Legacy of Kain: Defiance: Difference between revisions

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(→‎Known Issues: spectral realm only looks as intended with Blending Accuracy set to Full)
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|Revision=v1.7.0 (dev-76)
|Revision=v1.7.0 (dev-76)
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Interlacing: Bob tff
* Interlacing: Bob tff
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* Internal Resolution: 4x
* Internal Resolution: 4x
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In Hardware mode mipmapping issues cause several wall and character textures to appear distorted from a certain distance.
|Description=In Hardware mode mipmapping issues cause several wall and character textures to appear distorted from a certain distance.
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{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Spectral realm missing some lighting effects
|IsFixed=0
|IsFixed=1
|IssueLevel=3
|IssueLevel=0
|Description=In Hardware mode spectral realm does not look as saturated (less bloom effects) as on original hardware.
|Description=In Hardware mode spectral realm does not look as saturated (less bloom effects) as on original hardware.
|Workaround= Go to Config > Video(GS) > Plugin Settings, and set Blending Accuracy to "Full".
|Workaround= Go to Config > Video(GS) > Plugin Settings, and set Blending Accuracy to "Full". Only works with OpenGL/Vulkan renderers.
}}
}}


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