R-Type Final: Difference between revisions
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{{infobox | |||
{{infobox | |||
|image = R-type.jpg | |image = R-type.jpg | ||
|caption = R-Type Final | |caption = R-Type Final | ||
|developer = Irem | |developer = Irem | ||
|genre = Shoot 'em up | |publisher = [[Irem]] (KO, JP), [[Eidos Interactive]] (US), [[Metro3D]] (EU) | ||
|gameinfo = R-Type Final | |genre = Action, Shoot'em up | ||
|wikipedia = http://en.wikipedia.org/wiki/R-Type_Final | |gameinfo = The classic 1987 arcade shooter gets a complete makeover in R-Type Final. While it does include all-new features, such as the Force System and AI Mode, it still retains some of the classic gameplay that started it all. Use the Force System to power-up your ship and battle against the evil Bydo. Over 100 ships are available for you to choose from and customize. Save your ships on a memory card via AI Mode and battle head-to-head against the computer or your friend's machines. | ||
|reviewlinks = http://ps2.ign.com/objects/535/535996.html | |wikipedia = [http://en.wikipedia.org/wiki/R-Type_Final Link] | ||
| | |gamefaqslink = [http://www.gamefaqs.com/ps2/915108-r-type-final Link] | ||
|korean = SCKA-20009 | |||
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/535/535996.html IGN]|8.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/r-type-final Metacritic]|79/100}} | |||
|eu_rating = 3+ | |||
|na_rating_text = Fantasy Violence | |||
|na_rating = E | |||
|japan_rating = B | |||
|ko_rating = ALL | |||
|french = SLES-51952 | |||
|german = SLES-51952 | |||
|japanese = SLPS-25247 & SLPS-73244 & SLPM-60202 | |||
|english = SLES-51952 & SLUS-20780 | |||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS 20780 | |serialsNTSCU = SLUS-20780 | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = February | |releasedateNTSCU = February 3, 2004 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
Line 19: | Line 30: | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-51952 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = March 26, 2004 | |releasedatePAL = March 26, 2004 | ||
Line 27: | Line 38: | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS 25247 | |serialsNTSCJ = SCKA-20009<br />SLPS-25247<br />SLPS-73244 <small>(PlayStation 2 the Best)</small><br />SCAJ-20029<br />SLPM-60202 <small>(Trial version)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = July 17, 2003 | |releasedateNTSCJ = June 19, 2003 <small>(Korea)</small><br />July 17, 2003<br />July 6, 2006 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
[[ | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=? | |||
|CPU=Intel Core2 Quad @2.4GHz | |||
|GPU=ATI Radeon HD 3650 | |||
|Revision=0.9.8 (stable) | |||
|Graphics=GSdx 0.1.16 (stable) | |||
|Sound=SPU2-X 1.4.0 | |||
|Comments=Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes. | |||
|Tester=Moshalas | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.1.0 r5452 | |||
|Graphics=GSdx 5442 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=Runs at 200% speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power) | |||
|GPU=Nvidia GeForce GTX 1060 6GB GDDR5 | |||
|Revision=1.1.0 r5350 | |||
|Graphics=GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 | |||
|Sound= | |||
SPU2-X 2.0.0 | |||
|Comments= Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) | |||
|Tester=Saitolai | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core i5-8300H @ 2.3Ghz (3.9Ghz if plugged in socket power) | |||
|GPU=Nvidia GeForce GTX 1060 6GB GDDR5 | |||
|Revision=1.1.0 r5350 | |||
|Graphics=GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 | |||
|Sound= | |||
SPU2-X 2.0.0 | |||
|Comments= Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) | |||
|Tester=Saitolai | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz | |||
|GPU=Nvidia GTS 250 512MB | |||
|Revision=1.1.0 r5517 | |||
|Graphics=GSdx 5464 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 5478 | |||
*LilyPad 0.11.0 5403 | |||
|Comments=Runs above full speed. | |||
|Tester={{ForumUser|Parotaku}} | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=Linux}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
== Trivia == | |||
* Original names: '''アール・タイプ ファイナル''' (SLPS-25247) & (SLPS-73244), '''R-TYPE 파이널''' (SCKA-20009) | |||
<!-- Remove comment signs and add issues here --> | |||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | |||
<!-- | |||
==Known Issues== | |||
{{Issue | |||
|IssueName= | |||
|IsFixed= | |||
|IssueLevel= | |||
|Description= | |||
|Workaround= | |||
}} | |||
--> | |||
{{ForumLinksList|list= | |||
*[http://forums.pcsx2.net/Thread-R-Type-Final-SLPS-25247-J--29077 R-Type Final (SLPS 25247) (J)] | |||
*[http://forums.pcsx2.net/Thread-R-Type-Final-SLUS-20780-U--29912 R-Type Final (SLUS 20780) (U)]}} |
Latest revision as of 05:27, 13 May 2024
Developer(s): Irem
Publisher(s): Irem (KO, JP), Eidos Interactive (US), Metro3D (EU)
Genre: Action, Shoot'em up
Wikipedia: Link
Game review links: IGN: 8.1/10, Metacritic: 79/100
Game description: The classic 1987 arcade shooter gets a complete makeover in R-Type Final. While it does include all-new features, such as the Force System and AI Mode, it still retains some of the classic gameplay that started it all. Use the Force System to power-up your ship and battle against the evil Bydo. Over 100 ships are available for you to choose from and customize. Save your ships on a memory card via AI Mode and battle head-to-head against the computer or your friend's machines.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.8 (stable) | GSdx 0.1.16 (stable) | SPU2-X 1.4.0 | Performs at playable speeds, though it gets pretty close to native speed with most of the tweaks enabled. Frequent slowdown is expected, just like a normal PS2, although faster systems could eliminate this. Audio also sounds as good as it does natively. Only a few minor issues, such as Stage 5 graphic glitches and the HUD not disappearing during cutscenes. | Moshalas |
NTSC-U | Windows |
|
1.1.0 r5452 | GSdx 5442 SSE41 |
|
Runs at 200% speed. | |
NTSC-U | Windows |
|
1.1.0 r5350 | GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 | SPU2-X 2.0.0 | Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) | Saitolai |
NTSC-J | Windows |
|
1.1.0 r5350 | GSdx 5365 (MSVC 16.00,SSE2) 0.1.16 | SPU2-X 2.0.0 | Game runs well without problems. Has graphic glitches on stage 2.0 ( affect gameplay, can't see projectiles clearly, stage not so playable ) and 5.0 ( still playable ). Has slow downs on stage 3.0 at a specific part just like the PS2, but can be solved if PC hardware is stronger. AI versus mode has graphical glitch on ship HP, unable to determine HP in battle. ( edited Jan 5 2020 ) | Saitolai |
NTSC-J | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs above full speed. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: アール・タイプ ファイナル (SLPS-25247) & (SLPS-73244), R-TYPE 파이널 (SCKA-20009)
Categories:
- Games rated B in Japan
- Games rated E in North America
- Games rated 3+ in Europe
- Games rated ALL in Korea
- Games with widescreen support
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Korean language
- Games
- Playable games
- Action
- Shoot 'em up
- Games by Irem
- Games without test cases