DRIV3R: Difference between revisions
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|genre = Racing | |genre = Racing | ||
|wikipedia = [https://en.wikipedia.org/wiki/Driver_3 Link] | |wikipedia = [https://en.wikipedia.org/wiki/Driver_3 Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/driv3r Metacritic]|57/100}} | ||
|gameinfo = The Wheelman returns in his most dangerous adventure yet--an interactive driving epic on par with the most intense Hollywood action blockbusters. Undertake a wide variety of high-speed vehicle-based missions and go deeper undercover than ever before. The game features over 70 playable vehicles, including cars, bikes, artics, and busses, and eight different weapons, ranging from handguns and machine guns to grenade launchers. Driver 3 provides gamers with all new gameplay possibilities, replayability, and a whole new driving experience.<br /> | |gameinfo = The Wheelman returns in his most dangerous adventure yet--an interactive driving epic on par with the most intense Hollywood action blockbusters. Undertake a wide variety of high-speed vehicle-based missions and go deeper undercover than ever before. The game features over 70 playable vehicles, including cars, bikes, artics, and busses, and eight different weapons, ranging from handguns and machine guns to grenade launchers. Driver 3 provides gamers with all new gameplay possibilities, replayability, and a whole new driving experience.<br /> | ||
DRIV3R brings back features from Driver 2 and adds the ability to ride motorcycles and boats, use weapons, swim, climb ladders, and enter certain buildings among other things, controlling more than one character, as well as entering and exiting cars. | DRIV3R brings back features from Driver 2 and adds the ability to ride motorcycles and boats, use weapons, swim, climb ladders, and enter certain buildings among other things, controlling more than one character, as well as entering and exiting cars. | ||
<!-- General props --> | <!-- General props --> | ||
|sw-rendering-only = | |sw-rendering-only = 0 | ||
|gpu-intensive = 1 | |gpu-intensive = 1 | ||
|widescreen = 1 | |widescreen = 1 | ||
|japan_rating = | |japan_rating = D | ||
|au_rating = MA | |au_rating = MA | ||
|au_rating_text = Medium Level Animated Violence | |au_rating_text = Medium Level Animated Violence | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-50876<br />SLES-52153 | |serialsPAL = SLES-50876<br />SLES-52153 | ||
|CRCsPAL = E94FBF35 | |CRCsPAL = E94FBF35 <small>(PAL-M2 and PAL-M5) | ||
|releasedatePAL = June 25, 2004<br />2005 <small>(Platinum)</small> | |releasedatePAL = June 25, 2004<br />2004 <small>(Australia)</small><br />2005 <small>(Platinum)</small> | ||
|statusPAL = | |statusPAL = 1 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = October 28, 2004<br />March 04, 2005 <small>(Korea)</small> | |releasedateNTSCJ = October 28, 2004<br />March 04, 2005 <small>(Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 1 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Revision"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Revision"> | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: | ** EE Cyclerate: -3 | ||
** VU Cycle Stealing: 0 | ** VU Cycle Stealing: 0 | ||
** mVU Flag Hack: ✓ | ** mVU Flag Hack: ✓ | ||
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}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=1 | ||
|Region=NTSC-J/PAL-M5 | |Region=NTSC-J/U<br /> | ||
PAL-M2/M5 | |||
|OS=Windows 8.1, x64 | |OS=Windows 8.1, x64 | ||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | ||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |GPU=PALIT GeForce GT 1030 @ 2 GB | ||
|Revision=v1.7.0-dev- | |Revision=v1.7.0-dev-2002 | ||
|Graphics=GSdx (Software) | <!-- | ||
* '''Speedhacks:''' | |||
** EE Cyclerate: -3 | |||
** VU Cycle Stealing: 3 | |||
** MTVU: ✓ | |||
--> | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Direct3D 11 and OpenGL (Hardware and Software) | |||
** For hardware mode | |||
* Native Resolution: 1280x720 | |||
* Texture Filtering: Bilinear (Forced and PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
* LilyPad | * LilyPad | ||
|Comments=Europe v02.00(14/06/2004), | |Comments=Europe v02.00(14/06/2004), Ingame, There were no graphical errors, but there was a very serious problem with a policeman that it is not possible to complete the second mission and with textures with cars in hardware mode. | ||
|Tester= | |Tester={{ForumUser|Chern40_7}} | ||
}} | |||
{{TestingEntry | |||
|Status=1 | |||
|Region=NTSC-U | |||
|OS=Windows 11 | |||
|CPU=Intel Core i5-9400F | |||
|GPU=NVIDIA GeForce GTX 1650 | |||
|Revision=v1.7.5499 | |||
|Graphics=GSdx (build in) | |||
|Sound=SPU2 (build in) | |||
|Comments=Ingame, there is a bit of graphical error but AI is broken still even with a change in the FPU code. Not Playable. | |||
|Tester=DarkSolidSnake | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
== | |||
== Fixed Issues == | |||
{{Issue | {{Issue | ||
|IssueName=Graphic bugs | |IssueName=Graphic bugs | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=DX11 (Hardware) suffers from severe graphic bugs, causing artifacts over the entire screen. | |||
|Description=DX11 (Hardware) suffers from severe graphic bugs, causing artifacts over the entire screen. | |Workaround=The graphics and colors cars are completely fixed in later versions of 1.7, except for the text and the sky, because the sky looks pixelated. | ||
|Workaround=fixed in | }} | ||
{{Issue | |||
|IssueName=Buggy shadows in Hardware Mode and Software Mode | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=Shadows are not properly "connected" to the models that cast them. An outline can be seen between the shadows and the models. | |||
|Workaround=Enable Auto Flush in Hardware mode or Software Mode settings. | |||
<gallery widths="175px" heights="100px"> | |||
Driv3r - No Auto Flush.jpg|No Auto Flush | |||
Driv3r - Auto Flush.jpg|Auto Flush | |||
</gallery> | |||
}} | }} | ||
==Known Issues== | |||
{{Issue | {{Issue | ||
|IssueName=AI | |IssueName=Broken AI behavior | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=2 | ||
|Description= | |Description=Due to improper FPU emulation the AI of the police goes through a slightly different route, crashing into cars and pedestrians and eventually crashing into a wall and it will keep trying to drive forward or crash into the water, making it impossible to complete the second mission. This further extends to other missions where you're chasing AI cars when they all share the same broken behavior. | ||
|Workaround=There is no known workaround. | |Workaround=There is no known workaround. | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
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Pcsx2 2016 07 20 23 47 41 270.jpg|<center>Software mode</center> | Pcsx2 2016 07 20 23 47 41 270.jpg|<center>Software mode</center> | ||
Pcsx2 2016 07 20 23 48 02 494.jpg|<center>Hardware mode</center> | Pcsx2 2016 07 20 23 48 02 494.jpg|<center>Hardware mode</center> | ||
DRIV3R-chern40+7.png|DRIV3R (SLES 50876), Hardware mode | |||
DRIV3R-chern40+7(1).png|DRIV3R (SLES 50876), Hardware mode | |||
DRIV3R-chern40+7(2).png|DRIV3R (SLES 50876), Hardware mode | |||
DRIV3R-chern40+7(3).png|DRIV3R (SLES 50876), Hardware mode | |||
</gallery> | </gallery> | ||
==Gameplay Videos== | |||
* [https://www.youtube.com/watch?v=v3UdMOJFfd0 Gameplay footage] | |||
* [https://m.youtube.com/watch?v=2lgiUUVYQ0k&feature=youtu.be Gameplay footage #2] | |||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-DRIV3R-SLES-50876-E DRIV3R (SLES | *[http://forums.pcsx2.net/Thread-DRIV3R-SLES-50876-E DRIV3R (SLES 50876) (E)] | ||
*[http://forums.pcsx2.net/Thread-Driver-3-SLUS-20587-U--28675 Driver 3 (SLUS 20587) (U)]}} | *[http://forums.pcsx2.net/Thread-Driver-3-SLUS-20587-U--28675 Driver 3 (SLUS 20587) (U)]}} |
Latest revision as of 10:26, 27 March 2024
Developer(s): Reflections Interactive
Publisher(s): Atari
Genre: Racing
Wikipedia: Link
Game review links: Metacritic: 57/100
Game description: The Wheelman returns in his most dangerous adventure yet--an interactive driving epic on par with the most intense Hollywood action blockbusters. Undertake a wide variety of high-speed vehicle-based missions and go deeper undercover than ever before. The game features over 70 playable vehicles, including cars, bikes, artics, and busses, and eight different weapons, ranging from handguns and machine guns to grenade launchers. Driver 3 provides gamers with all new gameplay possibilities, replayability, and a whole new driving experience.
DRIV3R brings back features from Driver 2 and adds the ability to ride motorcycles and boats, use weapons, swim, climb ladders, and enter certain buildings among other things, controlling more than one character, as well as entering and exiting cars.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 (r5576) | GSdx SSE4 (r5570) |
|
Too many to count. Completely screwed graphics in gsdx hardware mode. Looks better in software mode, but missing all sorts of detail (colors, texture detail, etc..). Able to see what is going on enough to be TECHNICALLY playable, but not playable on an enjoyable level. | |
? | Windows 10 Home Edition (x64) |
|
v1.5.0 (dev-975) | GSdx Direct3D11 (Hardware) | ? | DX11 (Hardware) runs smooth (stable 58-60FPS) but has a lot of graphic bugs. Software mode looks much better but has many bugs too. (nearly playable 40-60FPS). | scorpionking95 |
PAL | Windows 7 (x64) |
|
v1.5.0 (dev-1218) | GSdx (Software) | Default | OpenGL(Hardware) looks decent except for the car texture, but runs very slowly(20fps). Direct3D (Hardware) modes run smoothly when CRC Hack Level is set to "Full (Safest)", but look horrible. Software mode runs quite smooth and looks good, with VU Cycle Stealing speedhack set to 2 even better, but still has dips in performance. You can't complete second mission because of a bug in the (police) AI. | |
NTSC-U | Windows 10 Pro x64 (build 19041) |
|
v1.7.0 (dev-204 ga1bf67751)
[Settings]
|
GSdx 1.2.0 AVX2
[Settings]
|
|
OpenGL (Hardware) has really poor performance for some reason. (It utilizes 100% of the GPU right away and does not drop down from there). I had to switch to D3D11 (Hardware) to get normal performance on higher resolutions. OpenGL only managed to hit 60 FPS after setting it to Native resolution. AI is broken, causing you to get stuck in later missions and unable to proceed further into the game. An example of this is the police AI crashing into walls. (See Known Issues for further details). | Ryudo |
NTSC-J/U PAL-M2/M5 |
Windows 8.1, x64 |
|
v1.7.0-dev-2002 | GSdx |
|
Europe v02.00(14/06/2004), Ingame, There were no graphical errors, but there was a very serious problem with a policeman that it is not possible to complete the second mission and with textures with cars in hardware mode. | |
NTSC-U | Windows 11 |
|
v1.7.5499 | GSdx (build in) | SPU2 (build in) | Ingame, there is a bit of graphical error but AI is broken still even with a change in the FPU code. Not Playable. | DarkSolidSnake |
Trivia
- Original names: ドライバー3 (SLPM-65741), 드라이버 3 (SLKA-25196)
- Also known as Driver 3
Fixed Issues
Graphic bugs
- Status: Fixed
- Type: Major
- Description: DX11 (Hardware) suffers from severe graphic bugs, causing artifacts over the entire screen.
- Workaround: Update to the latest nightly version of PCSX2.
Buggy shadows in Hardware Mode and Software Mode
- Status: Fixed
- Type: Minor
- Description: Shadows are not properly "connected" to the models that cast them. An outline can be seen between the shadows and the models.
- Workaround: Update to the latest nightly version of PCSX2.
Known Issues
Broken AI behavior
- Status: Active
- Type: Severe
- Description: Due to improper FPU emulation the AI of the police goes through a slightly different route, crashing into cars and pedestrians and eventually crashing into a wall and it will keep trying to drive forward or crash into the water, making it impossible to complete the second mission. This further extends to other missions where you're chasing AI cars when they all share the same broken behavior.
- Workaround: There is no known workaround.
The gallery
-
DRIV3R (SLUS 20587)
-
Software mode -
Hardware mode -
DRIV3R (SLES 50876), Hardware mode
-
DRIV3R (SLES 50876), Hardware mode
-
DRIV3R (SLES 50876), Hardware mode
-
DRIV3R (SLES 50876), Hardware mode
Gameplay Videos
|
- Games rated D in Japan
- Games rated M in North America
- Games rated 16+ in Europe
- Games rated MA in Australia
- Games rated 18 in Korea
- Games with widescreen support
- GPU intensive games
- Games support hardware rendering
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Games that go ingame
- Racing
- Games by Reflections Interactive
- Games with known issues
- Games with major issues