SSX 3: Difference between revisions
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|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = October 31, 2003<br />July 9, 2004 <small>(Platinum)</small> | |releasedatePAL = October 31, 2003<br />July 9, 2004 <small>(Platinum)</small> | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65449<br />SLKA-25118 <small>(Korea)</small><br />SLKA-25200 <small>(BigHit, Korea)</small><br />SLPM-65793 <small>(EA Best Hits)</small><br />SLPM-55077 <small>(EA:SY! 1980)</small> | |serialsNTSCJ = SLPM-65449<br />SLKA-25118 <small>(Korea)</small><br />SLKA-25200 <small>(BigHit, Korea)</small><br />SLPM-65793 <small>(EA Best Hits)</small><br />SLPM-55077 <small>(EA:SY! 1980)</small><br />SLKA-90502 <small>(Demo, Korea)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = 0AFFF10B | ||
|releasedateNTSCJ = December 18, 2003<br />October 7, 2004 <small>(BigHit, Korea)</small><br />December 9, 2004 <small>(EA Best Hits)</small><br />September 18, 2008 <small>(EA:SY! 1980)</small> | |releasedateNTSCJ = December 18, 2003<br />October 7, 2004 <small>(BigHit, Korea)</small><br />December 9, 2004 <small>(EA Best Hits)</small><br />September 18, 2008 <small>(EA:SY! 1980)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 10 Pro 64-bit | |OS=Windows 10 Pro 64-bit | ||
Line 117: | Line 117: | ||
|GPU=Nvidia GTX 1070 | |GPU=Nvidia GTX 1070 | ||
|Revision=1.7.0-dev-13 | |Revision=1.7.0-dev-13 | ||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0<!-- | ||
* Allow 8-bit Textures | * Allow 8-bit Textures | ||
* Large Framebuffer | * Large Framebuffer | ||
* Shader Configuration -> Texture Filtering of Display | * Shader Configuration -> Texture Filtering of Display | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game. | |Comments=Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game. | ||
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TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it. | TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it. | ||
|Tester=TheTechnician27 | |Tester=TheTechnician27 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 Pro 64-bit | |||
|CPU=Ryzen 7 3700X @ 4.20 GHz (OC) | |||
|GPU=Nvidia RTX 3070 (Core: 2050Mhz / Mem:7950Mhz) | |||
|Revision=1.6 (or 1.7)? | |||
|Graphics=GSdx 1.2.0 | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments= | |||
|Tester=Stayzik | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows 10 | |||
|CPU=Ryzen 5 3600X @ 3.6GHz | |||
|GPU=GeForce RTX 2060 Super 8GB | |||
|Revision=1.7.3876 | |||
|Graphics=Built-in (AVX2) (HW) | |||
|Sound=Built-in | |||
|Comments=BIOS: Japan v1.00, game runs just as it should. | |||
|Tester=Gameboi64 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=PAL | ||
|OS= | |OS= | ||
|CPU= | *Manjaro Budgie 20.1 | ||
|GPU= | *Linux 5.4.60 amd64 | ||
|Revision= | |CPU=Intel Core i5-6300HQ @ 2.30 GHz | ||
|Graphics= | |GPU=NVIDIA GeForce GTX 960M | ||
|Sound= | |Revision=1.6.0 Stable | ||
|Comments= | |Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0 | ||
|Tester= | <!-- | ||
* Renderer: OpenGL (Hardware) | |||
* Internal Resolution: Native (PS2) | |||
* CRC Hack Level: Automatic (Default) | |||
* Accurate Date: ✓ | |||
* Blending Unit Accuracy: Basic (Recommended) | |||
* Anisotropic Filtering: Off (Default) | |||
--> | |||
|Sound= | |||
* SPU2-X-Dev 2.0.0 | |||
* OnePAD 20200505220805-Dev 1.3.0 | |||
|Comments= | |||
*Played for 1h with default settings. | |||
*Tested with PS4 controller connected via USB during the entire test session. | |||
*Multiplayer not tested. | |||
|Tester={{ForumUser|Odecif}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Revision as of 10:33, 27 March 2024
Developer(s): EA Canada
Publisher(s): EA Sports Big (US, JP), Electronic Arts (EU, JP)
Genre: Sports
Wikipedia: Link
Game review links: GameRankings: 92/100, Metacritic: 93/100
Game description: Drop in and conquer the massive, living mountain rife with ego-crushing challenges and gravity-bending thrills. SSX 3 returns with more slopes and all-new hazards to overcome including lightning storms, vertical drops, serpentine slopestyle courses and avalanches. Customize your rider's clothes, abilities, and moves. Pull off three levels of awesome "Uber tricks." Dominate the mountain, and then test your skills online. It's a long way down, so make sure you're ready for the challenge.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7 beta (r3113) | GSdx 0.1.16 (r3068) |
|
Runs pretty good. | Sev7en77 |
NTSC-U | Windows |
|
1.0.0 | GSdx |
|
USA v02.2 (10/02/2006) | |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 (r5873) | GSdx 0.1.16 (r5875) |
|
GSdx Renderer: Direct3D10 (Hardware). Game runs and looks fabulous when up-scaled 5x at 60 FPS. Slight graphical glitches during per-renddered cut-scenes but can be fixed by turning off texture filtering. Bios v2.0 was used. | Zrooney |
NTSC-U | Windows 7 Pro 64-bit |
|
1.4.0 | GSdx 1.0.0 AVX |
|
Runs on full speed at 60 FPS with internal resolution 3x native without any speedhacks using Direct3D11 (Hardware). | Ljubinko |
NTSC-U | Windows 10 Pro 64-bit |
|
1.7.0-dev-13 | GSdx 1.2.0 | SPU2-X 2.0.0 | Runs at a consistent 60 FPS with all internal resolutions except 5K (8x native) with or without the MTVU speedhack and using D3D11 and OpenGL (hardware). The only time I noticed the game lag on these resolutions was in areas where it already lagged on native hardware (looking at you, first part of Metro City). The only audio issue I ran into was clipping with very loud in-game noises such as breaking panes of glass, but I think this may have been in the original game. The only graphical issue I ran into was an extremely faint grid overlay, which only appeared briefly one time when I was using 3x native. I couldn't recreate it, it was really brief, it was so faint you'd probably never notice if you weren't looking for it, and for all I know it was in the original game.
TL;DR: Runs phenomenally. I think just calling it 'Playable' is understating it. |
TheTechnician27 |
PAL | Windows 10 Pro 64-bit |
|
1.6 (or 1.7)? | GSdx 1.2.0 |
|
? | Stayzik |
NTSC-J | Windows 10 |
|
1.7.3876 | Built-in (AVX2) (HW) | Built-in | BIOS: Japan v1.00, game runs just as it should. | Gameboi64 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL |
|
|
1.6.0 Stable | GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0 |
|
|
Trivia
- Original names: エスエスエックス3 (SLPM-65449) & (SLPM-65793) & (SLPM-55077)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
The gallery
-
SSX 3 (SLUS 20772)
-
SSX 3 (SLES 51697)
|
- Games rated A in Japan
- Games rated E in North America
- Games rated 7+ in Europe
- Games rated ALL in Korea
- Games support headset
- Games with special controllers
- Games with widescreen support
- Games with progressive support
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Korean language
- Games
- Playable games
- Sports
- Games by Electronic Arts