Onimusha 3: Demon Siege: Difference between revisions
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Video/Sound is out of sync during FMVs | |Description=Video/Sound is out of sync during FMVs | ||
|Workaround=Happens when using Dolby Prologic II Digital from in-game options, select any of the other in-game audio options. | |Workaround=Happens when using Dolby Prologic II Digital from in-game options, select any of the other in-game audio options. This also happens when you dont use both EE Cycle Rate/VU Cycle Stealing = 1 on pcsx 1.2.1 | ||
}} | }} | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=In the third level(sewer level), there is a | |Description=In the third level(sewer level), there is a padlock. The numbers will not show up in Hardware mode. | ||
|Workaround=Fixed on 1.6.0 (You must change to software mode pressing F9 on previous versions to see the padlock, press F9 to change back to hardware mode). | |Workaround=Fixed on 1.6.0 (You must change to software mode pressing F9 on previous versions to see the padlock, press F9 to change back to hardware mode). | ||
}} | }} | ||
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|AffectedVersions= all versions | |AffectedVersions= all versions | ||
|Description= Characters not appearing correctly | |Description= Characters not appearing correctly | ||
|Workaround= | |Workaround= Set VU Clamping to Extra + Preserve Sign. Fixed in 1.7.0 dev builds. | ||
}} | }} | ||
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|Description=Resolution scaling with the GS does not work with both 2-8x Native and Custom Resolution. | |Description=Resolution scaling with the GS does not work with both 2-8x Native and Custom Resolution. | ||
|Workaround=Partially fixed from May 2nd 1.7.0 dev build onward, some cutscenes and the menus still render badly. | |Workaround=Partially fixed from May 2nd 1.7.0 dev build onward, some cutscenes and the menus still render badly. | ||
}} | |||
{{Issue | |||
|IssueName=Bad graphics after getting the red disk in the undersea temple and after this always when you are playing with Jacques. | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|AffectedVersions=USA | |||
|Description=The scenery/characters have bad graphics after reaching the areas after using the red disk to open the door at the undersea temple. | |||
|Workaround=Use software mode which fixes this or DirectX 9 which makes the problem less worse if you are on older versions of pcsx2 like me. | |||
}} | }} | ||
Revision as of 02:22, 19 July 2023
Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: IGN: 9/10, Metacritic: 85/100, GameSpot: 8.3/10, Eurogamer: 8/10
Game description: Nobunaga's evil scourge has now spread across time to affect the future. As Samanosuke prepares for battle, a new hero enters the fray--Jacques Blanc, French military officer. Two heroes from different lands and time must travel through time and space to defeat the evil Nobunaga and his hordes of darkness. Control the fate of both men as you journey from 16th-century Japan to modern-day Paris and back.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7 (r3919) | GSdx ? |
|
FPS: 52-60 FPS most of the time. | Dhillel |
NTSC-U | ? |
|
0.9.8
<spoiler show="Settings" hide="Hide images">
</spoiler> |
GSdx (r4600) |
|
BIOS: USA v02.00. | Machina |
NTSC-U | Windows |
|
1.1.0 (r5754) | GSdx SSE41 (r5752) |
|
Runs at 200% speed. | |
PAL | Windows 10 |
|
1.5.0 (dev-1912) | GSdx 1.1.0 |
|
BIOS: Europe v02.20. Map not showing and resolution scaling not working. Direct3D9 crash the game. | Kujathemas |
NTSC-U | Windows 8.1, x64 |
|
v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
</spoiler> |
GSdx
<spoiler show="Settings" hide="Hide">
</spoiler> |
|
Europe v02.00(14/06/2004), The game runs at medium to full speed at 1080p (HD) and 1440p (2K) 55-60 FPS, with no freezes and bugs. There are brakes in some videos and in the gameplay itself, but this does not really affect the game. | Chern40+7 |
Trivia
- Original names: 鬼武者3 (SLPM-65413), 귀무자 3 (SLKA-25093)
- Also known as Onimusha 3
<spoiler show="Additional Patches" hide="Hide">
- Deinterlace Patch for 6BF11378 :
patch=1,EE,2027AD9C,extended,34037900
</spoiler>
Known Issues
Decals flickering
- Status: Active
- Type: Minor
- Description: Some textures of blood and ads on the walls are flashing. Probably the problem is related to mipmaps, even the software does not solve the problem.
- Workaround: There is no solution.
Out of Sync FMVs
- Status: Active
- Type: Minor
- Description: Video/Sound is out of sync during FMVs
- Workaround: Happens when using Dolby Prologic II Digital from in-game options, select any of the other in-game audio options. This also happens when you dont use both EE Cycle Rate/VU Cycle Stealing = 1 on pcsx 1.2.1
Missing numbers on sewer padlock
- Status: Fixed
- Type: Major
- Description: In the third level(sewer level), there is a padlock. The numbers will not show up in Hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Map not showing
- Status: Fixed
- Type: Major
- Affected Game Versions: PAL
- Description: Map of the game (access by L2 button or in menu) isn't showing, only the background appears.
- Workaround: Update to the latest nightly version of PCSX2.
Characters not appearing correctly
- Status: Fixed
- Type: Minor
- Affected Game Versions: all versions
- Description: Characters not appearing correctly
- Workaround: Update to the latest nightly version of PCSX2.
PAL 50 black screen
- Status: Fixed
- Type: Minor
- Affected Game Versions: PAL
- Description: the PAL 50 option has a black screen
- Workaround: Update to the latest nightly version of PCSX2.
Resolution scaling does not work
- Status: Active
- Type: Minor
- Affected Game Versions: PAL
- Description: Resolution scaling with the GS does not work with both 2-8x Native and Custom Resolution.
- Workaround: Partially fixed from May 2nd 1.7.0 dev build onward, some cutscenes and the menus still render badly.
Bad graphics after getting the red disk in the undersea temple and after this always when you are playing with Jacques.
- Status: Active
- Type: Minor
- Affected Game Versions: USA
- Description: The scenery/characters have bad graphics after reaching the areas after using the red disk to open the door at the undersea temple.
- Workaround: Use software mode which fixes this or DirectX 9 which makes the problem less worse if you are on older versions of pcsx2 like me.
Screenshots
-
Onimusha 3: Demon Siege (SLUS 20694)
-
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
- Games rated C in Japan
- Games rated M in North America
- Games rated 16+ in Europe
- Games rated MA in Australia
- Games rated 18 in Korea
- Games with widescreen support
- CPU intensive games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Action
- Adventure
- Horror
- Games by Capcom
- Games with known issues
- Games with minor issues