TimeSplitters: Future Perfect: Difference between revisions

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|Comments=Game runs great stable 60. No evident bugs in story mod, but i didnt finished the game so. Skipdraw to 1 is needed to get rid of the fog which isnt present in SW. Only needed in D3D11, but OpenGl is producing instead of fog a line where the fog starts if u use D3D11. So in my opinion is better to use D3D11 cause u can get rid of that fog with skipdraw.
|Comments=Game runs great stable 60. No evident bugs in story mod, but i didnt finished the game so. Skipdraw to 1 is needed to get rid of the fog which isnt present in SW. Only needed in D3D11, but OpenGl is producing instead of fog a line where the fog starts if u use D3D11. So in my opinion is better to use D3D11 cause u can get rid of that fog with skipdraw.
|Tester=Everx7
|Tester=Everx7
}}
{{TestingEntry
|Status= 2
|Region= NTSC-U
|OS= Windows 11 Pro 22H2
|CPU= Ryzen 5 5600g
|GPU= NVidia RTX 4060
|Revision= v1.7.5223
|Graphics= Vulkan
|Sound= default
|Comments= EE cicles 300% - Render resolution 4k - all else default, played through the story mode start to finish flawlessly (some minor blurriness and stutters)
|Tester= Daniel Souza
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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