I-Ninja: Difference between revisions

1,185 bytes added ,  3 January 2023
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|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [http://en.wikipedia.org/wiki/I-Ninja Link]
|wikipedia        = [http://en.wikipedia.org/wiki/I-Ninja Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/i-ninja Metacritic]
|gameinfo          = He might be small, but he's one angry Ninja.  I-Ninja stars a consummate warrior who has spent years mastering his weapons and honing his skills. Challenged by the world's most wicked villain, Master O-Dor, and his menacing army of Ranx, the young ninja must now put his skills to use. With access to multiple weapons, including shurikens, swords, blowguns, and rocket launchers, guide I-Ninja through imaginative missions, mini-quests, and a face off with a menacing 150-foot robot.  There is no challenge too big or risk to great for I-Ninja.<br />
|reviewscore      = 73/100
The main character in I-Ninja has a variety of acrobatic abilities that are used throughout the game to defeat the Ranx army led by Master O-Dor. In addition to basic skills such as running and jumping, Ninja can also double jump, spin his sword around while midair for a limited time and use it to fall slower than normal, and use the shape of the environment to his advantage. Throughout the game there are several uniquely designed walls that Ninja can run on, and points where Ninja can use his grappling hook to swing across a gap.
|gameinfo          = The main character in I-Ninja has a variety of acrobatic abilities that are used throughout the game to defeat the Ranx army led by Master O-Dor. In addition to basic skills such as running and jumping, Ninja can also double jump, spin his sword around while midair for a limited time and use it to fall slower than normal, and use the shape of the environment to his advantage. Throughout the game there are several uniquely designed walls that Ninja can run on, and points where Ninja can use his grappling hook to swing across a gap.
|widescreen        = 1
|widescreen        = 2
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562485-i-ninja Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562485-i-ninja Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/i-ninja Metacritic]|73/100}}
|eu_rating        = 7+
|na_rating_text    = Animated Blood, Violence
|na_rating        = T
|italian          = SCES-52099
|spanish          = SCES-52099
|french            = SCES-52099
|german            = SCES-52099
|english          = SCES-52099 & SLUS-20705 & SLUS-29077
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = November 18, 2003
|releasedateNTSCU  = November 18, 2003
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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|Comments=FPS: 45-50, Bob tff is the best interlacing mode for this game., Easy to run, Scales well.
|Comments=FPS: 45-50, Bob tff is the best interlacing mode for this game., Easy to run, Scales well.
|Tester=Lagahan
|Tester=Lagahan
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=11th Gen Intel(R) Core(TM) i5-11600 @ 2.80GHz
|GPU=Nvidia GeForce GTX 1080 Ti
|Revision=v1.7.2282
|Graphics=GSdx 1.2.0-AVX2
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments= No noticeable bugs. Plays fine, framerate is solid.
|Tester=Hemporus01
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->




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{{Issue
{{Issue
|IssueName=Emulator crash
|IssueName=Emulator crash
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Using DX11 or DX10 Hardware modes on Gsdx will crash the emulator during the first intro movie.  
|Description=Using DX11 or DX10 Hardware modes on Gsdx will crash the emulator during the first intro movie.  
|Workaround=You can use DX11/DX10 but make sure you check the native checkbox. Any internal PS2 resolution will make the emulator crash or you can use DX9.
|Workaround=You can use DX11/DX10 but make sure you check the native checkbox. Any internal PS2 resolution will make the emulator crash or you can use DX9. NOTE: DX9 and DX10 are removed since 1.6.0.
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-I-Ninja-SLUS-20705-U--30079 I-Ninja (SLUS 20705) (U)]}}
*[http://forums.pcsx2.net/Thread-I-Ninja-SLUS-20705-U--30079 I-Ninja (SLUS 20705) (U)]}}
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