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{{infobox | {{infobox | ||
|image = Final Fantasy X FrontBox.jpg | |image = Final Fantasy X FrontBox.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = [[Square Enix|SquareSoft]] | |developer = [[Square Enix|SquareSoft]] | ||
|publisher = [[Square Enix| | |publisher = [[Square Enix|SquareSoft]] (JP), [[Square Enix|Square Electronic Arts]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU), [[Square Enix]] (KO, US, JP) | ||
|genre = | |genre = RPG | ||
|wikipedia = [https://en.wikipedia.org/wiki/Final_Fantasy_X Link] | |||
|wikipedia = [ | |harddrive = 1 | ||
|reviewlinks = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/197344-final-fantasy-x Link] | ||
| | |reviewlinks = {{ReviewLink|[https://www.ign.com/articles/2001/12/19/final-fantasy-x IGN]|9.5/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/final-fantasy-x-review/1900-2832771/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/final-fantasy-x Metacritic]|92/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_ffx_ps2 Eurogamer]|9/10}} | ||
| | |gameinfo = Enter a fantasy world where humans are on the brink of extinction. In this all-new Final Fantasy RPG, you must stop a powerful force called "Sin" that destroys cities and lives. Along your journey, you will meet Tidus--a star blitzball" player--and Yuna--a young woman with who is skilled in summoning and controlling aeons - powerful spirits of yore. Final Fantasy X is the first Final Fantasy game to feature voiceovers with advanced facial expressions. Travel to uncharted seas and treacherous lands in a quest to save mankind. | ||
<!-- General props --> | |||
|widescreenpatch = 1 | |||
|japan_rating = B | |||
|ko_rating = ALL | |||
|eu_rating = 12+ | |||
|au_rating = M | |||
|na_rating_text = Blood, Violence | |||
|na_rating = T | |||
<!-- Language props --> | |||
|italian = SCES-50493 | |||
|spanish = SCES-50494 | |||
|french = SCES-50491 | |||
|german = SCES-50492 | |||
|japanese = SLPM-66124 & SLPS-25050 & SLPS-72501 | |||
|english = SCED-50642 & SCES-50490 & SLUS-20312 & SLUS-20312GH | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
Line 22: | Line 35: | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-50490<br />SCES-50493<br />SCES-50490/P <small>(Platinum)</small><br />SCES-50492<br />SCES-50491<br />SCES-50494<br />SCED-50907 <small>(Bonus Disc - Beyond Final Fantasy)</small><br />SCED-50642 <small>(Demo)</small><br />SCES-50492-P <small>(Platinum)</small> | |serialsPAL = SCES-50490 <small>(Australia)</small><br />SCES-50493<br />SCES-50490/P <small>(Platinum)</small><br />SCES-50492<br />SCES-50491<br />SCES-50494<br />SCED-50907 <small>(Bonus Disc - Beyond Final Fantasy)</small><br />SCED-50642 <small>(Demo)</small><br />SCES-50492-P <small>(Platinum)</small> | ||
|CRCsPAL = A39517AB<br/>941BB7D9 <small>(Germany)</small> | |CRCsPAL = A39517AB<br/>941BB7D9 <small>(Germany)</small> | ||
|releasedatePAL = May 17, 2002<br />May 24, 2002<br />May 2, 2003 <small>(Platinum)</small> | |releasedatePAL = May 17, 2002 <small>(Australia)</small><br />May 24, 2002<br />May 2, 2003 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = 2 | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
Line 36: | Line 49: | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=? | |||
|OS=? | |||
|CPU=Intel Core2 Duo @ 2.00 GHz | |||
|GPU=NVIDIA GeForce 8600 GT | |||
|Revision=pre 0.9.7 beta | |||
|Graphics= | |||
|Sound= | |||
|Comments=Try to avoid any combination of '''EE Cyclerate''' and '''VU Cycle Stealing'''. | |||
Most of the time this will lead to false FPS readings and slowdowns instead of more speed. | |||
Running the game as an ISO image directly from your hard drive is also a good idea. If you have Windows Vista or later use the "DirectX10/11 (Hardware)" renderer option in GSdx, | |||
it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, | |||
use PCSX2's '''Frame Limiter''' to keep your game from running too fast. Many reaction-based minigames are easier if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), | |||
as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle). On the other hand, if your computer is able to run this game at considerably more than 60 FPS, you can fast forward long conversations or your level grinding with either the '''Turbo Adjust''' toggle (Tab) or by disabling the '''Frame Limiter''' completely (F4). | |||
Recommended to disable '''Allow 8-bit textures''' in GSdx. | |||
Speedhacks/Settings: '''EE Cyclerate (2):''' Noticeable speedup, setting it to 3 causes problems in FMVs. '''INTC Sync Hack:''' Small if any speedup, no issues. '''Idle Loop Fast Forward:''' Noticeable speedup, no issues. '''VU Cycle Stealing:''' Noticeable speedup, but have issues if set higher than 1 (slight). '''MTVU:''' Noticeable speedup in quad(4)core CPUs. | |||
|Tester=Zero29 | |||
}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
Line 52: | Line 78: | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision=pre 0.9.7 beta (r1824) | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
* ZeroSPU2 r1455 | * ZeroSPU2 r1455 | ||
* ssxpad | * ssxpad | ||
|Comments= | |Comments= | ||
|Tester=76.206.241.169 | |Tester=76.206.241.169 | ||
}} | }} | ||
Line 69: | Line 95: | ||
|Graphics=? | |Graphics=? | ||
|Sound=? | |Sound=? | ||
|Comments=Speedhacks: all recommended speedhacks, GSdx: DirectX9 ( | |Comments=Speedhacks: all recommended speedhacks, GSdx: DirectX9 (Software), Never passes 15 FPS during intro scene. GSdx hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9. | ||
|Tester=Livy | |Tester=Livy | ||
}} | }} | ||
Line 78: | Line 104: | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision=0.9.9 r4878 | |Revision=0.9.9 (r4878) | ||
|Graphics=GSdx r4873 | |Graphics=GSdx (r4873) | ||
|Sound= | |Sound= | ||
* SPU2-X 2.0 | * SPU2-X 2.0 | ||
Line 90: | Line 116: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i3 2120 @ 3. | |CPU=Intel Core i3-2120 @ 3.30 GHz | ||
|GPU=NVIDIA GeForce GT 440 | |GPU=NVIDIA GeForce GT 440 | ||
|Revision= | |Revision=0.9.9 (r5102) | ||
|Graphics= | <!-- | ||
* EE/IOP: Clamping Mode: Full | |||
* VUs: Clamping Mode: Extra + Preserve Sign | |||
* Speedhacks: | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag Hack | |||
** MTVU | |||
--> | |||
|Graphics=GSdx | |||
<!-- | |||
* Internal Resolution: 3x | |||
* Configure Hacks: | |||
** SkipDraw: 1 | |||
--> | |||
|Sound=? | |Sound=? | ||
|Comments= | |Comments=Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned. | ||
|Tester=Livy | |Tester=Livy | ||
}} | }} | ||
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|Region=PAL | |Region=PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5 @ 3. | |CPU=Intel Core i5 @ 3.10 GHz | ||
|GPU=Intel HD Graphics 4000 (up to 1760MB) | |GPU=Intel HD Graphics 4000 (up to 1760MB) | ||
|Revision=1.0.0 | |Revision=1.0.0 | ||
Line 109: | Line 149: | ||
*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=Europe v02.00(14/06/2004), IPUWaitHack, From start to finish (including Dark Aeons and Penance), it rarely ever dropped below | |Comments=Europe v02.00(14/06/2004), IPUWaitHack, From start to finish (including Dark Aeons and Penance), it rarely ever dropped below 50 FPS. The scene where you learn the Jecht Shot is buggy if you use a keyboard, in particular the ↓→+X doesn't seem to register effectively., Resolution higher than Native causes numbers to display as _### | ||
|Tester={{ForumUser|Ravin1337}} | |Tester={{ForumUser|Ravin1337}} | ||
}} | }} | ||
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|OS=? | |OS=? | ||
|CPU=AMD Phenom II X4 N930 @ 2.0 GHz | |CPU=AMD Phenom II X4 N930 @ 2.0 GHz | ||
|GPU=ATI Mobility Radeon HD 545v | |GPU=ATI Mobility Radeon HD 545v | ||
|Revision= | |Revision=0.9.9 (r5326) | ||
|Graphics= | <!-- | ||
* EE/IOP: Clamping Mode: Full | |||
* Speedhacks: | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag Hack | |||
** MTVU | |||
--> | |||
|Graphics=GSdx | |||
<!-- | |||
* Internal Resolution: 2x | |||
* Configure Hacks: | |||
** SkipDraw: 1 | |||
--> | |||
|Sound=? | |Sound=? | ||
|Comments= | |Comments=Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50 FPS when casting Demi and 25 FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution. | ||
|Tester=Livy | |Tester=Livy | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU=NVIDIA GTX 285 768MB | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5480 | |Revision=1.1.0 (r5480) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5442) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
Line 142: | Line 195: | ||
|Region=NTSC-J | |Region=NTSC-J | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core2 Duo E8500 @ 3. | |CPU=Intel Core2 Duo E8500 @ 3.16 GHz | ||
|GPU=NVIDIA GTS 250 512MB | |GPU=NVIDIA GeForce GTS 250 512MB | ||
|Revision=1.1.0 r5628 | |Revision=1.1.0 (r5628) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5632) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 (r5559) | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 (r5403) | ||
|Comments=Still playable, very fast... | |Comments=Still playable, very fast... | ||
|Tester={{ForumUser|Parotaku}} | |Tester={{ForumUser|Parotaku}} | ||
Line 156: | Line 209: | ||
|Region=PAL | |Region=PAL | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i5 750 @ | |CPU=Intel Core i5-750 OC @ 3.00 GHz | ||
|GPU=AMD Radeon HD 5850 | |GPU=AMD Radeon HD 5850 1 GB | ||
|Revision=1.3.0 | |Revision=1.3.0 | ||
<!-- | |||
Revision: git 2014/06/14 | |||
* EE/IOP: Clamping Mode: Full | |||
* VUs: Clamping Mode: Normal | |||
* Speedhacks: | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag Hack | |||
** MTVU | |||
--> | |||
|Graphics=GSdx 0.1.16 SSE41 | |Graphics=GSdx 0.1.16 SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Europe v02.00(14/06/2004) | |Comments=Europe v02.00(14/06/2004), Game works at full speed (50 FPS) in GSdx hardware mode with custom resolution (1920x1080). | ||
|Tester={{ForumUser|Altomar}} | |Tester={{ForumUser|Altomar}} | ||
}} | }} | ||
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|Region=NTSC-J | |Region=NTSC-J | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core2 Duo E8500 @ 3. | |CPU=Intel Core2 Duo E8500 @ 3.16 GHz | ||
|GPU=NVIDIA GTS 250 512MB | |GPU=NVIDIA GeForce GTS 250 512MB | ||
|Revision=1.1.0 r5628 | |Revision=1.1.0 (r5628) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5632) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 (r5559) | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 (r5403) | ||
|Comments=Still playable, very fast... | |Comments=Still playable, very fast... | ||
|Tester={{ForumUser|Parotaku}} | |Tester={{ForumUser|Parotaku}} | ||
Line 184: | Line 247: | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel | |CPU=Intel Core i7-5960X @ 3.00 GHz | ||
|GPU= | |GPU=NVIDIA Geforce GTX Mars 760 4 GB | ||
|Revision=1.2.1 | |Revision=1.2.1 | ||
|Graphics=GSdx 0.1.16 SSE41 r5875 | <!-- | ||
* EE/IOP: Clamping Mode: Full | |||
* VUs: Clamping Mode: Extra + Preserve sign | |||
* Speedhacks: | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag Hack | |||
** MTVU | |||
--> | |||
|Graphics=GSdx 0.1.16 SSE41 (r5875) | |||
<!-- | |||
* Renderer: Direct3D11 (Hardware) | |||
* Anisotropic Filtering: 16x | |||
* Shader Configuration: | |||
** FXAA | |||
--> | |||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=BIOS: USA V 02.30 | |Comments=BIOS: USA V 02.30, Codebreaker v10 causes whitescreens / blackscreens at some points in the game. | ||
|Tester=Vonsnabeldrake | |Tester=Vonsnabeldrake | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-4790 @ 3.6 GHz | |||
|GPU=AMD Radeon RX 570 | |||
|Revision=1.6.0 | |||
<!-- | |||
*Speedhacks: preset 3 | |||
--> | |||
|Graphics=*GSdx32-AVX2 1.2.0 (default 1.6) | |||
<!-- | |||
*D3D11 software mode | |||
--> | |||
|Sound=*SPU2-X 2.0.0 (default 1.6) | |||
*LilyPad 0.12.1 (default 1.6) | |||
|Comments=Mostly full speed with minor slowdowns in certain situations like areas making heavy use of GS's software edge anti-aliasing (Guadosalam estate). Using HW modes or disabling the AA in SW eliminates slowdown but also causes graphical issues (see below). | |||
|Tester=Nyahello | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-bit | |||
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz) | |||
|GPU=NVIDIA GeForce GTX 670 (*2) | |||
|Revision=1.6.0 | |||
|Graphics=*GSdx32-AVX2 1.2.0 (default 1.6) | |||
<!-- | |||
*Renderer: OpenGL (Hardware) | |||
*Round Sprite: Half | |||
*Allow 8-bit Textures: On | |||
*Skipdraw: 1 | |||
--> | |||
|Sound=*SPU2-X 2.0.0 (default 1.6) | |||
*LilyPad 0.12.1 (default 1.6) | |||
|Comments=Minor artifacting on 2D graphics e.g. menus. Gap in one tree in Macalania Woods, but not elsewhere. Lag when summoning Shiva (full sequence), but not when using Demi or Hellfire (other known laggy areas). MTVU may well eliminate the Shiva lag. Otherwise full speed. Fully playable. | |||
|Tester=PandoraGTX | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 201: | Line 317: | ||
|Status=2 | |Status=2 | ||
|Region=NTSC | |Region=NTSC | ||
|OS=Ubuntu 12.04+, | |OS=Ubuntu 12.04+, Arch Linux | ||
|CPU=AMD | |CPU=AMD FX-4300, Intel Pentium E5400 | ||
|GPU= | |GPU=Multiple NVIDIA and AMD GPUs at least 2009 | ||
|Revision=1.2.2 | |Revision=1.2.2 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound=SPU2-X | ||
|Comments=Super easy to emulate, responds well to VU Cycle Stealing as there are some slowdowns CPU-wise, but not much; will slow down on Demi and Fire spells due to GPU bottleneck; is fully playable with some buggy areas that are already well documented; use whatever GPU driver works best for you (as long as it supports minimum required OpenGL version) | |Comments=Super easy to emulate, responds well to VU Cycle Stealing as there are some slowdowns CPU-wise, but not much; will slow down on Demi and Fire spells due to GPU bottleneck; is fully playable with some buggy areas that are already well documented; use whatever GPU driver works best for you (as long as it supports minimum required OpenGL version) | ||
|Tester=DaTankAC | |Tester=DaTankAC | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Arch Linux | |||
|CPU=Intel Core i3-7100 | |||
|GPU=Intel HD Graphics 630 | |||
|Revision=1.7.3519 | |||
|Graphics=Vulkan | |||
|Sound=Default | |||
|Comments=Runs perfectly at full speed 100% with resolution 3x 1080p | |||
|Tester=Quellen | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
* | * Original names: '''ファイナルファンタジーX''' (SLPS-25050) & (SLPS-72501) & (SLPM-66124) | ||
* HDD support is only available in the Japanese version. | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Mi'ihen Highroad and in-game menu slowdown | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Although the rest of the game runs fine, the Mi'ihen Highroad area and in-game menu slow down significantly. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, and disable the '''Allow 8-bit Textures''' option. | |||
|Workaround= | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Lag when summoning Shiva | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Noticeable lag when summoning Shiva (full sequence), despite the game running at full speed elsewhere. | ||
|Workaround= | |Workaround=Unknown, but enabling fast summon sequences prevents the lag. However, you will still see the full sequence the first time you summon Shiva and when you summon her after fighting Jecht. | ||
}} | }} | ||
Line 269: | Line 367: | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Small black lines and dots visible at the edges and corners of texts and images. | |Description=Small black lines and dots visible at the edges and corners of texts and images. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Round Sprite to "Half". Alternatively set Internal Resolution to "Native" or Texture Filtering to "Bilinear (Forced)". | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Subtitle | |IssueName=Subtitle Glitches | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text | |Description=Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text or grayed-out text. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, and enable the '''Allow 8-bit Textures''' option. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Broken | |IssueName=Broken Depth Of Field in fights and cutscenes | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The depth of field | |Description=The depth of field effect appears as ghosting/blurring when upscaling. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 1. | ||
}} | }} | ||
==Fixed Issues== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Gaps in level geometry | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Small holes or gaps appear in world geometry (most noticeable in Macalania Woods) (https://github.com/PCSX2/pcsx2/issues/3341). | ||
|Workaround= | |Workaround=Switch to software mode and enable edge anti-aliasing. Fixed in 1.7 nightly builds. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Characters face the wrong direction during battles | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other. | ||
|Workaround= | |Workaround=Go to Config > Emulation Settings > EE/IP tab, and set Clamping Mode to "Full" (also setting VUs tab Clamping Mode to 'Extra + Preserve Sign' could help this work better), or set EE/IOP Round Mode to "Negative". | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Flickering FMVs | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |AffectedVersions=PAL | ||
|Workaround= | |Description=FMVs may flicker between the game world and the FMV every 0.2 seconds until the FMV ends. | ||
|Workaround=Switch to Software mode during FMVs by pressing the F9 key. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Dots/Holes in Surfaces, Especially Faces | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Dots/holes appear in many surfaces, particularly faces, as described in [http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem this thread], Seems to only affect Intel iGPU's. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D9 (Hardware)". | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Kilika Sending | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |Description=The game crashes during the cutscene which shows Yuna's first sending. | ||
|Workaround= | |Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Extra" and "Extra+Preserve Sign", and do the sameon the VUs tab. Alternatively on the VUs tab, set VU0 and VU1 to SuperVU Recompiler. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Weird Hair | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Some polygons in e.g. Tidus' hair are rendered incorrectly. | ||
|Workaround= | |Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to microVU Recompiler(the default option). | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Reverse controls in some places | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Reverse controls in some places (will move right to left) | ||
|Workaround= | |Workaround=For the NTSC-U version, go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra + Preserve Sign". For the International version, go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Pixelated pause screen | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description=At higher than native resolutions the pause screen displays a pixelated version(snapshot at original PS2 resolution) of the game under normal gameplay. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)". | ||
}} | }} | ||
Line 374: | Line 463: | ||
Final_Fantasy_X_Forum_2.jpg | Final_Fantasy_X_Forum_2.jpg | ||
</gallery> | </gallery> | ||
{{Final Fantasy series}} | {{Final Fantasy series}} |