Battle Engine Aquila: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image = Cover_Battle_Engine_Aquila.jpg | ||
|caption = | |caption = | ||
|developer = Lost Toys | |developer = Lost Toys | ||
|genre = | |publisher = [[Atari]] | ||
|wikipedia = [ | |genre = Action, Shooter, Arcade | ||
| | |wikipedia = [https://en.wikipedia.org/wiki/Battle_Engine_Aquila Link] | ||
|gameinfo = An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of a powerful war machine--the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons to use in expansive environments. You'll command a device so powerful and advanced that your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.<br /> | |||
Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine. | |||
|reviewlinks = {{ReviewLink|[http://www.mobygames.com/game/battle-engine-aquila/mobyrank Mobygames]|75/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/battle-engine-aquila Metacritic]|73/100}} | |||
|gamefaqslink = [http://www.gamefaqs.com/ps2/544186-battle-engine-aquila Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/544186-battle-engine-aquila Link] | ||
<!-- General props --> | |||
|numberofplayers = 2 | |||
|na_rating_text = Violence | |||
|na_rating = T | |||
<!-- Language props --> | |||
|italian = SLES-50777 | |||
|spanish = SLES-50777 | |||
|french = SLES-50777 | |||
|german = SLES-50777 | |||
|english = SLES-50777 & SLUS-20495 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = February 28, 2003 | |releasedatePAL = February 28, 2003 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel Core i7-3930K | |CPU=Intel Core i7-3930K @ 3.2GHz | ||
|GPU=EVGA | |GPU=EVGA GeForce GTX 680 4GB | ||
|Revision=1.0.0 r5350 and 1.1.0 | |Revision=1.0.0 r5350 and 1.1.0 | ||
|Graphics=GSdx | |Graphics=GSdx D3D11 Hardware r5334 | ||
|Sound= | |Sound= | ||
* SPU2-X r5324 | * SPU2-X r5324 | ||
* | * LilyPad SVN r5282 | ||
|Comments=BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: | |Comments=BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. | ||
|Tester=TheOmegaOne | |Tester=TheOmegaOne | ||
}} | }} | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5565 | |Revision=1.1.0 r5565 | ||
|Graphics=GSdx 5559 SSE41 | |Graphics=GSdx 5559 SSE41 | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3.8Ghz | |CPU=Intel Core i7 @ 3.8Ghz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 570 1368MB | ||
|Revision=1.1.0 r5852 | |Revision=1.1.0 r5852 | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Menu freeze / broken | |IssueName=Menu freeze / broken | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=The | |Description=The menu only loads one letter of each option, and the background is black with some flashing spiky polygons. | ||
|Workaround= | |Workaround=Go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra". | ||
}} | }} | ||
==The gallery== | ==The gallery== | ||
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File:Battle_Engine_Aquila_Forum_2.jpg|Battle Engine Aquila (SLUS 20495) | File:Battle_Engine_Aquila_Forum_2.jpg|Battle Engine Aquila (SLUS 20495) | ||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Battle-Engine-Aquila-SLUS-20495-U--30307 Battle Engine Aquila (SLUS 20495) (U)]}} | *[http://forums.pcsx2.net/Thread-Battle-Engine-Aquila-SLUS-20495-U--30307 Battle Engine Aquila (SLUS 20495) (U)]}} |
Revision as of 17:26, 9 February 2022
Developer(s): Lost Toys
Publisher(s): Atari
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Mobygames: 75/100, Metacritic: 73/100
Game description: An epic battle rages between the Forseti and the Muspell as the oceans rise and land disappears. The Forseti compel you to help protect their remaining land by taking charge of a powerful war machine--the Battle Engine. Whether in walking or in flying mode, you have access to an array of destructive weapons to use in expansive environments. You'll command a device so powerful and advanced that your battlefield decisions will shape the direction of each engagement and, ultimately, the entire war.
Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. The player plays only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by the allied forces. Players will have to fight navel, air, and ground forces in both modes of their battle engine.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1.0.0 r5350 and 1.1.0 | GSdx D3D11 Hardware r5334 |
|
BIOS: USA 1.60 07/02/2002, HACKS: Speedhack: MTVU Enabled (MultiThread), Had to enable MTVU to get the game to run at decent FPS, also, skipping the cinematics and bumbling through the broken unusable menu got us into the game, which finally allowed us to play. Make sure Multi-Thread is on before playing, especially if you have more than 3 cores. The game will only function at about 30FPS if this setting is not on. Main menu is completely unusable, but the rest of the game functions as soon as you get out of the menu system. | TheOmegaOne |
NTSC-U | Windows |
|
1.1.0 r5565 | GSdx 5559 SSE41 |
|
Status goes from menus to ingame., Ingame looks perfect, but menus to get there are totally broken, making saving/resuming a game very hard. | |
NTSC-U | Windows |
|
1.1.0 r5852 | GSdx |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Playable. Requires VU clamping set to "Extra" to fix menus, FMV's flicker in hardware mode, aside from that it's fine. |
Known Issues
Menu freeze / broken
- Status: Active
- Type: Major
- Description: The menu only loads one letter of each option, and the background is black with some flashing spiky polygons.
- Workaround: Go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra".
The gallery
-
Battle Engine Aquila (SLUS 20495)
-
Battle Engine Aquila (SLUS 20495)