Difference between revisions of "Tom Clancy's Ghost Recon"
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{{infobox | {{infobox | ||
|image = Ghost_Recon.jpg | |image = Ghost_Recon.jpg | ||
− | |caption = | + | |caption = NTSC-U cover |
|developer = Ubisoft | |developer = Ubisoft | ||
|publisher = [[Ubisoft]] | |publisher = [[Ubisoft]] | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-51181<br />SLES-51182<br />SLED-51338 <small>(Demo)</small> | |serialsPAL = SLES-51181<br />SLES-51182<br />SLED-51338 <small>(Demo)</small> | ||
− | |CRCsPAL = | + | |CRCsPAL = 11DB467D<br />98D243BA <small>(Demo)</small> |
|releasedatePAL = December 6, 2002<br />May 30, 2012 <small>(PS2 Classics)</small> | |releasedatePAL = December 6, 2002<br />May 30, 2012 <small>(PS2 Classics)</small> | ||
− | |statusPAL = | + | |statusPAL = 2 |
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
Line 54: | Line 54: | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
− | |Status= | + | |Status=2 |
− | |Region= | + | |Region=PAL (Demo) |
− | |OS= | + | |OS=Windows 8.1, x64 |
− | |CPU= | + | |CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz |
− | |GPU= | + | |GPU=NVIDIA GeForce GT 1030 @ 2 GB |
− | |Revision= | + | |Revision=v1.7.0-dev-1907 |
− | |Graphics= | + | <spoiler show="Settings Emulator" hide="Hide"> |
− | |Sound= | + | * '''Speedhacks:''' |
− | |Comments= | + | ** EE Cyclerate: -2 |
− | |Tester= | + | ** VU Cycle Stealing: 1 |
+ | ** INTC Spin Detection: Enabled | ||
+ | ** Wait Loop Detection: Enabled | ||
+ | ** mVU Flag Hack: Enabled | ||
+ | </spoiler> | ||
+ | |Graphics=GSdx | ||
+ | <spoiler show="Settings" hide="Hide"> | ||
+ | * Renderer: Direct3D 11 or OpenGL (Hardware) | ||
+ | * Native Resolution: 2560x1440 and 2880×1620 | ||
+ | * Texture Filtering: Bilinear (Forced and PS2) | ||
+ | * Anisotropic Filtering: 16x | ||
+ | * Mipmapping: Basic (Fast) | ||
+ | * CRC Hack Level: Partial (OpenGL) | ||
+ | * Date Accuracy: Fast (Default) | ||
+ | * Blending Accuracy: Basic (Recommended) | ||
+ | * FXAA Shader | ||
+ | </spoiler> | ||
+ | |Sound= | ||
+ | *SPU2-X | ||
+ | *LilyPad | ||
+ | |Comments= | ||
+ | |Tester=Chern40+7 | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 13:15, 20 October 2021
Developer(s): Ubisoft
Publisher(s): Ubisoft
Genre: Action, Shooter
Wikipedia: Link
Game review links: Metacritic: 63/100
Game description: When new leaders in Russia attempt to rebuild the Iron Curtain, war escalates, casualties mount, hostages are taken, and the Ghosts are sent in. Take a highly skilled Ghost team through a series of missions that range from demolitions to search-and-rescue and all-out firefights for survival. You can carry dozens of standard and special-issue weapons such as the M16A2, the M4 carbine, and the fearsome and deadly OICW. Bring a friend into the firefight in split-screen multiplayer mode. Your team--and the world--is counting on you.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL (Demo) | Windows 8.1, x64 |
|
v1.7.0-dev-1907
|
GSdx
|
|
Chern40+7 |
Trivia
- Original names: トム・クランシーシリーズ ゴーストリコン (SLPM-65244) & (SLPM-65954), 고스트 리콘 (SLKA-25031)
- Tom Clancy's Ghost Recon: Desert Siege is already bundled with the PS2 release and can be unlocked by beating the game.
- Tom Clancy's Ghost Recon: Island Thunder expansion was not released for PS2 but it content was included with Tom Clancy's Ghost Recon: Jungle Storm
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