Ace Combat Zero: The Belkan War: Difference between revisions
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(The "Missing Clouds" and "Burst Missile Visual Artifacts" issues were both fixed with the release of version 1.7.4492. This edit changes both of those issues to show up as "Fixed.") |
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{{Issue | {{Issue | ||
|IssueName=Missing clouds | |IssueName=Missing clouds | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=In Hardware mode clouds are invisible. | |Description=In Hardware mode clouds are invisible. | ||
|Workaround= | |Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Burst Missile Visual Artifacts | |IssueName=Burst Missile Visual Artifacts | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= In Hardware mode there are square visual artifacts around the Burst Missle effect. | |Description= In Hardware mode there are square visual artifacts around the Burst Missle effect. | ||
|Workaround= | |Workaround=This has been fixed in version 1.7.4492 and above. If you are using an older version, use software mode. | ||
}} | }} | ||
Revision as of 03:54, 29 July 2023
Developer(s): Project Aces
Publisher(s): Namco (JP, US), SCEI (KO, AS), SCEE (EU), SCE Australia (AU)
Genre: Simulation
Wikipedia: Link
Game review links: Metacritic: 75/100
Game description: Ace Combat Zero's gameplay is split into a single-player campaign mode and a two-player versus mode. The mechanics themselves are a mix of features from Ace Combat 4 and 5.
The game takes place in 1995, 15 years before the events of Ace Combat 5: The Unsung War, revolving around the conflict between the nation of Belka and the Allied Forces - a coalition of military forces from the Osean Federation, the Union of Yuktobanian Republics, the Kingdom of Sapin and the Republic of Ustio, which was formerly part of Belka.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 7 64 bit SP1 |
|
0.9.9.r5277 | GSDX 0.1.16 | SPU2-X 2.0.0 | Even when using the "Safest" preset and EmotionEngine and IOP set to "Interpreter", there is no collision detection whatsoever and thus the game cannot be properly played. | Explosivemuffin |
NTSC-U | ? |
|
1.0.0 | GSDX 0.1.16 SSE41 | SPU2-X 2.0.0 | No collision detection even without any speedhacks, rendering the game unprogressable. Ground textures will flash garbage unless on software mode. | RandomGuy17 |
NTSC-U | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs near full speed., Picture has lines in it and texture graphics are corrupt in gsdx hardware mode. Looks fine in software mode. | |
NTSC-U | Windows |
|
1.2.0 r5919 | GSdx 5912 SSE41 |
|
Runs near full speed., Same issues in hardware mode as before. | |
NTSC-U | Windows 7 64-Bit |
|
1.5.0 (dev-2242) | GSDx32-SSE4
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Runs full speed (60fps) without any visible issues and with graphics and all the effects seemingly rendered as intended. View "Settings" for details. | Daemit |
NTSC-U | Windows 7 64 bit |
|
1.6.0 | GSDX 1.2.0 | SPU2-X 2.0.0 | Runs at full speed. Upscaling causes some black lines that can be fixed by enabling hw hacks and align sprites. | Kke |
PAL | Windows 10 21H2 64-bit |
|
1.7.3040 | Default | Default | Seems working very well. No graphical or sound issue. Solid 50fps. Just some blur which can be worked on | Turbo25 |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Arch Linux |
|
PCSX2 1.4.0-0-compiled on Jan 9 2016 | GSdx 2.0.0 OpenGL |
|
Severe terrain texture errors in distance on hardware mode. Playable but distracting. No such issues on software mode but game runs below 60 fps. | actioninja |
NTSC-U | Ubuntu 16.04 |
|
v1.5.0 | GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
BIOS: Europe 2.30, game runs extremely smoothly. No graphical or audio errors encountered. | Entheogen |
Trivia
- Original names: エースコンバット・ゼロ ザ・ベルカン・ウォー (SLPS-25629) & (SLPS-73250)
- Also known as Ace Combat: The Belkan War (EU, AU)
Known Issues
Missing clouds
- Status: Fixed
- Type: Minor
- Description: In Hardware mode clouds are invisible.
- Workaround: Update to the latest version of PCSX2.
Burst Missile Visual Artifacts
- Status: Fixed
- Type: Minor
- Description: In Hardware mode there are square visual artifacts around the Burst Missle effect.
- Workaround: Update to the latest version of PCSX2.
Cutscenes/Certain Levels Blurry
- Status: Active
- Type: Major
- Description: The non-fmv cutscenes and certain levels have a blurriness to everything
- Workaround: Go to Config > Video(GS) > Plugin Settings > Advanced Settings - Set "Half Pixel Offset" to "Special (Texture- aggressive)
Broken terrain textures
- Status: Fixed
- Type: Major
- Description: In Hardware mode mipmapping issues cause terrain textures to appear completely bugged.
- Workaround: Update to the latest version of PCSX2.
No collisions
- Status: Fixed
- Type: Severe
- Description: No collisions, including no missile hits.
- Workaround: Update to the latest version of PCSX2.
Gameplay Screenshots
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