Bureaucrats, ninja, Administrators
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|Revision=1.5.0-20190517234655 | |Revision=1.5.0-20190517234655 | ||
|Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0 | |Graphics=GSdx 20190517234655 (MSVC 19.00 AVX2/AVX2) 1.1.0 | ||
< | <!-- | ||
* Renderer: Open GL (Hardware) | * Renderer: Open GL (Hardware) | ||
--> | |||
|Sound= | |Sound= | ||
* Spu2-X.dll [SPU2-X 20190517234655 2.0.0] | * Spu2-X.dll [SPU2-X 20190517234655 2.0.0] | ||
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|Comments=No noticeable bugs. Plays fine, framerate is solid. | |Comments=No noticeable bugs. Plays fine, framerate is solid. | ||
|Tester=Hemporus01 | |Tester=Hemporus01 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 11 23H2 | |||
|CPU=Intel Core i5-12400F | |||
|GPU=Nvidia GeForce RTX 2080 Ti | |||
|Revision=1.7.5564 | |||
|Graphics=Vulkan | |||
|Sound=TimeStretch/Async Mix, Cubeb | |||
|Comments=Works greatly, no known inaccuracies. (Default settings) | |||
|Tester={{ForumUser|Sestain}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
== | ==Fixed issues== | ||
{{Issue | {{Issue | ||
|IssueName=Line appears where Level of Detail boundary is | |IssueName=Line appears where Level of Detail boundary is | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary. | |Description=A line is drawn at the normally invisible boundary where world elements pop in and out of the view. The game is normally supposed to draw a very soft and unnoticeable transparent layer to gently blur out distant world geometry. A previous bug fix prevents this effect from jamming up the screen with blocks of color, but still leaves behind the line on the boundary. | ||
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}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Black horizontal stripes | |IssueName=Black horizontal stripes | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Black translucent horizontal stripes are visible on the screen in the hardware, especially noticeable against the | |Description=Black translucent horizontal stripes are visible on the screen in the hardware, especially noticeable against the skybox. | ||
|Workaround=Set Dithering: Off | |Workaround=Set Dithering: Off | ||
}} | }} |