Shadow of the Colossus: Difference between revisions
(Added Workaround for "Low Performance" and "Over-Bloom") |
(This is fixed. Additionally, the workaround of setting date accuracy to fast was patent nonsense.) |
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|wikipedia = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link] | |wikipedia = [https://en.wikipedia.org/wiki/Shadow_of_the_Colossus Link] | ||
|gamefaqslink = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link] | |gamefaqslink = [https://www.gamefaqs.com/ps2/924364-shadow-of-the-colossus Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/shadow-of-the-colossus Metacritic]|91/100}} | ||
|gameinfo = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth. | |gameinfo = Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth. | ||
<!-- General props --> | <!-- General props --> | ||
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|na_rating_text = Blood, Fantasy Violence | |na_rating_text = Blood, Fantasy Violence | ||
<!-- Language props --> | <!-- Language props --> | ||
|chinese | |simplified chinese = SCAJ-20146 | ||
|italian = SCES-53326 | |italian = SCES-53326 | ||
|spanish = SCES-53326 | |spanish = SCES-53326 | ||
Line 39: | Line 39: | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-53326 | |serialsPAL = SCES-53326<br />SCED-53962 <small>(Demo)</small> | ||
|CRCsPAL = 0F0C4A9C | |CRCsPAL = 0F0C4A9C | ||
|releasedatePAL = February 16, 2006 <small>(Australia)</small><br />February 17, 2006 | |releasedatePAL = February 16, 2006 <small>(Australia)</small><br />February 17, 2006 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
Line 134: | Line 134: | ||
|GPU=AMD Radeon R9 270X @ 2 GB | |GPU=AMD Radeon R9 270X @ 2 GB | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
< | <!-- | ||
* '''EE/IOP:''' | * '''EE/IOP:''' | ||
** Round Mode: Nearest | ** Round Mode: Nearest | ||
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** EE Cyclerate: 3 | ** EE Cyclerate: 3 | ||
** VU Cycle Stealing: 0 | ** VU Cycle Stealing: 0 | ||
--> | |||
|Graphics=GSdx 0.1.16 SSE41 | |Graphics=GSdx 0.1.16 SSE41 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* 8-bit Textures: ✓ | * 8-bit Textures: ✓ | ||
Line 159: | Line 159: | ||
** WildArmsOffset: ✓ | ** WildArmsOffset: ✓ | ||
** Aggressive-CRC: ✓ | ** Aggressive-CRC: ✓ | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X r5830 2.0.0 | * SPU2-X r5830 2.0.0 | ||
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|GPU=AMD Radeon HD 7970 | |GPU=AMD Radeon HD 7970 | ||
|Revision=1.5.0 (2016-May) | |Revision=1.5.0 (2016-May) | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
* INTC Spin: ✓ | * INTC Spin: ✓ | ||
Line 193: | Line 193: | ||
** EE Cyclerate: -2 | ** EE Cyclerate: -2 | ||
** VU Cycle Stealing: 0 | ** VU Cycle Stealing: 0 | ||
--> | |||
|Graphics=GSdx SSE2 1.1.0 | |Graphics=GSdx SSE2 1.1.0 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 2x | * Internal Resolution: 2x | ||
Line 205: | Line 205: | ||
** Half-Pixel Offset: ✓ | ** Half-Pixel Offset: ✓ | ||
** WildArmsOffset: ✓ | ** WildArmsOffset: ✓ | ||
--> | |||
|Sound= | |Sound= | ||
* ? | * ? | ||
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|Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant. | |Comments=Frame Limiter: Enabled. Frame Rate: 60 FPS constant. | ||
|Tester=yorotiba | |Tester=yorotiba | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz) | |||
|GPU=NVIDIA GeForce GTX 670 (*2) | |||
|Revision=1.6.0 | |||
<!-- | |||
* OPH flag hack: ✓ | |||
* Zoom: 101% | |||
* '''Speedhacks:''' | |||
* INTC Spin: ✓ | |||
* Wait loop detection: ✓ | |||
** MTVU: ✓ | |||
** mVU flag: ✓ | |||
** EE Cyclerate: 2 | |||
** VU Cycle Stealing: 2 | |||
--> | |||
|Graphics=GSdx SSE2 1.1.0 | |||
<!-- | |||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: 3*Native | |||
* Blending Accuracy: Medium | |||
* Advanced Settings and Hacks: | |||
** Half-Pixel Offset: Normal (Vertex) | |||
** Align Sprite: ✓ | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Interpolation: Linear | |||
* Synchronising Mode: TimeStretch | |||
|Comments=Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable. | |||
|Tester=PandoraGTX | |||
}} | |||
{{TestingEntry | |||
|Status=1 | |||
|Region=NTSC-U | |||
|OS=Win10 | |||
|CPU=AMD Ryzen 5 3600 stock | |||
|GPU=AMD RX 5700 | |||
|Revision=1.7.0-20200628204837 | |||
|Graphics=GSdx 20200628204837 | |||
|Sound=spu2-x-r5875 | |||
|Comments= Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics. | |||
|Tester=StalkerstalkerAMD | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|GPU=AMD Radeon R9 280X | |GPU=AMD Radeon R9 280X | ||
|Revision=1.5.0-0 | |Revision=1.5.0-0 | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
** EE Cycle Skipping: 1 | ** EE Cycle Skipping: 1 | ||
** MTVU: ✓ | ** MTVU: ✓ | ||
--> | |||
|Graphics=GSdx 1.1.0 SSE4.1/AVX | |Graphics=GSdx 1.1.0 SSE4.1/AVX | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
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** Fast Texture Invalidation ✓ | ** Fast Texture Invalidation ✓ | ||
** Half-pixel Offset: Special (Texture) | ** Half-pixel Offset: Special (Texture) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X r5830 2.0.0 | * SPU2-X r5830 2.0.0 | ||
Line 271: | Line 317: | ||
* Progressive scan enabled in the in-game settings. BIOS used: USA v1.6 | * Progressive scan enabled in the in-game settings. BIOS used: USA v1.6 | ||
|Tester=Stogas | |Tester=Stogas | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Debian 10 | |||
|CPU=Intel Core i5-4570 CPU @ 3.20 GHz | |||
|GPU=NVIDIA GeForce GTX 760 2 GB | |||
|Revision=1.6.0 | |||
<!-- | |||
* Enable fast DVD: Yes | |||
* MTVU: Yes | |||
* EE Cycle Skipping: 1 | |||
--> | |||
|Graphics=GSdx 1.2.0 AVX2 | |||
<!-- | |||
* Renderer: OpenGL Hardware | |||
* Internal Resolution: 3x | |||
* Anisotropic Filtering: 16x | |||
* Allow 8 bits textures: Yes | |||
* Blending Accuracy: Medium | |||
* Half-pixel Offset: Normal (Vertex) | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* OnePAD 0 2.0.0 | |||
|Comments=Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance. | |||
|Tester=Ratchet66 | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Arch Linux | |||
|CPU=Intel Core i3-7100 | |||
|GPU=Intel HD 630 | |||
|Revision=1.7.3519 | |||
|Graphics=Vulkan | |||
|Sound=Default | |||
|Comments=Enabling progressive scan from the game settings runs at 80-100% speed on native resolution 1x. | |||
|Tester=Quellen | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 280: | Line 365: | ||
* Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO) | * Also known as '''Wang Da Yu Ju Xiang''' (AS), '''Wander to Kyozou''' (JP, KO) | ||
* Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2. | * Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2. | ||
* The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance. | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Texture misalignment | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position. | ||
|Workaround=Go to Config > | |Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Dark border at bottom right of screen | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=A dark grey/black texture appears along the bottom and right edges of the screen when upscaling. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, | |Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex). | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Low performance | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description=Game runs very slowly. | ||
|Workaround= | |Workaround=There are two aspects to this issue. On original hardware, the game's FPS will sometimes dip and as such is not an issue with PCSX2. However, SotC is also a very demanding game to emulate due to its effects, and as such it may also perform poorly when emulated if the hardware is not fast enough. For the former, increasing the cycle rate has not been tested and as such is not recommended without understanding the risks of doing so. For the latter, make sure you're on the latest version of PCSX2 for the best performance possible. | ||
}} | }} | ||
==Fixed Issues== | ==Fixed Issues== | ||
Line 317: | Line 401: | ||
|Description=All characters in the game, including Agro cast bizarre, outlined shadows. | |Description=All characters in the game, including Agro cast bizarre, outlined shadows. | ||
|Workaround=Use the latest version of PCSX2. | |Workaround=Use the latest version of PCSX2. | ||
}} | |||
{{Issue | |||
|IssueName=Over-bloom | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations. | |||
|Workaround=Use the software renderer on older versions of PCSX2 where this is an issue. For much older versions of PCSX2 which had this hack, setting CRC Hack to Aggressive disables the bloom entirely. | |||
|LastTestedOn=v1.7.5704 | |||
}} | }} | ||
Revision as of 23:20, 16 April 2024
Developer(s): Team Ico
Publisher(s): SCEA (US), SCEI (JP, KO), SCE Korea (KO), SCE Australia (AU), SCEE (EU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 91/100
Game description: Players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty horse at your side, players explore the spacious lands and unearth each towering Colossus creature. The uneasy task of defeating a Colossus relies on intelligent puzzle solving and action oriented gameplay. Armed with strong wits, a mystical sword and a sturdy bow, players use cunning and strategy to topple each behemoth.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7 (r3113) | GSdx 0.1.16 |
|
? | 99.230.227.175 |
NTSC-U/J | ? |
|
0.9.8 | GSdx (r4600) |
|
BIOS: USA v2.00. Needed VU Cycle Stealing 3, works fine at 2-3x native res. | Machina |
? | ? |
|
1.1.0 | GSdx SSE41 (r5622) |
|
BIOS: USA v2.20, HACKS: Aggressive-CRC, Half-pixel Offset, D3D11, EE Cycles=2, VU Cycles=2, MTVU=DISABLE, Rest as default. Because of not very good CPU & GPU (Notebook), I've had to use some VU & EE improvements. | ZiZU4851 |
NTSC-J | Windows |
|
1.1.0 (r5649) | GSdx |
|
Europe v02.00(14/06/2004), EE/VU Rounding: None/None, 1 - EE's cyclerate by DEFULT, The game running fine without any problem. | |
NTSC-J | Windows |
|
1.1.0 (r5726) | GSdx SSE41 (r5726) |
|
Still playable. Some rendering bugs (shadows & blur) with hardware mode... Software is OK. | |
NTSC | Windows 8.1 |
|
1.2.1 | GSdx 0.1.16 SSE41 |
|
BIOS USA 2.20, Game runs perfectly fine. | LeTeTeuX |
NTSC-U | Windows 7 |
|
1.2.1 | GSdx (2014-07-14) |
|
Speedhacks: None, GSdx Renderer: Direct3D9 (Hardware). Completely playable, intro FPS sags 5 FPS when at 4.0 GHz, and 10FPS when at 3.5 GHz, but gameplay is always 60 regardless. Turning on progressive scan ingame, got me an extra 3 FPS average for some reason. | Roa |
NTSC-U / PAL | Windows 7 |
|
1.5.0 (2016-May) | GSdx SSE2 1.1.0 |
|
Frame Limiter: Enabled. Frame Rate: 60 FPS constant. | yorotiba |
NTSC-U | Windows 10 x64 |
|
1.6.0 | GSdx SSE2 1.1.0 |
|
Originally, I wasn't using MTVU or OPH flag and had EE cyclerate and VU cycle stealing at 1, and there was noticeable lag; sometimes framerate would drop to around 45fps, but got low as 30fps during the battle with Gaius. Lag wasn't always particularly noticeable as I was initially using Async Mix audio. Increasing EE cyclerate and VU cycle stealing to 2, enabling MTVU and OPH flag hack made the game run at full speed at all times. Only issue I still noticed was faint white lines at the left and upper sides of the screen, most noticeable in cutscenes and underwater (presumably they'd be more visible if I didn't increase the zoom). Fully playable. | PandoraGTX |
NTSC-U | Win10 |
|
1.7.0-20200628204837 | GSdx 20200628204837 | spu2-x-r5875 | Hardware renderer is still borked and can't display most of the visual effects. Very questionable performance (end cutscene), can't run EE 130% without massive slowdowns. And 130% EE breaks physics. | StalkerstalkerAMD |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Ubuntu 18.04.1 |
|
1.4.0 | GSdx 1.1.0 Sse2 | SPU2-X 2.0.0 | Runs well with some slowdown, no glitches, 80-90% speed | chainfire |
NTSC-U | Ubuntu 19.04 Kernel 5.0.0 |
|
1.5.0-0 | GSdx 1.1.0 SSE4.1/AVX |
|
• Runs at 100% most of the time at native res 3x. • Goes down to 80% in constrained spaces sometimes (on colossi, inside the temple), sometimes has fps dips just as the PS2 did. |
Stogas |
PAL | Debian 10 |
|
1.6.0 | GSdx 1.2.0 AVX2 |
|
Runs mostly at full speed but can go as low as 50% at times. Enabling progressive scan and disabling widescreen mode from the in-game settings both improve performance. | Ratchet66 |
PAL | Arch Linux |
|
1.7.3519 | Vulkan | Default | Enabling progressive scan from the game settings runs at 80-100% speed on native resolution 1x. | Quellen |
Trivia
- Original names: ワンダと巨像 (SCPS-15097) & (SCPS-19320) & (SCPS-19335), 汪達與巨像 (SCAJ-20146), 완다와 거상 (SCKA-20061)
- Also known as Wang Da Yu Ju Xiang (AS), Wander to Kyozou (JP, KO)
- Shadow of the Colossus is one of PCSX2's most popular games, but it is one of the most complicated to emulate due to the fact that the original PlayStation 2 release pushed the limits of the console and often suffered from frame-rate losses. This game is very CPU intensive, even for PCSX2.
- The game has a built in 16:9 widescreen mode that results in a larger portion of the world being visible. Switching to the widescreen mode has a small impact on performance.
Known Issues
Texture misalignment
- Status: Active
- Type: Minor
- Description: The bloom on Shadow Creatures, Pigeons, Wander's Sword, and Mono's Dress are placed to the upper-left of their proper position.
- Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the "Half-Pixel Offset" hack. Enabling the "Half-Pixel Offset" can result in flickering white lines along the top and left borders of the screen. Go to Config > Emulation Settings > GS Windows tab, and set the Zoom to 102.60% to remove the flickering lines. Using TC Offset(350, 350) instead of the half pixel offset hack fixes flickering borders and misaligned motion blur, but causes issues with distant terrain. Alternatively set the Internal Resolution to "Native", or set Renderer to any of the "(Software)" options.
Dark border at bottom right of screen
- Status: Active
- Type: Minor
- Description: A dark grey/black texture appears along the bottom and right edges of the screen when upscaling.
- Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Advanced Settings and Hacks, and set "Half-Pixel Offset" to Normal (Vertex).
Low performance
- Type: Not an issue
- Description: Game runs very slowly.
- Workaround: There are two aspects to this issue. On original hardware, the game's FPS will sometimes dip and as such is not an issue with PCSX2. However, SotC is also a very demanding game to emulate due to its effects, and as such it may also perform poorly when emulated if the hardware is not fast enough. For the former, increasing the cycle rate has not been tested and as such is not recommended without understanding the risks of doing so. For the latter, make sure you're on the latest version of PCSX2 for the best performance possible.
Fixed Issues
Weird Shadows
- Status: Fixed
- Type: Minor
- Description: All characters in the game, including Agro cast bizarre, outlined shadows.
- Workaround: Update to the latest nightly version of PCSX2.
Over-bloom
- Status: Fixed
- Type: Major
- Description: The bloom lighting is too bright, making it difficult to see much of the screen when out in sunny locations.
- Workaround: Update to the latest nightly version of PCSX2.
- Last tested on: v1.7.5704
Gameplay Screenshots
-
-
-
-
-
-
Shadow of the Colossus (SCPS 15097)
-
Shadow of the Colossus (SCES 53326)
Gameplay Videos
- Offical PCSX2 1.1.0 gameplay video: Link
|
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- Games rated B in Japan
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- Games with widescreen support
- Games with progressive support
- GPU intensive games
- CPU intensive games
- Games with English language
- Games with Japanese language
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- Games
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