Bureaucrats, ninja, Administrators
67,566
edits
(→Known Issues: spectral realm only looks as intended with Blending Accuracy set to Full) |
m (1 revision imported) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 57: | Line 57: | ||
|Revision=v1.7.0 (dev-76) | |Revision=v1.7.0 (dev-76) | ||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Interlacing: Bob tff | * Interlacing: Bob tff | ||
Line 63: | Line 63: | ||
* Internal Resolution: 4x | * Internal Resolution: 4x | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x | ||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
Line 94: | Line 94: | ||
{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=In Hardware mode mipmapping issues cause several wall and character textures to appear distorted from a certain distance. | |Description=In Hardware mode mipmapping issues cause several wall and character textures to appear distorted from a certain distance. | ||
Line 101: | Line 101: | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Spectral realm missing some lighting effects | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=In Hardware mode spectral realm does not look as saturated (less bloom effects) as on original hardware. | |Description=In Hardware mode spectral realm does not look as saturated (less bloom effects) as on original hardware. | ||
|Workaround= Go to Config > Video(GS) > Plugin Settings, and set Blending Accuracy to "Full". | |Workaround= Go to Config > Video(GS) > Plugin Settings, and set Blending Accuracy to "Full". Only works with OpenGL/Vulkan renderers. | ||
}} | }} | ||