Destroy All Humans!: Difference between revisions

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|gameinfo          = This is your chance to experience the other side of an alien invasion. In Destroy All Humans!, you play as an alien who must use a UFO, advanced weaponry, and special abilities to take over all of humanity. You'll terrorize the people of Earth with a variety of alien weaponry--the Ion Detonator, the Zap-O-Matic, and the Sonic Boom, or even the Quantum Deconstructor--on land or in the air.<br />
|gameinfo          = This is your chance to experience the other side of an alien invasion. In Destroy All Humans!, you play as an alien who must use a UFO, advanced weaponry, and special abilities to take over all of humanity. You'll terrorize the people of Earth with a variety of alien weaponry--the Ion Detonator, the Zap-O-Matic, and the Sonic Boom, or even the Quantum Deconstructor--on land or in the air.<br />
The game is set in the late 1950s in the U.S. and parodies the lifestyles, pop culture, and politics of this time period. The player controls Cryptosporidium 137 (a reference to the protozoan parasite Cryptosporidium), a member of the Furon race of alien life, who has come to Earth to harvest DNA from humans to continue the cloning process of his species. Destroy All Humans! is an open world game.
The game is set in the late 1950s in the U.S. and parodies the lifestyles, pop culture, and politics of this time period. The player controls Cryptosporidium 137 (a reference to the protozoan parasite Cryptosporidium), a member of the Furon race of alien life, who has come to Earth to harvest DNA from humans to continue the cloning process of his species. Destroy All Humans! is an open world game.
|wikipedia        = [http://en.wikipedia.org/wiki/Destroy_All_Humans! Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Destroy_All_Humans! Link]
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920589-destroy-all-humans Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/920589-destroy-all-humans Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/destroy-all-humans! Metacritic]|74/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/destroy-all-humans! Metacritic]|74/100}}
|japan_rating      = C
|japan_rating      = C
|eu_rating        = 12+
|eu_rating        = 12+
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Samll semi-transparent blocky textures appear on the earth during the Earth/Mothership loading screen. No Object fell through the game world during testing, Even during the most intense missions.
Samll semi-transparent blocky textures appear on the earth during the Earth/Mothership loading screen. No Object fell through the game world during testing, Even during the most intense missions.
|Tester=Anchorsaway
|Tester=Anchorsaway
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD FX-6300 @ 4.10 GHz
|GPU=MSI Nvidia GeForce GTX 1060 6GB
|Revision=v1.5.0 r3302
|Graphics=GSdx 1.1.0 SSE4,OpenGL (Hardware)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Use skipdraw range of 2:5 instead of 5:5 to get rid of blocky shadow glitch without making the game blurry, I have found this to be the best way to play the game without going into Software Mode.
|Tester=Trak55
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Software)
* Renderer: OpenGL (Software)
* Extra rendering threads: 3
* Extra rendering threads: 3
* Edge Anti-aliasing: On
* Edge Anti-aliasing: On
* Mipmapping: On
* Mipmapping: On
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* OnePAD 0 1.3.0
|Comments=Works full speed on software mode. No issues found. Hardware mode has some minor effect issues.
|Comments=Works full speed on software mode. No issues found. Hardware mode has some minor effect issues.
|Tester=Ratchet66
|Tester=Ratchet66
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{{Issue
{{Issue
|IssueName=Shadow like glitch
|IssueName=Shadow like glitch
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
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{{Issue
{{Issue
|IssueName=Progressive mode kills menu usage
|IssueName=Progressive mode kills menu usage
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Switching progressive scan on, cripples the semi transparent menu usage. It makes the game use insane amount of PC resources. eg. "60Hz warning" and "load game, new game" option at the beginning, pause menu during gameplay. Problem only exists when Skipdraw 5 is is off.
|Description=Switching progressive scan on, cripples the semi transparent menu usage. It makes the game use insane amount of PC resources. eg. "60Hz warning" and "load game, new game" option at the beginning, pause menu during gameplay. Problem only exists when Skipdraw 5 is is off.
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