PCSX2: Difference between revisions
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'''Minimum (most games will be unplayable slow)''' | '''Minimum (most games will be unplayable slow)''' | ||
* Windows/Linux OS | * Windows 7 / Linux OS 18.04 or newer (Ubuntu/Debian/Arch or other distros) | ||
* CPU: Any that supports SSE2 | * CPU: Any that supports SSE2 with PassMark Single Thread Performance rating near or greater than 1600 + 2 physical cores with hyperthreading. | ||
* GPU: | * GPU: PassMark G3D Mark rating around 3000 (GeForce GTX 750), 2GB VRAM, Support for: Direct3D10, OpenGL 3.x. | ||
* | * RAM: 4GB RAM | ||
'''Recommended''' | '''Recommended''' | ||
* Windows | * Windows 10 (64-bit) / Linux OS 19.04 or newer (Ubuntu/Debian/Arch or other distros) | ||
* CPU: | * CPU: Any that support AVX2 with PassMark Single Thread Performance rating near or greater than 2100 + 4 physical cores with(out) hyperthreading. | ||
* GPU: | * GPU: PassMark G3D Mark rating around 6000 (GeForce GTX 1050 Ti), 4GB VRAM, Support for: Direct3D11, OpenGL 4.5. | ||
* RAM: | * RAM: 8GB RAM | ||
Links: | |||
https://www.cpubenchmark.net/singleThread.html | |||
https://www.videocardbenchmark.net/high_end_gpus.html | |||
Notes: | Notes: | ||
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Note that this information is partly taken from the official readme. Some info has been brought to life from the old ChangeLog.txt. If you feel someone is missed here please take a moment and add to the appropriate place. | Note that this information is partly taken from the official readme. Some info has been brought to life from the old ChangeLog.txt. If you feel someone is missed here please take a moment and add to the appropriate place. | ||
{|width="100%" | {|class="wikitable sortable" width="100%" style="border-collapse:collapse" | ||
|width=100 |'''Nickname''' | |width=100 |'''Nickname''' | ||
|width=150 |'''Real Name''' | |width=150 |'''Real Name''' | ||
|width=100 |''' | |width=100 |'''Location''' | ||
|width=200 |'''Activity period''' | |width=200 |'''Activity period''' | ||
|'''Role and comments''' | |'''Role and comments''' | ||
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|General Coding DMA/VIF etc | |General Coding DMA/VIF etc | ||
|-bgcolor="#FFFFFF" align="left" | |-bgcolor="#FFFFFF" align="left" | ||
| | |GiGaHeRz | ||
| | |David Quintana | ||
| | |Girona, Spain | ||
|from Nov 2004 | |from Nov 2004 | ||
|General coding, spu2ghz, cdvdGigaherz | |General coding, spu2ghz, cdvdGigaherz | ||
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| | | | ||
|England | |England | ||
|from Jan 2009 | |from Jan 2009<ref>[http://code.google.com/p/pcsx2-playground/source/detail?r=654 see log] or [http://web.archive.org/web/20150508140803/http://code.google.com/p/pcsx2-playground/source/detail?r=654 alternatively]</ref> | ||
|EE recompiler, GSdx renovations | |EE recompiler, GSdx renovations | ||
|-bgcolor="#FFFFFF" align="left" | |-bgcolor="#FFFFFF" align="left" | ||
|rama | |rama | ||
| | |Robert Neumann | ||
|Germany | |Hanover, Germany | ||
|from Aug 11, 2008 (playground) | |from Aug 11, 2008 (playground) | ||
|Resident hacker, uses random values until they fix something, then figures out why :P | |Resident hacker, uses random values until they fix something, then figures out why :P | ||
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|gabest | |gabest | ||
| | | | ||
| | |Hungary<ref>[http://ngemu.com/threads/happy-holidays-to-all.116207/ ngEmu old thread]</ref> | ||
|from Nov 2004 ( | |from Nov 2004 (mentioned in logs) | ||
|GSdx plugin, general | |GSdx plugin, general | ||
|-bgcolor="#FFFFFF" align="left" | |-bgcolor="#FFFFFF" align="left" | ||
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| | | | ||
| | | | ||
|from March 2007, in team from Feb 2009 | |from March 2007, in team from Feb 2009<ref>[http://code.google.com/p/pcsx2/source/detail?r=472 plugin in SVN] or [http://web.archive.org/web/20150510055726/http://code.google.com/p/pcsx2/source/detail?r=472 alternatively]</ref> | ||
|Lilypad plugin | |Lilypad plugin | ||
|-bgcolor="#FFFFFF" align="left" | |||
|gregory38 | |||
|Gregory Hainaut | |||
|Grenoble, France | |||
|from May 2, 2010 (staff since August 18, 2010) | |||
|Linux developer and GSdx improver extraordinaire | |||
|-bgcolor="#FFFFFF" align="center" | |-bgcolor="#FFFFFF" align="center" | ||
|colspan="5" |<big>'''Current inactive team members'''</big> | |colspan="5" |<big>'''Current inactive team members'''</big> | ||
|-bgcolor="#FFFFFF" align="left" | |-bgcolor="#FFFFFF" align="left" | ||
|cottonvibes | |cottonvibes | ||
| | |Nicholas Cardell | ||
|USA | |USA | ||
|Aug 11, 2008 (playground) to Nov 10, 2011 | |Aug 11, 2008 (playground) to Nov 10, 2011 | ||
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| | | | ||
|Pakistan | |Pakistan | ||
|Jan 2003-Apr 2009 | |Jan 2003-Apr 2009<ref>[http://code.google.com/p/pcsx2/source/detail?r=965 last log message] or [http://web.archive.org/web/20150508141059/http://code.google.com/p/pcsx2/source/detail?r=965 alternatively]</ref> | ||
|Project leader, fixing bugs around (FPU, Interpreter, VUs..) | |Project leader, fixing bugs around (FPU, Interpreter, VUs..) | ||
|-bgcolor="#FFFFFF" align="left" | |-bgcolor="#FFFFFF" align="left" | ||
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| | | | ||
| | | | ||
|Feb 2009-Mar 2009 | |Feb 2009-Mar 2009<ref>[http://code.google.com/p/pcsx2/source/detail?r=784 last log message] or [http://web.archive.org/web/20150508141125/http://code.google.com/p/pcsx2/source/detail?r=784 alternatively]</ref> | ||
|VUs, recompilers, x86asm | |VUs, recompilers, x86asm | ||
|-bgcolor="#FFFFFF" align="left" | |-bgcolor="#FFFFFF" align="left" | ||
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|Jan 2003-May 2003 | |Jan 2003-May 2003 | ||
|? | |? | ||
|-bgcolor="#FFFFFF" align="left" | |||
|arcum42 | |||
| | |||
| | |||
|from Oct 10, 2008 (playground) | |||
|Linux compatibility and porting | |||
|-bgcolor="#FFFFFF" align="left" | |||
|drkIIRaziel | |||
| | |||
|Greece | |||
|from Dec 2008<ref>[http://code.google.com/p/pcsx2-playground/source/detail?r=394 see log] or [http://web.archive.org/web/20150510060123/http://code.google.com/p/pcsx2-playground/source/detail?r=394 alternatively]</ref> to Mar 08 2010 | |||
|Memory management, emulation theory/principals, recompiler design. | |||
|} | |} | ||
===Additional coding=== | ===Additional coding=== | ||
F|RES, Pofis, Nocomp, _Riff_, fumofumo, Nneeve, efp (mentioned in logs), CKemu (mentioned in logs), ibrown | F|RES, Pofis, Nocomp, _Riff_, fumofumo, Nneeve, efp (mentioned in logs), CKemu (mentioned in logs), ibrown<ref>[http://code.google.com/p/pcsx2/source/detail?r=183 from this log] or [http://web.archive.org/web/20150510081916/http://code.google.com/p/pcsx2/source/detail?r=183 alternatively]</ref> | ||
==Plugins== | ==Plugins== | ||
===Graphics plugins=== | ===Graphics plugins=== | ||
It's easy to choose the graphics plugin depending on your operating system. For Windows it will undoubtedly be [[GSdx]]. You can also play with ZeroGS but the visuals will suffer (though some exceptions may still exist). For Linux it maybe ZeroGS (which hasn't been updated as of late) or its fork ZZogl (which is updated periodically). | It's easy to choose the graphics plugin depending on your operating system. For Windows it will undoubtedly be [[GSdx]]. '''[[GSdx]]''' is the most known and the most compatible graphics plugin for PCSX2 today supporting both DirectX and OpenGL APIs. It was started by gabest in 2007. It also works under Linux (as OpenGL version) and is included in PCSX2's SVN so it's officially supported. You can also play with ZeroGS but the visuals will suffer (though some exceptions may still exist). For Linux it maybe [[ZeroGS]] (which hasn't been updated as of late) or its fork [[ZZogl]] (which is updated periodically). | ||
'''GSMax''', '''GSSoft''', '''GSSoftDX''', '''GStaris''' are discontinued relics from the past (2002-2003 years). None of these plugins can work with the current PCSX2 and they wouldn't show much even if they could. But one way or the other all the new graphics plugins for PCSX2 are based on these old ones. | |||
===Sound plugins=== | ===Sound plugins=== | ||
* '''[[SPU2-X]]''' -- One of the most compatibles plugins as of now. It works only in Windows. A good synchronization with video is a strong feature of this plugin. It was developed by '''Jake Stine''' (air) and '''gigaherz''' from '''SPU2Ghz''' plugin which is now out of date. One of the best choices when you're using Windows. | * '''[[SPU2-X]]''' -- One of the most compatibles plugins as of now. It works only in Windows. A good synchronization with video is a strong feature of this plugin. It was developed by '''Jake Stine''' (air) and '''gigaherz''' from '''SPU2Ghz''' plugin which is now out of date. One of the best choices when you're using Windows. | ||
* '''[[ZeroSPU2]]''' -- A plugin created by '''zerofrog'''. It work both on Windows and Linux and hasn't been updated for some time now | * '''[[ZeroSPU2]]''' -- A plugin created by '''zerofrog'''. It work both on Windows and Linux and hasn't been updated for some time now. | ||
===Pad plugins=== | ===Pad plugins=== | ||
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* '''[[LilyPad]]''' -- A Windows gamepad plugin which supports a very large variety of devices and acknowledged as the de facto gamepad plugin for PCSX2. | * '''[[LilyPad]]''' -- A Windows gamepad plugin which supports a very large variety of devices and acknowledged as the de facto gamepad plugin for PCSX2. | ||
For more information on plugins see [[Setting up Windows version#Plugins configuration|the Windows guide]]. | |||
==Other features== | ==Other features== | ||
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===Keyboard shortcuts=== | ===Keyboard shortcuts=== | ||
Please go to [[Hotkeys|this article]] for information on keyboard shortcuts used in PCSX2, along with the information on how to change them. | |||
==Release history== | ==Release history== | ||
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* 0.9.8 - January 5, 2011 | * 0.9.8 - January 5, 2011 | ||
* 1.0.0 - August 3, 2012 | * 1.0.0 - August 3, 2012 | ||
* 1.2. | * 1.2.1 - February 3, 2014 | ||
* 1.4.0 - January 1, 2016 | |||
* 1.6.0 - May 7, 2020 | |||
===What is PCSX2 playground?=== | ===What is PCSX2 playground?=== | ||
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* Macintosh OS X users may find [[Setting up Mac version]] page useful. | * Macintosh OS X users may find [[Setting up Mac version]] page useful. | ||
== | ==References== | ||
{{Reflist}} | |||
[[Category:Guides]] | [[Category:Guides]] | ||
{{General articles}} | {{General articles}} |