Haunting Ground: Difference between revisions

D, not Z
(Added test configuartion and comments about many things i've observed, added a piece of trivia about the PAL version having a menu that lets you choose display modes. Edited the description of the issues with a better explanation and wording, edited one of the workaraounds of a bug since i found a better method to fix it. Left the old on next to it just in case. And added some more bugs I've found with workarounds where applicable..)
(D, not Z)
 
(9 intermediate revisions by 5 users not shown)
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|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|wikipedia        = [https://en.wikipedia.org/wiki/Haunting_Ground Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Haunting_Ground Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924655-haunting-ground Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/924655-haunting-ground Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/haunting-ground Metacritic]|67/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_hauntingground_ps2 Eurogamer]|7/10}}, {{ReviewLink|[http://www.gamespot.com/reviews/haunting-ground-review/1900-6126551/ GameSpot]|7.2/10}}, {{ReviewLink|[https://www.ign.com/articles/2005/05/26/haunting-ground IGN]|7.7/10}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/haunting-ground Metacritic]|67/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_hauntingground_ps2 Eurogamer]|7/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/haunting-ground-review/1900-6126551/ GameSpot]|7.2/10}}, {{ReviewLink|[https://www.ign.com/articles/2005/05/26/haunting-ground IGN]|7.7/10}}
|gameinfo          = Step into the shoes of Fiona Belli, an 18-year-old girl who's the sole survivor of a tragic car accident that claimed both her parents. You'll wake up in a mysterious castle rife with strange inhabitants, puzzles, and cunning enemies. As you explore the castle, you'll befriend a white shepherd dog that can help you attack enemies, uncover the castle's secrets, and survive a variety of challenges.<br />
|gameinfo          = Step into the shoes of Fiona Belli, an 18-year-old girl who's the sole survivor of a tragic car accident that claimed both her parents. You'll wake up in a mysterious castle rife with strange inhabitants, puzzles, and cunning enemies. As you explore the castle, you'll befriend a white shepherd dog that can help you attack enemies, uncover the castle's secrets, and survive a variety of challenges.<br />
Haunting Ground is a survival horror video game developed and published by Capcom for the PlayStation 2 console in 2005.
Haunting Ground is a survival horror video game developed and published by Capcom for the PlayStation 2 console in 2005.
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|au_rating_text    = High level animated violence & Horror themes
|au_rating_text    = High level animated violence & Horror themes
|eu_rating        = 16+
|eu_rating        = 16+
|japan_rating      = Z
|japan_rating      = D
|japan_rating_text = Sexual Content, Violence
|japan_rating_text = Sexual Content, Violence
<!-- Language props -->
<!-- Language props -->
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|GPU=NVIDIA GeForce 9600GT
|GPU=NVIDIA GeForce 9600GT
|Revision=0.9.8
|Revision=0.9.8
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection
** INTC Spin Detection
** Wait Loop Detection
** Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
</spoiler>
-->
|Graphics=GSdx r4600
|Graphics=GSdx r4600
|Sound=
|Sound=
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|GPU=AMD Radeon HD 5870
|GPU=AMD Radeon HD 5870
|Revision=0.9.9 r5037
|Revision=0.9.9 r5037
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection
** INTC Spin Detection
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** mVU Block Hack
** mVU Block Hack
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx r5085
|Graphics=GSdx r5085
|Sound=
|Sound=
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|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: Enabled
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 or OpenGL
* Renderer: Direct3D 11 or OpenGL
* Native Resolution: 1920x1080
* Native Resolution: 1920x1080
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* External Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|GPU=AMD Radeon RX 6800XT
|GPU=AMD Radeon RX 6800XT
|Revision=v1.7.2118 x64 AVX2
|Revision=v1.7.2118 x64 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: Enabled
** INTC Spin Detection: Enabled
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** Enable fast CDVD: Enabled
** Enable fast CDVD: Enabled
** Instant VU1 (Without MTVU only): Enabled
** Instant VU1 (Without MTVU only): Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* '''Renderer:'''
* '''Renderer:'''
** Renderer: OpenGL
** Renderer: OpenGL
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** FXAA Shader: On
** FXAA Shader: On
** Widescreen patch enabled
** Widescreen patch enabled
</spoiler>
-->
|Sound=
|Sound=
* '''SPU2-X'''
* '''SPU2-X'''
<spoiler show="Settings" hide="Hide">
<!--
* '''SPU2-X'''
* '''SPU2-X'''
** Interpolation: Gaussian
** Interpolation: Gaussian
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** Volume: 100%
** Volume: 100%
** Latency: 25ms
** Latency: 25ms
</spoiler>
-->
* '''LilyPad'''
* '''LilyPad'''
|Comments=
|Comments=
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Dull Graphics & no post-processing effects
|IssueName=Upscaling lines on new PCSX2 builds
|IsFixed=0
|IssueLevel=0
|Description=On a recent change introduced in v1.7.4794, this game shows upscaling lines in some resolutions.
|Workaround=Use any of the following resolutions: 2x, 4x, 8x. Only these resolutions don't show this bug.
}}
 
{{Issue
|IssueName=Windows don't cast light when they should.
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=The graphics look very bland; some night levels are darker than normal because of the lack of post processing. And characters lack shadows.
|Description=After version 1.7.4692, windows that cast light don't cast any light in-game, this is bc of how the normal (vertex) half-pixel offset upscaling fix (which is set to this by default for this game) functions after this version.
|Workaround=This has been resolved in recent v1.5.0 git builds.
|Workaround=Fixed in v1.7.4794 (automatic fix was changed to special (texture) half pixel offset and half round sprite), causes upscaling lines, check the issue avobe for a workaround.
}}
}}


{{Issue
{{Issue
|IssueName=Mirror glitch
|IssueName=Mirror glitch
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In Hardware mode parts of mirrors are glitched out and appear in various colors due to a GS texture bug.
|Description=In Hardware mode parts of mirrors are glitched out and appear in various colors due to a GS texture bug.
|Workaround=Temporarily switch to Software mode by pressing the F9 key, or go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=Fixed in 1.7.4127
}}
 
{{Issue
|IssueName=Red/green tint on cutscenes, other visual bugs on newer pcsx2 builds
|IsFixed=1
|IssueLevel=1
|Description=On version 1.7.4297, a texture cache system overhaul was introduced, this has a bug that affects haunting ground. On cutscenes that use depth of field (DoF) effects, which are the majority, a red/green tint envelops the whole scene, some other visual bugs also occur such as getting the game's logo burned on screen after starting a new game.
|Workaround=Fixed in v1.7.4583 and newer
}}
 
{{Issue
|IssueName=Dull Graphics & no post-processing effects
|IsFixed=1
|IssueLevel=1
|Description=The graphics look very bland; some night levels are darker than normal because of the lack of post processing. And characters lack shadows.
|Workaround=This has been resolved in recent v1.5.0 git builds.
}}
}}


{{Issue
{{Issue
|IssueName=Halo effect surround characters
|IssueName=Halo effect surround characters
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=When upscaling in hardware mode, characters have a halo-like effect surrounding them due to an issue with bloom processing at higher than native resolutions.
|Description=When upscaling in hardware mode, characters have a halo-like effect surrounding them due to an issue with bloom processing at higher than native resolutions.
|Workaround=In video plugin settings, click Enable HW Hacks-> Click Advanced Settings and Hacks-> set half-pixel offset to "Normal (Vortex)". ''Alternative/old workaround: set Texture Offsets X: 500 and Y: 500, this causes very noticeably upscaling lines and the left edge of the screen starts to accumulate garbage over time.''
|Workaround=Fixed in git 1.6 and newer builds by the use of automatic game fixes.''
}}
}}


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|IssueName=Last shown bloom effect stays on screen after switching from SW to HW renderer
|IssueName=Last shown bloom effect stays on screen after switching from SW to HW renderer
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=When switching from software to hardware renderer, the bloom post-processing effect that last appeared on screen carries to the hw renderer and stays on screen indefinitely. Happens with lights/lamps/luminiscents etc.
|Description=When switching from software to hardware renderer, the bloom post-processing effect that last appeared on screen carries to the hw renderer and stays on screen indefinitely. Happens with lights/lamps/luminiscents etc.
|Workaround=Avoid light sources like the ones mentioned when switching, or open the item menu when switching renderers.
|Workaround=Avoid light sources like the ones mentioned when switching, or open the item menu when switching renderers.
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{{Issue
{{Issue
|IssueName=Glitchy shadows when using Direct 3D 11 renderer
|IssueName=Glitchy shadows when using Direct 3D 11 and 12 renderer
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description= Shadows glitch, wrap incorrectly or stretch in broken ways when in D3D11, especially during some cutscenes.
|Description= Shadows glitch, wrap incorrectly or stretch in broken ways when in D3D11 or D3D12, especially during some cutscenes.
|Workaround=Switch to OpenGL renderer.
|Workaround=Switch to OpenGL or Vulkan renderer.
}}
}}


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