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{{infobox | {{infobox | ||
|image = Resident Evil 4 (NTSC-U).jpg | |image = Resident Evil 4 (NTSC-U).jpg | ||
|caption = NTSC- | |caption = NTSC-J cover | ||
|developer = Capcom | |developer = Capcom | ||
|publisher = [[Capcom]] | |publisher = [[Capcom]] | ||
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|GPU=ATI Radeon HD 5850 | |GPU=ATI Radeon HD 5850 | ||
|Revision=0.9.9 (r5128) | |Revision=0.9.9 (r5128) | ||
< | <!-- | ||
* Automatic Gamefixes: Enabled | * Automatic Gamefixes: Enabled | ||
* Speedhacks: | * Speedhacks: | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 0.1.16 (r5133) | |Graphics=GSdx 0.1.16 (r5133) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 5x Native | * Internal Resolution: 5x Native | ||
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* Configure Hacks: | * Configure Hacks: | ||
** Half-pixel Offset: Enabled | ** Half-pixel Offset: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 (r5112) | * SPU2-X 2.0.0 (r5112) | ||
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|GPU=NVIDIA GeForce GTX 780 | |GPU=NVIDIA GeForce GTX 780 | ||
|Revision=1.1.0 (r5764) | |Revision=1.1.0 (r5764) | ||
< | <!-- | ||
* EE/IOP: | * EE/IOP: | ||
** Clamping mode: Normal | ** Clamping mode: Normal | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Interlacing: Auto | * Interlacing: Auto | ||
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** FXAA: Enabled | ** FXAA: Enabled | ||
** Shadeboost: Enabled | ** Shadeboost: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
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|GPU=AMD Radeon HD 5850 @ 1024 MB | |GPU=AMD Radeon HD 5850 @ 1024 MB | ||
|Revision=1.3.0 (git 14-Jun-2014) | |Revision=1.3.0 (git 14-Jun-2014) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** INTC Spin Detection: Enabled | ** INTC Spin Detection: Enabled | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 0.1.16 SSE41 | |Graphics=GSdx 0.1.16 SSE41 | ||
|Sound= | |Sound= | ||
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|GPU=AMD Radeon HD 7850 | |GPU=AMD Radeon HD 7850 | ||
|Revision=1.3.1 (git r10) | |Revision=1.3.1 (git r10) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 1 | ** EE Cyclerate: 1 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx 0.1.16 SSE4 | |Graphics=GSdx 0.1.16 SSE4 | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Custom Resolution: 2560x1440 | * Custom Resolution: 2560x1440 | ||
* Shader Configuration: | * Shader Configuration: | ||
** FXAA: Enabled | ** FXAA: Enabled | ||
--> | |||
|Sound= | |Sound= | ||
< | <!-- | ||
* Module: XAudio2 | * Module: XAudio2 | ||
* Latency: 150ms | * Latency: 150ms | ||
* Synchronizing Mode: TimeStretch | * Synchronizing Mode: TimeStretch | ||
--> | |||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. | |Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. | ||
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|Status=2 | |Status=2 | ||
|Region=PAL-M5 | |Region=PAL-M5 | ||
|OS=Windows | |OS=Windows 10 Home, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7. | |Revision=v1.7.2916 | ||
<!-- | |||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: -1 | ** EE Cyclerate: -1 | ||
** VU Cycle Stealing: 1 | ** VU Cycle Stealing: 1 | ||
** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: | * Renderer: OpenGL or Vulkan | ||
* Native Resolution: 2560x1440 and 2880x1620 | * Native Resolution: 2560x1440 and 2880x1620 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
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* Date Accuracy: Fast (Default) | * Date Accuracy: Fast (Default) | ||
* Blending Accuracy: Basic (Recommended) | * Blending Accuracy: Basic (Recommended) | ||
* FXAA Shader | * FXAA Shader | ||
* External Shader | * External Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
* LilyPad | * LilyPad | ||
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes | |Comments=Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes. | ||
|Tester={{ForumUser|Chern40_7}} | |Tester={{ForumUser|Chern40_7}} | ||
}} | }} | ||
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* Also known as '''BioHazard 4''' (JP) | * Also known as '''BioHazard 4''' (JP) | ||
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | * Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up. | ||
* [https://www.re4hd.com/?p=9421 | * There is a fan-made [https://www.re4hd.com/?p=9421 Resident Evil 4 HD Project] which you can use to improve textures and models of the PC version of the game. | ||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Black Borders | ||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Constant black borders during gameplay regardless of aspect ratio. | |||
|Workaround=Enable "Screen Offsets" in the "Graphics" tab. | |||
}} | |||
{{Issue | |||
|IssueName=Constant Vibration | |||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
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|Workaround=Has been resolved as of at least PCSX2 stable build v1.4.0. For older versions go to Config > Controllers (PAD) > Plugin Settings > Pad 1 tab, and delete the Constant Effect - Big Motor/Small Motor from the list of bindings. | |Workaround=Has been resolved as of at least PCSX2 stable build v1.4.0. For older versions go to Config > Controllers (PAD) > Plugin Settings > Pad 1 tab, and delete the Constant Effect - Big Motor/Small Motor from the list of bindings. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Bad Rendering of Infrared Scope | |IssueName=Bad Rendering of Infrared Scope | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=1 | ||
|Description=A pink texture will cover the whole infrared scope instead of | |Description=A pink texture will cover the whole infrared scope instead of thermal vision. | ||
|Workaround=Use the latest | |Workaround=Use the latest builds. Fixed as of v1.5.0 | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Floating | |IssueName=Floating Flame Sprites | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them. | |Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them. | ||
|Workaround=Use the latest | |Workaround=Use the latest builds. Fixed as of v1.5.0 | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Minor | |IssueName=Minor Lines Shading Bug | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=During gameplay line shading bugs appear in screen. | ||
|Workaround=Use the latest | |Workaround=Use the latest builds. Fixed as of v1.5.0 | ||
}} | }} | ||