Okami: Difference between revisions
Oh wait, these were HW SW, not with and without CRC.
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|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [https://en.wikipedia.org/wiki/%C5%8Ckami Link] | |wikipedia = [https://en.wikipedia.org/wiki/%C5%8Ckami Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/920500-okami Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/okami Metacritic]|93/100}} | ||
|gameinfo = In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a diety, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.<br /> | |gameinfo = In Okami, the player takes the role of the mythical sun goddess Amaterasu, in the form of a wolf. Her task is to restore color (or 'life') to the world by destroying the monsters who have stolen it. Since Amaterasu is a diety, there are naturally people who worship her and people who don't. The more people who worship her (as a result of her restoring color and doing other good deeds for them), the more powerful she becomes.<br /> | ||
Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.<br /> | Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.<br /> | ||
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|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx32 SSE4 | |Graphics=GSdx32 SSE4 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Interlacing: Auto | * Interlacing: Auto | ||
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** Brightness: 55 | ** Brightness: 55 | ||
** Contrast: 55 | ** Contrast: 55 | ||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
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|Revision=1.5.0-20160424221451 (git) | |Revision=1.5.0-20160424221451 (git) | ||
|Graphics=GSdx 1.1.0 (gcc 5.3.0,AVX) | |Graphics=GSdx 1.1.0 (gcc 5.3.0,AVX) | ||
< | <!-- | ||
* Renderer: OpenGL (Software) | * Renderer: OpenGL (Software) | ||
* Extra Rendering Threads: 6 | * Extra Rendering Threads: 6 | ||
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** Alpha-Sprite Hack: Half | ** Alpha-Sprite Hack: Half | ||
** Align Sprite Texture: Half | ** Align Sprite Texture: Half | ||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 (ALSA Back End) | *SPU2-X 2.0.0 (ALSA Back End) | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Image is cloudy on hardware mode | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=On DirectX11 or OpenGL hardware modes, the image will appear cloudy or blurry. | ||
|Workaround=Set | |Workaround=Set the CRC hack level to aggressive | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
Okami CRC hack none.png|CRC hack level set to none | |||
Okami CRC hack aggressive.png|CRC hack level set to aggresive | |||
</gallery> | </gallery> | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Missing effects | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Certain effects are missing. This is most noticeable with the celestial paintbrush, but other effects such as the combo counter and images in certain cutscenes are also absent. | ||
|Workaround= | |Workaround=Fixed "Around 1.3 dev cycle on [OpenGL], 1.5 [Direct3D]", according to LightningTerror. For versions of PCSX2 older than this, set GSdx to any of the software modes. | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
cel_brush_hw.png|DirectX11 hardware mode (at native internal resolution) | |||
cel_brush_sw.png|DirectX11 software mode | |||
</gallery> | </gallery> | ||
}} | }} |