardware mode. | ||
|Workaround=Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Align | |Workaround=Go to Config > Video(GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks, and enable the '''Align Sprite''' hack. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Thin Lines | |IssueName=Thin Lines | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode. | |Description=Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode. | ||
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}} | }} | ||
<!-- Leaving the old gallery here, just in case someone wants it. | |||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> | ||
File:Ace_Combat_5_The_Unsung_War_Forum_1.jpg|Ace Combat 5: The Unsung War (SLUS 20851) | File:Ace_Combat_5_The_Unsung_War_Forum_1.jpg|Ace Combat 5: The Unsung War (SLUS 20851) | ||
File:Ace_Combat_5_The_Unsung_War_Forum_2.jpg|Ace Combat 5: The Unsung War (SLUS 20851) | File:Ace_Combat_5_The_Unsung_War_Forum_2.jpg|Ace Combat 5: The Unsung War (SLUS 20851) | ||
</gallery> | |||
--> | |||
== Gameplay Screenshots == | |||
<gallery widths="175px" heights="100px"> | |||
File:Ace Combat 5 - Title Screen.png | |||
File:Ace Combat 5 - Mission 2 - Screenshot 1.png | |||
File:Ace Combat 5 - Mission 2 - Screenshot 2.png | |||
</gallery> | </gallery> | ||
Latest revision as of 05:51, 13 May 2024
Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (AS, KO), SCEE (EU)
Genre: Simulation
Wikipedia: Link
Game review links: IGN: 9.3/10, Metacritic: 84/100, GameSpot: 8.3/10, Eurogamer: 6/10
Game description: Ace Combat 5 features more than fifty licensed real-world jet aircraft. Nonetheless, the game's events and locations are set in a fictional world. The game's main campaign is set during a war between the fictitious nations of Osea and Yuktobania. The storyline revolves around the player character "Blaze," an Osean fighter pilot who leads a four-plane unit known as Wardog Squadron. The Unsung War follows this squadron's exploits as they attempt to ward off the Yuktobanian invasion of their homeland and uncover the truth about the war.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 | GSdx (r4600) |
|
BIOS: US 2.30/Japan 2.20, Running from ISO results in VERY smooth 60.1/59.9 FPS, excellent quality game. Tested vsync, 16:9, 6x Native Scaling, Direct3D11 Hardware, Bob tff interlacing. Only problem was 6 black vertical pixel lines evenly distributed across the screen. | HomerPepsi |
NTSC-U | Windows |
|
1.1.0 (r5517) | GSdx SSE41 (r5464) |
|
Status goes from in-game to playable. Runs near full speed. Picture has lines in it if gsdx is in Hardware mode. Looks fine in Software mode. | |
NTSC-U | Windows |
|
1.2.0 (r5919) | GSdx SSE41 (r5912) |
|
Runs above full speed. Same graphics issues as before with lines in picture is Hardware mode is used. | |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 (r5873) | GSdx 0.1.16 (r5875) |
|
BIOS: v2.0. Game had 6-8 thin black lines that run vertically when up scaled. GSdx renderer: Direct3D9 (Hardware). In Direct3D10 (Hardware) the ground did not seem to be rendering properly. However when switch to Direct3D9 (Hardware or software rendering the ground glitch is fixed. | Zrooney |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 (r5875) | GSDx (r5875) |
|
Runs smoothly throughout at average 57-63 FPS. | sldfghtrike |
PAL | Windows 7 64-Bit |
|
v1.5.0 (dev-467) | Default | Default | Vertical lines in hardware mode, can be fixed with Align Sprite hack. Terrain texture issues, only fixable in Software mode with Mipmapping enbaled. Plays fine otherwise. | FlatOut |
NTSC-U | Windows 7 64-Bit |
|
1.5.0 (dev-2242) | GSDx32-SSE4 |
|
Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | Daemit |
NTSC-U | Windows 8.1, 64-Bit |
|
v1.6.0 | GSdx 20200506140834 (MSVC 19.25 SSE4.1/SSE41) 1.2.0 |
|
This game works much better than the 4th part of the franchise (there are just a lot of bugs and a lot of problems). The game runs at 1080p 60 FPS, without freezes, bugs and brakes on OpenGL rendering (Hardware). | Chern40+7 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Ubuntu 16.04 |
|
1.5.0 | GSDx 1.1.0 |
|
BIOS: Europe 2.30, This game runs extremely smoothly. No graphical or audio errors were encountered other than the broken terrain textures, which are fixed by enabling Mipmapping. | Entheogen |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: エースコンバット5 ジ・アンサング・ウォー (SLPS-25418) & (SLPS-73218), 에이스 컴뱃 5: 디 언성 워 (SCKA-20042)
- Also known as Ace Combat: Squadron Leader (EU)
Known Issues
Missing Clouds
- Status: Fixed
- Type: Minor
- Description: In Hardware mode clouds are invisible.
- Workaround: Update to the latest nightly version of PCSX2.
Burst Missile Visual Artifacts
- Status: Fixed
- Type: Minor
- Description: In Hardware mode there are square visual artifacts around the Burst Missle effect.
- Workaround: Update to the latest nightly version of PCSX2.
Broken terrain textures
- Status: Fixed
- Type: Major
- Description: Terrain textures to appear completely bugged from a certain distance.
- Workaround: Update to the latest nightly version of PCSX2.
Vertical lines
- Status: Fixed
- Type: Minor
- Description: Several vertical lines appear spread accross the screen in Hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Thin Lines
- Status: Fixed
- Type: Minor
- Description: Lines of items on the HUD appear too thin when using a higher than native Internal Resolution in Hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Gameplay Screenshots
|
- Games rated A in Japan
- Games rated T in North America
- Games rated 12+ in Europe
- Games rated ALL in Korea
- Games with widescreen support
- GPU intensive games
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- Games
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