Lego Star Wars II: The Original Trilogy: Difference between revisions

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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54221<br />SLES-54221/P <small>(Platinum: The Best of PlayStation 2)</small><br />NPED-00281 <small>(PS2 Classics)</small>
|serialsPAL        = SLES-54221<br />SLES-54221/P <small>(Platinum: The Best of PlayStation 2)</small><br />SLED-54315 <small>(Demo)</small><br />NPED-00281 <small>(PS2 Classics)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = September 15, 2006<br />March 16, 2008 <small>(Platinum)</small><br />October 8, 2014 <small>(PS2 Classics)</small>
|releasedatePAL    = September 15, 2006<br />March 16, 2008 <small>(Platinum)</small><br />October 8, 2014 <small>(PS2 Classics)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|Comments=Used all recommended speedhacks. Ran full speed.
|Comments=Used all recommended speedhacks. Ran full speed.
|Tester=Clank
|Tester=Clank
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 7 1700
|GPU=NVIDIA GeForce GTX 1080
|Revision=1.4.0
|Graphics=GSdx 1.0.0 sse3
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 5760x3240
* Configure Hacks:
**Skipdraw: 3
** Half-Pixel Offset: ON
** TC Offset X: 425
** TC Offset Y: 350
-->
|Sound=SPU2-X 2.0.0
|Comments=Runs very well. Skipdraw 3 removes weird blue depth of field thing. Half-Pixel Offset removes another improper effect. The offset hacks puts the bloom in the right position using my resolution.
|Tester=x444mrmx
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 2004
|CPU=Intel i5-2320 @ 3.00GHz
|GPU=NVIDIA GeForce GTX 650 Ti Boost Edition
|Revision=1.6.0
|Graphics=GSdx 1.2.0 SSE4
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native
* Configure Hacks:
** Texture Offset X: 300
** Texture Offset Y: 300
-->
|Sound=SPU2-X 2.0.0
|Comments=Runs quite well when configured properly. There is ghosting when internal resolution is bigger than native, so Texture offsets were needed (300 for X & Y). Also the Multithreaded option and CRC Hacks (full) were enabled. Few Visual glitches when using D3D11 (HW); use OpenGL (HW) for better visual results.
|Tester=TheJollyDuck
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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