Baldr Bullet: Equilibrium: Difference between revisions
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|developer = TGL | |developer = TGL | ||
|publisher = [[Alchemist]] | |publisher = [[Alchemist]] | ||
|genre = Action | |genre = Visual Novel, Action | ||
|wikipedia = [https://ja.wikipedia.org/wiki/BALDR_BULLET_%22REVELLION%22 Link (Japanese)] | |wikipedia = [https://ja.wikipedia.org/wiki/BALDR_BULLET_%22REVELLION%22 Link (Japanese)] | ||
|gameinfo = | |gameinfo = Sometime in the near future, the South American rain forest serves as the backdrop of a war between two factions - those who support the Baldr governing technology and those who don't. To ensure that the skirmishes and conflicts don't expand, the BS-OSA or Baldr System - Observation Structure Army is set up to police the region. Inside the Army is a special unit known as SERR14 (Observation Structure Army South American Experimental Riot Regiment the 14th) which is comprised of elite soldiers and operatives such as Sergey Kirkland and Dullahan Cuningham. | ||
|gamefaqslink = [ | |||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/939248-baldr-bullet-equilibrium Link] | |||
|japan_rating = C | |japan_rating = C | ||
|japanese = SLPM-66815 & ALCH-00012 | |japanese = SLPM-66815 & ALCH-00012 | ||
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|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-66815<br />ALCH-00012 <small>(Limited Edition)</small> | |serialsNTSCJ = SLPM-66815<br />ALCH-00012 <small>(Limited Edition)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = F78CE491 | ||
|releasedateNTSCJ = October 25, 2007 | |releasedateNTSCJ = October 25, 2007 | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status=2 | ||
|Region= | |Region=NTSC-J | ||
|OS= | |OS=Windows 10 | ||
|CPU= | |CPU=Intel i5-6500 @3.2GHz | ||
|GPU= | |GPU=AMD Radeon R9-390 | ||
|Revision= | |Revision=1.7.0-20201018015554 | ||
|Graphics= | |Graphics=GSdx 20201018015554 1.2.0 | ||
|Sound= | |Sound=* SPU2-X 2.0.0 | ||
|Comments= | * LilyPad (20201018015554) 0.12.1 | ||
|Tester= | |Comments=Graphics is messed up in D3D hardware renderer, looks fine in software renderer. | ||
|Tester=McQueen | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName= Graphics issue in D3D hardware renderer | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=Looks like the palette is wrong when run in D3D or OpenGL. Looks fine in Software renderer. | ||
|Workaround= | |Workaround= F9 | ||
}} | }} | ||
<!-- Remove comment signs and add game screenshots or videos here --> | <!-- Remove comment signs and add game screenshots or videos here --> |