The Incredible Hulk: Ultimate Destruction: Difference between revisions

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|Comments=In hardware mode the game will be filled with missing textures, stretched shadows, and buggy FMVs. Software mode needs to be used because of this. Even in software mode, the FMVs tend to stutter a bit. When it comes to gameplay though, the game ran at a consistent 60 FPS no problem.
|Comments=In hardware mode the game will be filled with missing textures, stretched shadows, and buggy FMVs. Software mode needs to be used because of this. Even in software mode, the FMVs tend to stutter a bit. When it comes to gameplay though, the game ran at a consistent 60 FPS no problem.
|Tester=Zanzkebar
|Tester=Zanzkebar
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5-4460 @ 4.50 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.5.0 dev 1646
|Graphics=GSdx 0.1.16 - OpenGL (Hardware)
|Sound=
*SPU2-x 2.0.0
*LilyPad 0.11.0
|Comments=For the most part the game will run flawlessly albeit with performance issues in certain segments. Blending unit accuracy needs to be set to medium, enable accurate data, large framebuffer, CRC Hack Level Full and mipmapping fast. Enable HW Hacks and tick Fast Texture Invalidation and set Skipdraw to 7.
|Tester=Gamesfan34260
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-9770k @ 3.60 GHz
|GPU=NVIDIA GeForce GTX 1050 Ti
|Revision=1.7.4
|Graphics=Vulkan
|Sound=*Cubed
*LilyPad 0.11.0
|Comments=The game runs flawlessly. For those having issues with bugged textures or graphical issues, be sure to enable the "Manual Hardware Renderer Fixes" in the Rendering tab, then enable "Auto Flush" in Hardware Fixes tab and set the Texture Offsets X= 360, Y= 490 in the Upscaling Fixes tab.
|Tester=Xoan
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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