NASCAR Thunder 2004: Difference between revisions
Micro-stutter caused by access to a hard disk and low framerate caused by poor hardware (this game isn't very demanding) should not be considered as deserving of a template.
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(Micro-stutter caused by access to a hard disk and low framerate caused by poor hardware (this game isn't very demanding) should not be considered as deserving of a template.) |
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|Description=On parade laps when the camera zooms in on the cars, some of them load the low-resolution texture instead of the high-resolution one. This is a phenomena that also happens on native hardware. | |Description=On parade laps when the camera zooms in on the cars, some of them load the low-resolution texture instead of the high-resolution one. This is a phenomena that also happens on native hardware. | ||
|Workaround=Changing the mipmapping setting might improve this behavior on emulation. | |Workaround=Changing the mipmapping setting might improve this behavior on emulation. | ||
}} | }} |