The Tale of Despereaux: Difference between revisions
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* Renderer: Direct3D 11 or OpenGL | * Renderer: Direct3D 11 or OpenGL | ||
* Native Resolution: 2560x1440 | * Native Resolution: 1920x1080 and 2560x1440 | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x |
Revision as of 13:53, 18 October 2021
Developer(s): Brash Entertainment
Publisher(s): Brash Entertainment
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic: 26/100, IGN: 1.9/10
Game description: In this epic adventure, play as the courageous mouse Despereaux on a heroic quest to save the Princess Pea. Discover a magical world in this tale of bravery where the tiniest mouse finds the courage of knight in shining armor.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 8.1, x64 |
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v1.7.0-dev-1907
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GSdx
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The game is supported at 1440p (2K) 60 FPS, no lags, bugs or freezes. In some places, the game slowed down for me, but this did not greatly affect the game. | Chern40+7 |
The gallery
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The Tale of Despereaux (SLUS 21852)
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v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
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v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
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v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch