God Hand: Difference between revisions
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|Comments=Runs at a solid 60 throughout at 5x internal resolution, mild Z-fighting and shadow artifacts. Settings - Speedhacks: Preset 2 w/MTVU, GSdx: DirectX11 Hardware, Enable HW Hacks, Advanced Settings and Hacks - Turn on Merge Sprite to fix fuzzy upscaling on geometry edges, turn on Wild Arms Offset to fix depth artifacts in cutscenes. | |Comments=Runs at a solid 60 throughout at 5x internal resolution, mild Z-fighting and shadow artifacts. Settings - Speedhacks: Preset 2 w/MTVU, GSdx: DirectX11 Hardware, Enable HW Hacks, Advanced Settings and Hacks - Turn on Merge Sprite to fix fuzzy upscaling on geometry edges, turn on Wild Arms Offset to fix depth artifacts in cutscenes. | ||
|Tester=Shifty | |Tester=Shifty | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 | |||
|CPU=Intel Core i7-950 | |||
|GPU=Nvidia GTX760 | |||
|Revision=v1.7.2208 | |||
|Graphics=Vulkan (with preload enabled) | |||
|Sound= cubeb | |||
|Comments= Blending Accuracy=Full correctly "lights up" some textures. For example, the lightbulbs in the Casino area or the light emanating from some windows. | |||
|Tester=Cba2212 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |