Yakuza 2: Difference between revisions
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|image = Yakuza2-sega.jpg | |image = Yakuza2-sega.jpg | ||
|caption = North American box art. | |caption = North American box art. | ||
|developer = | |developer = [[Sega]] | ||
|publisher = [[Sega]] (JP, KO, US, AU), [[Sega|Sega Europe]] (EU) | |publisher = [[Sega]] (JP, KO, US, AU), [[Sega|Sega Europe]] (EU) | ||
|genre = Action, Adventure, RPG | |genre = Action, Adventure, RPG | ||
|gameinfo = Yakuza 2 plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have opportunities to dole out more brutal punishment. As the heroic Kazuma Kiryu from the original Yakuza, explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first Yakuza. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive.<br /> | |gameinfo = ''Yakuza 2'' plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have opportunities to dole out more brutal punishment. As the heroic Kazuma Kiryu from the original [[Yakuza]], explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first ''Yakuza''. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive.<br /> | ||
Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho. The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts. | Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho. The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts. | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Yakuza_2 Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/935326-yakuza-2 Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/935326-yakuza-2 Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/yakuza-2 Metacritic]|77/100}} | ||
|widescreen = 1 | |||
|au_rating = MA | |au_rating = MA | ||
|eu_rating = 18+ | |eu_rating = 18+ | ||
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|japanese = SLPM-74301 & SLPM-66602 & SLPM-66603 | |japanese = SLPM-74301 & SLPM-66602 & SLPM-66603 | ||
|english = SLES-55242 & SLUS-21769 | |english = SLES-55242 & SLUS-21769 | ||
|swedish = SLES-55242 | |||
|finnish = SLES-55242 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-21769 | |serialsNTSCU = SLUS-21769 | ||
|CRCsNTSCU = | |CRCsNTSCU = 97E9C87E | ||
|releasedateNTSCU = September 9, 2008 | |releasedateNTSCU = September 9, 2008 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-55242 | |serialsPAL = SLES-55242 | ||
|CRCsPAL = | |CRCsPAL = 800E3E5A | ||
|releasedatePAL = September 19, 2008<br />September 25, 2008 | |releasedatePAL = September 19, 2008<br />September 25, 2008 <small>(Australia)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-66602 <small>(Disc 1)</small><br />SLPM-74301 <small>(PlayStation 2 the Best)</small><br />SLKA-25280<br />SLKA-25281<br />SLPM- | |serialsNTSCJ = SLPM-66602 <small>(Disc 1)</small><br />SLPM-66603 <small>(Disc 2)</small><br />SLPM-74301 <small>(PlayStation 2 the Best, Disc 1)</small><br />SLPM-74302 <small>(PlayStation 2 the Best, Disc 2)</small><br />SLKA-25280 <small>(Disc 1)</small><br />SLKA-25281 <small>(Disc 2)</small><br />SLPM-61154 <small>(Trial)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 7, 2006<br />December 6, 2007 <small>(PlayStation 2 the Best)</small><br />December 21, 2007 | |releasedateNTSCJ = December 7, 2006<br />December 6, 2007 <small>(PlayStation 2 the Best)</small><br />December 21, 2007 <small>(Korea)</small> | ||
|statusNTSCJ =2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
Line 74: | Line 76: | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 7 1800X OC'd to 3.9 GHz | |||
|GPU=AMD Radeon HD 570X | |||
|Revision=1.50-dev-2863 | |||
|Graphics=GSDX 2019010231147 (MSVC 19.00 AVX2/AVX2) 1.1.0 <nowiki>[GSdx32-AVX2]</nowiki> | |||
<!-- | |||
* Interlacing: None | |||
* Renderer: Direct3D11 (Hardware) | |||
* Resolution=4X Native | |||
* Anisotropic Filtering: 16x | |||
* '''Hacks:''' | |||
**Alpha | |||
**Alpha Stencil | |||
**Merge Sprites | |||
**Skipdraw 1 | |||
--> | |||
|Sound= | |||
* SPU2-X 20160405000143 2.0.0 [SPU2-X] | |||
* LilyPad svn (r5875) 0.11.0 <gallery>[LilyPad-Scp-r5875]</gallery> | |||
|Comments=Game works great. Really good performance and everything. | |||
|Tester=EddieHimself | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home | |||
|CPU=AMD Ryzen 3 2300U | |||
|GPU=AMD Radeon RX Vega 6 | |||
|Revision=PCSX2 1.6.0 (Stable) | |||
|Graphics=GSdx | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* Lilypad 0.12.1 | |||
|Comments=BIOS USA 2.30, D3D11 Hardware with 2x Native Resolution. Game plays at full speed. | |||
|Tester=El-Chamemo | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
==Trivia== | ==Trivia== | ||
* Original names: '''龍が如く 2''' (SLPM-66602), ''' | * Original names: '''龍が如く 2''' (SLPM-66602) & (SLPM-66603) & (SLPM-74301), '''용과 같이2''' (SLKA-25280) & (SLKA-25281) | ||
* Also known as '''Ryu ga Gotoku 2''' (JP, KO) | * Also known as '''Ryu ga Gotoku 2''' (JP, KO), '''류가 고토쿠''' (KO) | ||
*The game has built in 16:9 widescreen mode. Set it in the | * The game has built in 16:9 widescreen mode. Set it in the game's Options menu. | ||
* The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game | |||
==Known Issues== | ==Known Issues== | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=In Hardware mode a semi transparent whitish line appears in the middle of the screen. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "'''FXAA'''" in the top right corner. Make sure "Half-pixel Offset" in the Configure Hacks submenu is disabled. | |||
**'''Alternate workaround''': Switch to Software mode to setting Renderer to any of the "(Software)" options. | |||
**'''Alternate workaround''': With Direct3D 11 (Hardware), don't use Texture Filtering "Bilinear (Forced)". | |||
}} | }} | ||
Line 115: | Line 157: | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect. | |Description=In some areas of the game the character models, neon signs, etc. will have a ghosting like effect when playing in non-native resolutions. | ||
|Workaround= | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well. | ||
**'''Alternate workaround''': Play the game in native resolution. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Distorted/out-of-sync sound on cutscenes | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |AffectedVersions=PAL | ||
|Workaround= | |Description=The sound of people's voices may become distorted and out of sync with the character's mouth movements. This happens when playing the European version at 50Hz. | ||
|Workaround=Set the game to 60Hz at the beginning of the game to avoid this problem. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Disc read failure at the start of Chapter 10. | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description=After the end of Chapter 9, the game stops loading, with the log giving a "failed to read disc" type error. This is caused by using a plugin or virtual drive to load the ISO. | ||
|Workaround= | |Workaround=Loading the ISO file directly into PCSX2 will solve the problem. | ||
}} | }} | ||
==The gallery== | |||
<gallery> | |||
file:y2smileburgeroutside.jpg|Yakuza 2 (SLES 55242) | |||
</gallery> | |||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLUS-21769-U--29675 Yakuza 2 (SLUS 21769) (U)]}} | *[http://forums.pcsx2.net/Thread-Yakuza-2-SLUS-21769-U--29675 Yakuza 2 (SLUS 21769) (U)] | ||
*[http://forums.pcsx2.net/Thread-Yakuza-2-SLES-55242-E Yakuza 2 (SLES 55242) (E)]}} |
Revision as of 10:34, 27 March 2024
Developer(s): Sega
Publisher(s): Sega (JP, KO, US, AU), Sega Europe (EU)
Genre: Action, Adventure, RPG
Wikipedia: Link
Game review links: Metacritic: 77/100
Game description: Yakuza 2 plunges you once more into the violent Japanese underworld. In intense brutal clashes with rival gangs, the police, and the Korean mafia, you will have opportunities to dole out more brutal punishment. As the heroic Kazuma Kiryu from the original Yakuza, explore Tokyo and now Osaka. Wander through the back alleys of Japan's underworld while trying to prevent an all-out gang war in over 16 complex, cinematic chapters written by Hase Seishu, the famous Japanese author who also wrote the first Yakuza. Endless conflicts and surprise plot twists will immerse you in a dark shadowy world where only the strongest will survive.
Half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho. The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
r5423 | GSdx r5412 |
|
BIOS: Any, Has an overbloom/ghosting effect when playing at non-native resolutions., Runs smoothly with hardware mode, and mostly software mode too. No serious or game-breaking issues. | Yuri |
NTSC-U | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs above full speed. | |
PAL | Windows 10 |
|
1.50-dev-2863 | GSDX 2019010231147 (MSVC 19.00 AVX2/AVX2) 1.1.0 [GSdx32-AVX2] |
|
Game works great. Really good performance and everything. | EddieHimself |
NTSC-U | Windows 10 Home |
|
PCSX2 1.6.0 (Stable) | GSdx |
|
BIOS USA 2.30, D3D11 Hardware with 2x Native Resolution. Game plays at full speed. | El-Chamemo |
Trivia
- Original names: 龍が如く 2 (SLPM-66602) & (SLPM-66603) & (SLPM-74301), 용과 같이2 (SLKA-25280) & (SLKA-25281)
- Also known as Ryu ga Gotoku 2 (JP, KO), 류가 고토쿠 (KO)
- The game has built in 16:9 widescreen mode. Set it in the game's Options menu.
- The PAL version can be played in both PAL and NTSC mode, selectable upon booting up the game
Known Issues
Semi-transparent line in the middle of the screen
- Status: Active
- Type: Minor
- Description: In Hardware mode a semi transparent whitish line appears in the middle of the screen.
- Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click on Configure and enable "FXAA" in the top right corner. Make sure "Half-pixel Offset" in the Configure Hacks submenu is disabled.
- Alternate workaround: Switch to Software mode to setting Renderer to any of the "(Software)" options.
- Alternate workaround: With Direct3D 11 (Hardware), don't use Texture Filtering "Bilinear (Forced)".
Ghosting
- Status: Active
- Type: Minor
- Description: In some areas of the game the character models, neon signs, etc. will have a ghosting like effect when playing in non-native resolutions.
- Workaround: Go to Config -> Video (GS) -> Plugin Settings, enable HW hacks, go to Advanced Settings and Hacks, enable Alpha, Alpha Stencil, and Merge Sprites. Then set skipdraw to 1. This gets rid of the ghosting but unfortunately disables some lighting effects as well.
- Alternate workaround: Play the game in native resolution.
Distorted/out-of-sync sound on cutscenes
- Status: Active
- Type: Minor
- Affected Game Versions: PAL
- Description: The sound of people's voices may become distorted and out of sync with the character's mouth movements. This happens when playing the European version at 50Hz.
- Workaround: Set the game to 60Hz at the beginning of the game to avoid this problem.
Disc read failure at the start of Chapter 10.
- Type: Not an issue
- Description: After the end of Chapter 9, the game stops loading, with the log giving a "failed to read disc" type error. This is caused by using a plugin or virtual drive to load the ISO.
- Workaround: Loading the ISO file directly into PCSX2 will solve the problem.
The gallery
-
Yakuza 2 (SLES 55242)
- Games rated D in Japan
- Games rated M in North America
- Games rated 18+ in Europe
- Games rated MA in Australia
- Games rated 18 in Korea
- Games with widescreen support
- Games with English language
- Games with Japanese language
- Games with Swedish language
- Games with Finnish language
- Games
- Playable games
- Action
- Adventure
- RPG
- Games by Sega
- Games with known issues
- Games with minor issues