Prince of Persia: The Sands of Time: Difference between revisions
Prince of Persia: The Sands of Time (view source)
Revision as of 22:07, 27 January 2023
, 27 January 2023Adding a testing entry for the Japanese trial edition.
RedDevilus (talk | contribs) (Add issue blur effect) |
(Adding a testing entry for the Japanese trial edition.) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 43: | Line 43: | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCPS-15066<br />SLKA-25120 <small>(BigHit, Korea)</small><br />PAPX-90517 <small>(Trial)</small> | |serialsNTSCJ = SCPS-15066<br />SLKA-25120 <small>(BigHit, Korea)</small><br />PAPX-90517 <small>(Trial)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = 43D4FF3E <small>(Trial)</small> | ||
|releasedateNTSCJ = September 2, 2004<br />May 8, 2009 <small>(BigHit, Korea)</small> | |releasedateNTSCJ = September 2, 2004<br />May 8, 2009 <small>(BigHit, Korea)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
Line 119: | Line 119: | ||
|Comments= Game does not upscale particularly well. Everything gains a ghosty haze when upscaled, when run in native resolution game looks good. No graphical glitches or stuttering was encountered. Bios v 2.0 was used. | |Comments= Game does not upscale particularly well. Everything gains a ghosty haze when upscaled, when run in native resolution game looks good. No graphical glitches or stuttering was encountered. Bios v 2.0 was used. | ||
|Tester=Zrooney | |Tester=Zrooney | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-Bit | |||
|CPU=Intel R5 2600 @ 4Ghz | |||
|GPU=Nvidia RTX 2070 Super | |||
|Revision=1.7.3256 | |||
|Graphics= Automatic | |||
|Sound= None sync | |||
|Comments= Game properties - Anti Blur ,V-sync,6x native ,16 x AF Skipdrawrange 3, | |||
|Tester=IBeowuILf | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J <small>PAPX-90517</small> | |||
|OS=Windows 10 | |||
|CPU=Ryzen 5 3600X @ 3.6GHz | |||
|GPU=GeForce RTX 2060 Super 8GB | |||
|Revision=1.7.3973 | |||
|Graphics=Built-in (AVX2) (HW) | |||
|Sound=Built-in | |||
|Comments=BIOS: Japan v1.00, game runs just as it should, albeit with the game looking a bit hazy due to upscaling. | |||
|Tester=Gameboi64 | |||
}} | }} | ||
Line 147: | Line 171: | ||
{{Issue | {{Issue | ||
|IssueName= Severe ghosting | |IssueName= Severe ghosting | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=-1 | ||
|Description= | |Description= Ingame Bloom effect gets wrongly upscaled. | ||
|Workaround= In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot. | |Workaround= In GSDX > Enable HW Hacks and go into Advanced for Texture Offset X= 500, Y=250 on 4x scaling. Also enable Auto Flush and Merge Sprite. It will mitigate the issue alot. | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
<gallery> | <gallery> |