Onimusha: Dawn of Dreams: Difference between revisions
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|Comments=Finally able to play but with some graphical corruption, changed the setting from my two previous test where I used AVX2 I needed to use SSE4 so that i don"t get black screen (see previous test). | |Comments=Finally able to play but with some graphical corruption, changed the setting from my two previous test where I used AVX2 I needed to use SSE4 so that i don"t get black screen (see previous test). | ||
|Tester=HimaOuji | |Tester=HimaOuji | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=i7 4790 | |||
|GPU=AMD RX570 | |||
|Revision=1.7.2128 | |||
|Graphics=GS Software, D3D11, OpenGL | |||
|Sound=SPU2 (Async Mix) | |||
|Comments=Updated IPU patch included in GameDB automatic game-fixes greatly improves the graphical corruption issue, menus are easier to navigate and notes can be read just fine (with the exception of a few). Game speed is consistently high in software and hardware modes, no real performance issues staying close to or at 100%. | |||
|Tester=Nyahello | |||
}} | }} | ||
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|Description=Has garbage patterns in menus and most 2d screens. (Improved patch added to Gamedb reduces the severity of the issue--use latest dev build--also see gallery for comparison) | |Description=Has garbage patterns in menus and most 2d screens. (Improved patch added to Gamedb reduces the severity of the issue--use latest dev build--also see gallery for comparison) | ||
|Workaround=No known solution. | |Workaround=No known solution. | ||
}} | |||
{{Issue | |||
|IssueName=Broken post processing | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=When increasing internal resolution above 1x, post processing will become mis-aligned and fragmented. Bloom will separate into chunks and effects will never fully align. The most obnoxious example being the first encounter with Tenkai when he casts his illusion, none of the hardware hacks properly handle this. | |||
|Workaround=Set CRC hack level to aggressive. It will remove most of the post processing entirely, including the area/door transition effect (unfortunately). | |||
}} | }} | ||
Revision as of 22:50, 13 December 2021
Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Wikipedia
Game review links: IGN: 8.8, Metacritic: 81/100
Game description: Onimusha: Dawn of Dreams is the latest installment in Capcom's third-person action franchise. You play as Soki, a young and powerful warrior who, with the help of some friends, attempts to defeat the evil Hideyoshi and the Genma forces. There are new characters, artificial intelligence-controlled secondary characters, and a new gameplay system that lets you take control of various characters throughout the game. In addition, you will be able to customize your character, weapons, and attacks.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.7 r3353 | GSDX r3983 |
|
? | Dhillel |
? | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: USA v02.00, Needs patches to go past intro since 0.9.7.r3878, worked fine in r3113 and 0.9.6. Some of the patches can be found here: patches thread at PCSX2 forums. | Machina |
NTSC-U | Windows |
|
1.1.0 r5492 | GSdx 5464 SSE41 |
|
Runs above full speed., Intro and menu screens have graphics corrpution. | |
NTSC-J | Windows |
|
1.1.0 r5754 | GSdx r5752 SSSE3 |
|
Game works fine at a good speed., Intro and Menus have graphical corruption. Game requires the patch to avoid freezing at the beginning. | |
PAL | Windows 7 Professional x64 |
|
1.5.0-dev2448-gd09737dbb | GSdx 1.1.0 AVX2 |
|
when playing on 50Hz (PAL setting) some images and videos(intro) gets completely black but when changed to 60Hz they appear again however with some graphical corruption BUT when starting the actual gameplay, in both 50Hz&60Hz, only the HUD appear while everything is black and the PCSX2 log keeps showing "Sync Timeout". | HimaOuji |
NTSC-U | Windows 7 Professional x64 |
|
1.5.0-dev2448-gd09737dbb | GSdx 1.1.0 AVX2 |
|
Never made it past the CAPCOM logo. | HimaOuji |
PAL | Windows 7 Professional x64 |
|
1.5.0-dev2464-gf80af64a2 | GSdx SSE4 |
|
Finally able to play but with some graphical corruption, changed the setting from my two previous test where I used AVX2 I needed to use SSE4 so that i don"t get black screen (see previous test). | HimaOuji |
NTSC-U | Windows 10 |
|
1.7.2128 | GS Software, D3D11, OpenGL | SPU2 (Async Mix) | Updated IPU patch included in GameDB automatic game-fixes greatly improves the graphical corruption issue, menus are easier to navigate and notes can be read just fine (with the exception of a few). Game speed is consistently high in software and hardware modes, no real performance issues staying close to or at 100%. | Nyahello |
Trivia
- Original names: 新 鬼武者 ドーン・オブ・ドリームス (SLPM-66275) & (SLPM-66276), 신귀무자 Dawn of Dreams (SCKA-20086) & (SCKA-20087)
- Also known as Shin Onimusha: Dawn of Dreams (JP, KO)
Patches
<spoiler show="De-interlace NTSC-U" hide="Hide">
- Deinterlace Patch for FE44479E :
patch=1,EE,20178424,extended,00001825
</spoiler>
Known Issues
- Status: Active
- Type: Minor
- Description: Has garbage patterns in menus and most 2d screens. (Improved patch added to Gamedb reduces the severity of the issue--use latest dev build--also see gallery for comparison)
- Workaround: No known solution.
Broken post processing
- Status: Active
- Type: Minor
- Description: When increasing internal resolution above 1x, post processing will become mis-aligned and fragmented. Bloom will separate into chunks and effects will never fully align. The most obnoxious example being the first encounter with Tenkai when he casts his illusion, none of the hardware hacks properly handle this.
- Workaround: Set CRC hack level to aggressive. It will remove most of the post processing entirely, including the area/door transition effect (unfortunately).
The gallery
-
Onimusha: Dawn of Dreams (SLPM 66275)
-
UI and menu corruption pre 1.7
-
Updated IPU patch 1.7
- Games rated C in Japan
- Games rated M in North America
- Games rated 12+ in Europe
- Games rated 18 in Korea
- Games with widescreen support
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games
- Playable games
- Action
- Adventure
- Horror
- Games by Capcom
- Games with known issues
- Games with minor issues