Klonoa 2: Lunatea's Veil: Difference between revisions

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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=?
|Region=NTSC
|OS=?
|OS=Windows 10
|CPU=Intel Pentium E5400 @ 3.60 GHz
|CPU=Intel i7-8700K @ 3.70 GHz
|GPU=NVIDIA GeForce 9600 GT
|GPU=NVIDIA GeForce 1070
|Revision=0.9.7 stable r3878
|Revision=1.6.0
|Graphics=GSdx r3673
|Graphics=GSdx 1.2.0
|Sound=
|Sound=SPU2-X 2.0.0
* SPU2-X r3702
|Comments=Plays surprisingly well at 4k. It looks like in the main menu you HAVE to go into sound settings, set the synchronization mode to Async, then set latency at 3ms. Then, once you're in game, you can revert back to TimeStretch at 100 ms. No crackling or sound complaints at all, it sounded great. Flashing textures were there but they were very minor details like the roof of a train or some wires in a factory. No big deal and nothing that completely ruins the experience. Also should note I did set EE to Nearest and Clamping Mode to Extra + Preserve Sign. Had all speed hacks on, too.
* LilyPad r3878
|Tester=Optim
|Comments=BIOS: USA v02.00. Broken in 0.9.8 due to it crashing in the Volk City part which works in 0.9.7 just fine. 60/60FPS
|Tester=Machina
}}
{{TestingEntry
|Status=1
|Region=PAL
|OS=Windows
|CPU=AMD Phenom II X4 965BE @ 4.10 GHz / Intel Core i3-370M
|GPU=VTX ATI HD 6870 / Intel HD Graphics
|Revision=1.0.0
|Graphics=GSdx
|Sound=
*ZeroSPU2/SPU2-X
*?
|Comments=EE/VU Clamp: tried both Normal/Normal or E+P/E+P, tried both OFF/recommended (1/0), Auto = enable manual game fix (not ticked)
|Tester={{ForumUser|Metagondria}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U/J
|Region=NTSC
|OS=Windows
|OS=Windows 10
|CPU=Intel Core i5-3330
|CPU=Intel Xeon E5-2640 @ 2.8 GHz
|GPU=AMD Radeon HD 6850
|GPU=NVIDIA GEFORCE GTX 1060 6GB (Driver version 430.86)
|Revision=1.3 r5932 SVN
|Revision=1.5.0-dev-3210-g7d1d88e40
|Graphics=GSdx
|Graphics=GSdx 20190720121007 (MSVC 19.00 SSE4.1/AVX) 1.1.0
|Sound=
|Sound=SPU2-X 20190720121007 2.0.0
*SPU2-X
|LilyPad=LilyPad (20190720121007) 0.12.1
*?
|Comments=BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
|Comments=USA v02.20(10/02/2006), No bugs.
*Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches.
|Tester={{ForumUser|DESTRUIDOR}}
*Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however or use a very large async audio buffer and it may sporadically work..
*Some fire effects do not appear with or without game fixes
*Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once.
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.
*Some objects appear appear as wrong color. it may be that there are 2 models in the same location and one is overriding the other on depth?. The Software rendering fixes this usually.
|Tester={{ForumUser|Vokadae}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC
|Region=NTSC
|OS=Windows 8.1
|OS=Windows 10
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
|GPU=NVIDIA GeForce GTX 460
|GPU=AMD Radeon R9 290 (Driver version 16.9.2)
|Revision=1.3.0 20140731161737
|Revision=1.5.0-dev-1720-g5a63a62
|Graphics=GSdx 0.1.16 20140731161737
|Graphics=GSdx 20131219235648(MSVC 19.00 SSE2/SSE2) 1.1.0
|Sound=SPU2-X 2.0.0 20140731161737
|Sound=SPU2-X 20161219235648 2.0.0 [Spu2-X]
* LilyPad 0.11.0 20140731161737
|LilyPad (20161219235648 0.12.0 [LilyPad]
|Comments=BIOS: USA v02.20,  
|Comments=BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
*Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo
*Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches.
*Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however.
*Some fire effects do not appear with or without game fixes
*Some fire effects do not appear with or without game fixes
*Water and other effects Graphically bugged with Automatic game fixes.
*Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once.
|Tester=Daemyn
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.
*Some objects appear miscolored. Software renderer fixes this.
|Tester={{ForumUser|Vokadae}}
}}
}}
{{TestingEntry
{{TestingEntry
Line 126: Line 118:
|Status=2
|Status=2
|Region=NTSC
|Region=NTSC
|OS=Windows 10
|OS=Windows 8.1
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
|CPU=AMD Phenom II X3 720 @ 3.20 GHz (Unlocked 4th core)
|GPU=AMD Radeon R9 290 (Driver version 16.9.2)
|GPU=NVIDIA GeForce GTX 460
|Revision=1.5.0-dev-1720-g5a63a62
|Revision=1.3.0 20140731161737
|Graphics=GSdx 20131219235648(MSVC 19.00 SSE2/SSE2) 1.1.0
|Graphics=GSdx 0.1.16 20140731161737
|Sound=SPU2-X 20161219235648 2.0.0 [Spu2-X]
|Sound=SPU2-X 2.0.0 20140731161737
|LilyPad (20161219235648 0.12.0 [LilyPad]
* LilyPad 0.11.0 20140731161737
|Comments=BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
|Comments=BIOS: USA v02.20,  
*Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches.
*Set Audio latency on SPU2-X to around 3MS Set in game audio to stereo
*Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however.
*Some fire effects do not appear with or without game fixes
*Some fire effects do not appear with or without game fixes
*Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once.
*Water and other effects Graphically bugged with Automatic game fixes.
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.
|Tester=Daemyn
*Some objects appear miscolored. Software renderer fixes this.
|Tester={{ForumUser|Vokadae}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC
|Region=NTSC-U/J
|OS=Windows 10
|OS=Windows
|CPU=Intel Xeon E5-2640 @ 2.8 GHz
|CPU=Intel Core i5-3330
|GPU=NVIDIA GEFORCE GTX 1060 6GB (Driver version 430.86)
|GPU=AMD Radeon HD 6850
|Revision=pcsx2-v1.5.0-dev-3210-g7d1d88e40
|Revision=1.3.0 r5932 SVN
|Graphics=GSdx 20190720121007 (MSVC 19.00 SSE4.1/AVX) 1.1.0
|Graphics=GSdx
|Sound=SPU2-X 20190720121007 2.0.0
|Sound=
|LilyPad=LilyPad (20190720121007) 0.12.1
*SPU2-X
|Comments=BIOS: JPN v02.20, (SCPH-75000_BIOS_VX_JAP_220)
*?
*Both the old and new Volk hang patches work however the patch by Prafull will have less graphical glitches.
|Comments=USA v02.20(10/02/2006), No bugs.
*Set Audio latency on SPU2-X to around 3ms async. Set in game audio to stereo."this may not be needed anymore I was able to boot the game at 16ms async a few times. For the credits video you may want to set the audio to time stretch however or use a very large async audio buffer and it may sporadically work..
|Tester={{ForumUser|DESTRUIDOR}}
*Some fire effects do not appear with or without game fixes
}}
*Water and other effects Graphically bugged with necessary Volk Hang/IPU patches if you wish to play through the whole game at once.
{{TestingEntry
*Some effects during cutscenes do not appear correctly however this can be fixed with software renderer and sometimes OpenGL as well.
|Status=1
*Some objects appear appear as wrong color. it may be that there are 2 models in the same location and one is overriding the other on depth?. The Software rendering fixes this usually.
|Region=PAL
|Tester={{ForumUser|Vokadae}}
|OS=Windows
|CPU=AMD Phenom II X4 965BE @ 4.10 GHz / Intel Core i3-370M
|GPU=VTX ATI HD 6870 / Intel HD Graphics
|Revision=1.0.0
|Graphics=GSdx
|Sound=
*ZeroSPU2/SPU2-X
*?
|Comments=EE/VU Clamp: tried both Normal/Normal or E+P/E+P, tried both OFF/recommended (1/0), Auto = enable manual game fix (not ticked)
|Tester={{ForumUser|Metagondria}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC
|Region=?
|OS=Windows 10
|OS=?
|CPU=Intel i7-8700K @ 3.70 GHz
|CPU=Intel Pentium E5400 @ 3.60 GHz
|GPU=NVIDIA GeForce 1070
|GPU=NVIDIA GeForce 9600 GT
|Revision=1.6.0
|Revision=0.9.7 r3878 stable
|Graphics=GSdx 1.2.0
|Graphics=GSdx r3673
|Sound=SPU2-X 2.0.0
|Sound=
|Comments=Plays surprisingly well at 4k. It looks like in the main menu you HAVE to go into sound settings, set the synchronization mode to Async, then set latency at 3ms. Then, once you're in game, you can revert back to TimeStretch at 100 ms. No crackling or sound complaints at all, it sounded great. Flashing textures were there but they were very minor details like the roof of a train or some wires in a factory. No big deal and nothing that completely ruins the experience. Also should note I did set EE to Nearest and Clamping Mode to Extra + Preserve Sign. Had all speed hacks on, too.  
* SPU2-X r3702
|Tester=Optim
* LilyPad r3878
|Comments=BIOS: USA v02.00. Broken in 0.9.8 due to it crashing in the Volk City part which works in 0.9.7 just fine. 60/60FPS
|Tester=Machina
}}
}}


Line 219: Line 219:
|Workaround=Set renderer to "OpenGL" or "Vulkan".
|Workaround=Set renderer to "OpenGL" or "Vulkan".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6724 link]
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6724 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=<gallery>
<gallery>
File:Klonoa 2 noxious la-lakoosha end cutscene incorrect effect software renderer renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Noxious La-Lakoosha (software renderer)
File:Klonoa 2 noxious la-lakoosha end cutscene incorrect effect software renderer renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Noxious La-Lakoosha (software renderer)
File:Klonoa 2 noxious la-lakoosha end cutscene correct effect hardware renderer pcsx2 v1.7.3069.png|Correctly displayed effect in Noxious La-Lakoosha (OpenGL/Vulkan renderer)
File:Klonoa 2 noxious la-lakoosha end cutscene correct effect hardware renderer pcsx2 v1.7.3069.png|Correctly displayed effect in Noxious La-Lakoosha (OpenGL/Vulkan renderer)
File:Klonoa 2 maze of memories end cutscene incorrect effect software renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Maze of Memories (software renderer)
File:Klonoa 2 maze of memories end cutscene incorrect effect software renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Maze of Memories (software renderer)
File:Klonoa 2 maze of memories end cutscene correct effect hardware renderer pcsx2 v1.7.3069.png.png|Correctly displayed effect in Maze of Memories (OpenGL/Vulkan renderer)
File:Klonoa 2 maze of memories end cutscene correct effect hardware renderer pcsx2 v1.7.3069.png.png|Correctly displayed effect in Maze of Memories (OpenGL/Vulkan renderer)
</gallery>
</gallery>}}
</spoiler>
}}
}}


Line 233: Line 231:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using a hardware renderer, the cutscene at the start of Embryo Compass features a layered effect that is supposed to invert the colors behind the layer, but instead incorrectly appears as a solid color. Last verified on PCSX2 v1.7.3130.
|Description=When using a hardware renderer, the cutscene at the start of Embryo Compass features a layered effect that is supposed to invert the colors behind the layer, but instead incorrectly appears as a solid color. Last verified on PCSX2 v1.7.3426.
|Workaround=Set renderer to "Software".
|Workaround=In Settings → Graphics → Rendering, set Blending Accuracy to "Full (Slow)". Or alternatively, set Renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6727 link]
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6727 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=<gallery>
<gallery>
File:Klonoa 2 embryo compass cutscene incorrect effect 1 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
File:Klonoa 2 embryo compass cutscene incorrect effect 1 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
File:Klonoa 2 embryo compass cutscene correct effect 1 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
File:Klonoa 2 embryo compass cutscene correct effect 1 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
Line 244: Line 241:
File:Klonoa 2 embryo compass cutscene incorrect effect 3 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
File:Klonoa 2 embryo compass cutscene incorrect effect 3 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
File:Klonoa 2 embryo compass cutscene correct effect 3 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
File:Klonoa 2 embryo compass cutscene correct effect 3 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
</gallery>
</gallery>}}
</spoiler>
}}
 
{{Issue
|IssueName=Miscolored objects or enemies
|IsFixed=0
|IssueLevel=0
|Description=The following objects and enemies are miscolored when using one of the hardware renderers (last verified on PCSX2 v1.7.3130):
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** long-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
** [https://klonoa.fandom.com/wiki/Likuri Likuri] merged with two or three enemies should appear blue and red respectively, but both incorrectly appear as yellow
** blue and red color-coded crystals (on which Likuri are used) incorrectly appear as yellow
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
** Boomie should change to a bright orange color when activated (captured at least once), but incorrectly appear as red always
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6720 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
<gallery>
File:Klonoa 2 moving goomi miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored moving Goomi (OpenGL/Vulkan renderer)
File:Klonoa 2 moving goomi correct color software renderer pcsx2 v1.7.3069.png|Correctly colored moving Goomi (software renderer)
File:Klonoa 2 long-lasting kiton miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored long-lasting Kiton (OpenGL/Vulkan renderer)
File:Klonoa 2 long-lasting kiton correct color software renderer pcsx2 v1.7.3069.png|Correctly colored long-lasting Kiton (software renderer)
File:Klonoa 2 blue likuri and crystal miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored blue Likuri and crystal (OpenGL/Vulkan renderer)
File:Klonoa 2 blue likuri and crystal correct color software renderer pcsx2 v1.7.3069.png|Correctly colored blue Likuri and crystal (software renderer)
File:Klonoa 2 red likuri and crystal miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored red Likuri and crystal (OpenGL/Vulkan renderer)
File:Klonoa 2 red likuri and crystal correct color software renderer pcsx2 v1.7.3069.png|Correctly colored red Likuri and crystal (software renderer)
File:Klonoa 2 short-fuse boomie spawn miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored short-fuse Boomie spawning (OpenGL/Vulkan renderer)
File:Klonoa 2 short-fuse boomie spawn correct color software renderer pcsx2 v1.7.3069.png|Correctly colored short-fuse Boomie spawning (software renderer)
File:Klonoa 2 short-fuse boomie miscolored hardware renderer pcsx2 v1.7.3069.png|Four miscolored short-fuse Boomies idling with one regular Boomie in the middle (OpenGL/Vulkan renderer)
File:Klonoa 2 short-fuse boomie correct color software renderer pcsx2 v1.7.3069.png|Four correctly colored short-fuse Boomies idling with one regular Boomie in the middle (software renderer)
</gallery>
</spoiler>
}}
 
{{Issue
|IssueName=Cave enemy is missing a shadow effect
|IsFixed=0
|IssueLevel=0
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible. Last verified on PCSX2 v1.7.3130.
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/5200 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
<gallery>
File:Klonoa 2 ow-gow hidden broken effect hardware renderer pcsx2 v1.7.3069.png|Missing shadow effect (OpenGL/Vulkan renderer)
File:Klonoa 2 ow-gow hidden working effect software renderer pcsx2 v1.7.3069.png|Working shadow effect (software renderer)
</gallery>
</spoiler>
}}
 
{{Issue
|IssueName=Green floating platforms are missing a transition effect
|IsFixed=0
|IssueLevel=0
|Description=The green floating platforms have a transition effect to alert the player about the platform disappearing. After being stepped on, the platform should fade to black and then quickly flash in a lighter green color before disappearing. The platform also shortly appears in the lighter green color when it appears again. These effects are not displayed when using the hardware (OpenGL/Vulkan) renderer. Last verified on PCSX2 v1.7.3130.
** Missing transition on the hardware (OpenGL/Vulkan) renderer: [https://i.imgur.com/e2cpp6r.mp4 video]
** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6723 link]
}}
}}


Line 312: Line 251:
|Workaround=Set renderer to "Software".
|Workaround=Set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6728 link]
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6728 link]
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=<gallery>
<gallery>
File:Klonoa 2 model outline rendering hardware broken pcsx2 v1.7.3130.png|Missing or incorrectly rendered character outlines (OpenGL/Vulkan renderer)
File:Klonoa 2 model outline rendering hardware broken pcsx2 v1.7.3130.png|Missing or incorrectly rendered character outlines (OpenGL/Vulkan renderer)
File:Klonoa 2 model outline rendering software working pcsx2 v1.7.3130.png|Properly rendered character outlines (software renderer)
File:Klonoa 2 model outline rendering software working pcsx2 v1.7.3130.png|Properly rendered character outlines (software renderer)
Line 320: Line 258:
File:Klonoa 2 model outline rendering 3 hardware broken pcsx2 v1.7.3130.png|Incorrectly rendered character/object outlines, mostly noticable in the springs (OpenGL/Vulkan renderer)
File:Klonoa 2 model outline rendering 3 hardware broken pcsx2 v1.7.3130.png|Incorrectly rendered character/object outlines, mostly noticable in the springs (OpenGL/Vulkan renderer)
File:Klonoa 2 model outline rendering 3 software working pcsx2 v1.7.3130.png|Properly rendered character/object outlines (software renderer)
File:Klonoa 2 model outline rendering 3 software working pcsx2 v1.7.3130.png|Properly rendered character/object outlines (software renderer)
</gallery>
</gallery>}}
</spoiler>
}}
}}


Line 330: Line 267:
|Description=When using an upscaled resolution (e.g. 2x native / 720p) for the hardware renderer, some menu and HUD elements have extra lines or gaps in them. Last verified on PCSX2 v1.7.3130.
|Description=When using an upscaled resolution (e.g. 2x native / 720p) for the hardware renderer, some menu and HUD elements have extra lines or gaps in them. Last verified on PCSX2 v1.7.3130.
|Workaround=Set internal resolution to "Native (PS2)" '''or''' set renderer to "Software".
|Workaround=Set internal resolution to "Native (PS2)" '''or''' set renderer to "Software".
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=<gallery>
<gallery>
File:Klonoa 2 menu no upscaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 menu no upscaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 menu upscaled 4k pcsx2 v1.7.3069.png|Internal resolution set to "6x Native (~2160p/4K)"
File:Klonoa 2 menu upscaled 4k pcsx2 v1.7.3069.png|Internal resolution set to "6x Native (~2160p/4K)"
File:Klonoa 2 hud no scaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 hud no scaling pcsx2 v1.7.3069.png|Internal resolution set to "Native (PS2)"
File:Klonoa 2 hud upscaled 2k pcsx2 v1.7.3069.png|thumb|Internal resolution set to "4x Native (~1440p/2K)"
File:Klonoa 2 hud upscaled 2k pcsx2 v1.7.3069.png|thumb|Internal resolution set to "4x Native (~1440p/2K)"
</gallery>
</gallery>}}
</spoiler>
}}
}}


Line 361: Line 296:


==Fixed Issues==
==Fixed Issues==
{{Issue
|IssueName=Miscolored objects or enemies
|IsFixed=1
|IssueLevel=0
|Description=The following objects and enemies are miscolored when using one of the hardware renderers ('''fixed in PCSX2 v1.7.3497'''):
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** long-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
** [https://klonoa.fandom.com/wiki/Likuri Likuri] merged with two or three enemies should appear blue and red respectively, but both incorrectly appear as yellow
** blue and red color-coded crystals (on which Likuri are used) incorrectly appear as yellow
** short-fuse [https://klonoa.fandom.com/wiki/Boomie Boomie] are supposed to be pink on spawning and then alternate between black and white, but instead always appear as regular red Boomie (which normally do not blow up before being captured)
** Boomie should change to a bright orange color when activated (captured at least once), but incorrectly appear as red always
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6720 link]
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 moving goomi miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored moving Goomi (OpenGL/Vulkan renderer)
File:Klonoa 2 moving goomi correct color software renderer pcsx2 v1.7.3069.png|Correctly colored moving Goomi (software renderer)
File:Klonoa 2 long-lasting kiton miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored long-lasting Kiton (OpenGL/Vulkan renderer)
File:Klonoa 2 long-lasting kiton correct color software renderer pcsx2 v1.7.3069.png|Correctly colored long-lasting Kiton (software renderer)
File:Klonoa 2 blue likuri and crystal miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored blue Likuri and crystal (OpenGL/Vulkan renderer)
File:Klonoa 2 blue likuri and crystal correct color software renderer pcsx2 v1.7.3069.png|Correctly colored blue Likuri and crystal (software renderer)
File:Klonoa 2 red likuri and crystal miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored red Likuri and crystal (OpenGL/Vulkan renderer)
File:Klonoa 2 red likuri and crystal correct color software renderer pcsx2 v1.7.3069.png|Correctly colored red Likuri and crystal (software renderer)
File:Klonoa 2 short-fuse boomie spawn miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored short-fuse Boomie spawning (OpenGL/Vulkan renderer)
File:Klonoa 2 short-fuse boomie spawn correct color software renderer pcsx2 v1.7.3069.png|Correctly colored short-fuse Boomie spawning (software renderer)
File:Klonoa 2 short-fuse boomie miscolored hardware renderer pcsx2 v1.7.3069.png|Four miscolored short-fuse Boomies idling with one regular Boomie in the middle (OpenGL/Vulkan renderer)
File:Klonoa 2 short-fuse boomie correct color software renderer pcsx2 v1.7.3069.png|Four correctly colored short-fuse Boomies idling with one regular Boomie in the middle (software renderer)
</gallery>}}
}}
{{Issue
|IssueName=Cave enemy is missing a shadow effect
|IsFixed=1
|IssueLevel=0
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible. '''Fixed in PCSX2 v1.7.3497.'''
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/5200 link]
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 ow-gow hidden broken effect hardware renderer pcsx2 v1.7.3069.png|Missing shadow effect (OpenGL/Vulkan renderer)
File:Klonoa 2 ow-gow hidden working effect software renderer pcsx2 v1.7.3069.png|Working shadow effect (software renderer)
</gallery>}}
}}
{{Issue
|IssueName=Green floating platforms are missing a transition effect
|IsFixed=1
|IssueLevel=0
|Description=The green floating platforms have a transition effect to alert the player about the platform disappearing. After being stepped on, the platform should fade to black and then quickly flash in a lighter green color before disappearing. The platform also shortly appears in the lighter green color when it appears again. These effects are not displayed when using the hardware (OpenGL/Vulkan) renderer. '''Fixed in PCSX2 v1.7.3497.'''
** Missing transition on the hardware (OpenGL/Vulkan) renderer: [https://i.imgur.com/e2cpp6r.mp4 video]
** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6723 link]
}}


{{Issue
{{Issue
Line 368: Line 356:
|Description=Reflections on some objects like cannons and the Wind Ring are bugged (see screenshots). '''Fixed on the 1.7 nightly builds.'''
|Description=Reflections on some objects like cannons and the Wind Ring are bugged (see screenshots). '''Fixed on the 1.7 nightly builds.'''
|Workaround=For older versions, go to Config → Emulation Settings → VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
|Workaround=For older versions, go to Config → Emulation Settings → VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=[[File:Not Fixed Reflections.png|200px|Bugged reflections]]
[[File:Not Fixed Reflections.png|200px|Bugged reflections]]
[[File:Fixed Reflections.png|200px|Bugged reflections(fixed)]]}}
[[File:Fixed Reflections.png|200px|Bugged reflections(fixed)]]
</spoiler>
}}
}}


Line 388: Line 374:
|Description=Some areas have no music, and sound effects are missing completely. '''Fixed on the 1.7 nightly builds.'''
|Description=Some areas have no music, and sound effects are missing completely. '''Fixed on the 1.7 nightly builds.'''
|Workaround= For older versions, change SPU to async and lower latency to 3 ms.
|Workaround= For older versions, change SPU to async and lower latency to 3 ms.
<spoiler show="Show patches" hide="Hide patches">
{{SpoilerTable|caption=Show patches|text=
<pre>
<pre>
2F56CBC9.pnach
2F56CBC9.pnach
Line 411: Line 397:
     patch=0,EE,00165C2C,word,3C1000FF
     patch=0,EE,00165C2C,word,3C1000FF
     patch=0,EE,001656D4,word,3C1000FF
     patch=0,EE,001656D4,word,3C1000FF
</pre>
</pre>}}
</spoiler>}}
}}


{{Issue
{{Issue
Line 420: Line 406:
|Description=When automatic game fixes are enabled, there are missing floor textures or bad colors as a side effect from the patches (see screenshots). Volk City, Volkan Inferno, and Dark Sea of Tears are the most likely to crash without the patches. Other Levels may load and be completely playable. <u>'''Fixed on the 1.7 nightly builds''', there should be no more crashes on the default settings and no graphical side effects from them.</u>
|Description=When automatic game fixes are enabled, there are missing floor textures or bad colors as a side effect from the patches (see screenshots). Volk City, Volkan Inferno, and Dark Sea of Tears are the most likely to crash without the patches. Other Levels may load and be completely playable. <u>'''Fixed on the 1.7 nightly builds''', there should be no more crashes on the default settings and no graphical side effects from them.</u>
|Workaround=For older versions, go to the System tab of PCSX2 and disable "Automatic Gamefixes", and re-enable it whenever a level needs it.
|Workaround=For older versions, go to the System tab of PCSX2 and disable "Automatic Gamefixes", and re-enable it whenever a level needs it.
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=[[File:Broken water.png|200px|Bad graphics issue]]
[[File:Broken water.png|200px|Bad graphics issue]]
[[File:Correct water.png|200px|Bad graphics issue(fixed)]]}}
[[File:Correct water.png|200px|Bad graphics issue(fixed)]]
</spoiler>
}}
}}


Line 439: Line 423:
|IssueLevel=0
|IssueLevel=0
|Description=Fire effects do not display in Volk Inferno and Joilant (see screenshots). '''Fixed on the 1.7 nightly builds.'''
|Description=Fire effects do not display in Volk Inferno and Joilant (see screenshots). '''Fixed on the 1.7 nightly builds.'''
<spoiler show="Show screenshots" hide="Hide screenshots">
{{SpoilerTable|caption=Show screenshots|text=[[File:Joilant broken fire.png|200px|Missing fire effects issue]]
[[File:Joilant broken fire.png|200px|Missing fire effects issue]]
[[File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)]]}}
[[File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)]]
</spoiler>
}}
}}


Line 451: Line 433:
|Description=When moving to one of the parts in Volk City, you get just a black screen with sound. '''Fixed on the 1.7 nightly builds.'''
|Description=When moving to one of the parts in Volk City, you get just a black screen with sound. '''Fixed on the 1.7 nightly builds.'''
|Workaround=For older versions, the following patches are needed:
|Workaround=For older versions, the following patches are needed:
<spoiler show="Show patches" hide="Hide patches">
{{SpoilerTable|caption=Show patches|text=<pre>
<pre>




Line 477: Line 458:
     //Skip sceIpuSync
     //Skip sceIpuSync
     patch=0,EE,003047D0,word,03e00008
     patch=0,EE,003047D0,word,03e00008
</pre>
</pre>}}
</spoiler>
}}
}}
==The gallery==
==The gallery==
67,565

edits