Klonoa 2: Lunatea's Veil: Difference between revisions

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|Comments=BIOS: v02.30 USA. The game is completely playable with the default settings, I was able to beat it 100 % (completed all stages and got all collectibles, incl. the extra stages). The remaining problems with the game are all minor graphical issues, of which most can be resolved by using the software renderer. This does have the caveat of not being able to use an upscaled resolution, but it’s arguably more important to have the game running with less problems.
|Comments=BIOS: v02.30 USA. The game is completely playable with the default settings, I was able to beat it 100 % (completed all stages and got all collectibles, incl. the extra stages). The remaining problems with the game are all minor graphical issues, of which most can be resolved by using the software renderer. This does have the caveat of not being able to use an upscaled resolution, but it’s arguably more important to have the game running with less problems.
|Tester=ルーナティアのロロ
|Tester=ルーナティアのロロ
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==Status and recommended settings (2022)==
==Status and recommended settings (2022)==
While this title has historically been a problematic one to emulate, the current [https://pcsx2.net/downloads/#nightly-anchor 1.7 nightly builds] should work out-of-the-box without any manual patches. The game should be 100 % completable.
While this title has historically been a problematic one to emulate, the current [https://pcsx2.net/downloads/#nightly-anchor 1.7 nightly builds] should work out-of-the-box without any manual patches. The game should be 100 % completable.


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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Horizontal line artifacts in cutscenes with a full-screen color effect
|IssueName=Horizontal line artifacts in cutscenes with a full-screen color effect
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using the software renderer, the full-screen coloring effect used in some parts of the cutscenes at the end of Maze of Memories (monochrome colors) and at the end of Noxious La-Lakoosha (sepia colors) has horizontal line artifacts. Last verified on PCSX2 v1.7.3130.
|Description=When using the software renderer, the full-screen coloring effect used in some parts of the cutscenes at the end of Maze of Memories (monochrome colors) and at the end of Noxious La-Lakoosha (sepia colors) has horizontal line artifacts.
|Workaround=Set renderer to "OpenGL" or "Vulkan".
|Workaround=Set renderer to "OpenGL" or "Vulkan".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6724 link]
|LastTestedOn=v1.7.3130
|GithubID=6724
{{SpoilerTable|caption=Show screenshots|text=<gallery>
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 noxious la-lakoosha end cutscene incorrect effect software renderer renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Noxious La-Lakoosha (software renderer)
File:Klonoa 2 noxious la-lakoosha end cutscene incorrect effect software renderer renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect in Noxious La-Lakoosha (software renderer)
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using a hardware renderer, the cutscene at the start of Embryo Compass features a layered effect that is supposed to invert the colors behind the layer, but instead incorrectly appears as a solid color. Last verified on PCSX2 v1.7.3426.
|Description=When using a hardware renderer, the cutscene at the start of Embryo Compass features a layered effect that is supposed to invert the colors behind the layer, but instead incorrectly appears as a solid color.
|Workaround=In Settings → Graphics → Rendering, set Blending Accuracy to "Full (Slow)". Or alternatively, set Renderer to "Software".
|Workaround=In Settings → Graphics → Rendering, set Blending Accuracy to "Full (Slow)". Or alternatively, set Renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6727 link]
{{SpoilerTable|caption=Show screenshots|text=<gallery>
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 embryo compass cutscene incorrect effect 1 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
File:Klonoa 2 embryo compass cutscene incorrect effect 1 hardware renderer pcsx2 v1.7.3069.png|Incorrectly displayed effect (OpenGL/Vulkan renderer)
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File:Klonoa 2 embryo compass cutscene correct effect 3 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
File:Klonoa 2 embryo compass cutscene correct effect 3 software renderer pcsx2 v1.7.3069.png|Correctly displayed effect (software renderer)
</gallery>}}
</gallery>}}
|LastTestedOn=v1.7.3426
|GithubID=6727
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The following objects and enemies are miscolored when using one of the hardware renderers ('''fixed in PCSX2 v1.7.3497'''):
|Description=The following objects and enemies are miscolored when using one of the hardware renderers:
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** moving [https://klonoa.fandom.com/wiki/Goomi Goomi] are supposed to be red, but appear incorrectly as regular green Goomi (which are normally stationary)
** long-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
** long-lasting [https://klonoa.fandom.com/wiki/Kiton Kiton] are supposed to be yellow, but appear incorrectly as regular blue Kiton (which normally have a shorter use)
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** Boomie should change to a bright orange color when activated (captured at least once), but incorrectly appear as red always
** Boomie should change to a bright orange color when activated (captured at least once), but incorrectly appear as red always
|Workaround=For older versions, set renderer to "Software".
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6720 link]
{{SpoilerTable|caption=Show screenshots|text=<gallery>
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 moving goomi miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored moving Goomi (OpenGL/Vulkan renderer)
File:Klonoa 2 moving goomi miscolored hardware renderer pcsx2 v1.7.3069.png|Miscolored moving Goomi (OpenGL/Vulkan renderer)
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File:Klonoa 2 short-fuse boomie correct color software renderer pcsx2 v1.7.3069.png|Four correctly colored short-fuse Boomies idling with one regular Boomie in the middle (software renderer)
File:Klonoa 2 short-fuse boomie correct color software renderer pcsx2 v1.7.3069.png|Four correctly colored short-fuse Boomies idling with one regular Boomie in the middle (software renderer)
</gallery>}}
</gallery>}}
|LastTestedOn=v1.7.3497
|GithubID=6720
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible. '''Fixed in PCSX2 v1.7.3497.'''
|Description=When using a hardware renderer, the [https://klonoa.fandom.com/wiki/Ow-Gow Ow-Gow] enemy is missing a shadow effect when it’s inside its cave. Only the enemy’s eyes are supposed to be visible in this state, but the enemy incorrectly appears with its head and neck fully visible.
|Workaround=For older versions, set renderer to "Software".
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/5200 link]
{{SpoilerTable|caption=Show screenshots|text=<gallery>
{{SpoilerTable|caption=Show screenshots|text=<gallery>
File:Klonoa 2 ow-gow hidden broken effect hardware renderer pcsx2 v1.7.3069.png|Missing shadow effect (OpenGL/Vulkan renderer)
File:Klonoa 2 ow-gow hidden broken effect hardware renderer pcsx2 v1.7.3069.png|Missing shadow effect (OpenGL/Vulkan renderer)
File:Klonoa 2 ow-gow hidden working effect software renderer pcsx2 v1.7.3069.png|Working shadow effect (software renderer)
File:Klonoa 2 ow-gow hidden working effect software renderer pcsx2 v1.7.3069.png|Working shadow effect (software renderer)
</gallery>}}
</gallery>}}
|LastTestedOn=v1.7.3497
|GithubID=5200
}}
}}


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** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
** Working transition on the software renderer: [https://i.imgur.com/ZeuLHai.mp4 video]
|Workaround=For older versions, set renderer to "Software".
|Workaround=For older versions, set renderer to "Software".
* '''GitHub issue:''' [https://github.com/PCSX2/pcsx2/issues/6723 link]
|GithubID=6723
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Reflections on some objects like cannons and the Wind Ring are bugged (see screenshots). '''Fixed on the 1.7 nightly builds.'''
|Description=Reflections on some objects like cannons and the Wind Ring are bugged (see screenshots).
|Workaround=For older versions, go to Config → Emulation Settings → VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
|Workaround=For older versions, go to Config → Emulation Settings → VUs tab, and set '''Clamping Mode''' to "'''Extra'''".
{{SpoilerTable|caption=Show screenshots|text=[[File:Not Fixed Reflections.png|200px|Bugged reflections]]
{{SpoilerTable|caption=Show screenshots|text=[[File:Not Fixed Reflections.png|200px|Bugged reflections]]
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=At certain points of the game, and especially during the train cut scene at the end of Volk City, the textures will randomly flash and change around to garbage textures or wrong colors. '''Fixed on the 1.7 nightly builds.'''
|Description=At certain points of the game, and especially during the train cut scene at the end of Volk City, the textures will randomly flash and change around to garbage textures or wrong colors.
|Workaround=For older versions, reducing the EE cyclerate in speed hacks can alleviate it at −1 or 75 % speed, but still doesn't completely remove it. Reducing it to −3 or 50 % speed will fix nearly all of the flashing textures, but with the risk of game slowdowns. Inversely, speeding up the EE cycle rate will make the texture flashing much worse.
|Workaround=For older versions, reducing the EE cyclerate in speed hacks can alleviate it at −1 or 75 % speed, but still doesn't completely remove it. Reducing it to −3 or 50 % speed will fix nearly all of the flashing textures, but with the risk of game slowdowns. Inversely, speeding up the EE cycle rate will make the texture flashing much worse.
}}
}}
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some areas have no music, and sound effects are missing completely. '''Fixed on the 1.7 nightly builds.'''
|Description=Some areas have no music, and sound effects are missing completely.
|Workaround= For older versions, change SPU to async and lower latency to 3 ms.
|Workaround= For older versions, change SPU to async and lower latency to 3 ms.
{{SpoilerTable|caption=Show patches|text=
{{SpoilerTable|caption=Show patches|text=
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some objects needed to progress further don't appear where they should. '''Fixed on the 1.7 nightly builds.'''
|Description=Some objects needed to progress further don't appear where they should.
|Workaround=This is automatically resolved as long as Automatic Gamefixes is enabled on the System tab. On older versions, you can manually enable the fix by going to Config → Emulation Settings → EE/IOP tab, and setting '''EE/FPU''' to "'''Nearest or Negative'''".
|Workaround=This is automatically resolved as long as Automatic Gamefixes is enabled on the System tab. On older versions, you can manually enable the fix by going to Config → Emulation Settings → EE/IOP tab, and setting '''EE/FPU''' to "'''Nearest or Negative'''".
}}
}}
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Fire effects do not display in Volk Inferno and Joilant (see screenshots). '''Fixed on the 1.7 nightly builds.'''
|Description=Fire effects do not display in Volk Inferno and Joilant (see screenshots).
{{SpoilerTable|caption=Show screenshots|text=[[File:Joilant broken fire.png|200px|Missing fire effects issue]]
{{SpoilerTable|caption=Show screenshots|text=[[File:Joilant broken fire.png|200px|Missing fire effects issue]]
[[File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)]]}}
[[File:Joilant correct fire.png|200px|Missing fire effects issue(fixed)]]}}
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|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=When moving to one of the parts in Volk City, you get just a black screen with sound. '''Fixed on the 1.7 nightly builds.'''
|Description=When moving to one of the parts in Volk City, you get just a black screen with sound.
|Workaround=For older versions, the following patches are needed:
|Workaround=For older versions, the following patches are needed:
{{SpoilerTable|caption=Show patches|text=<pre>
{{SpoilerTable|caption=Show patches|text=<pre>
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</pre>}}
</pre>}}
}}
}}
==The gallery==
 
==Gallery==
<gallery>
<gallery>
File:Klonoa_2_Lunateas_Veil_Forum_1.jpg|Klonoa 2: Lunatea's Veil (SCES 50354)
File:Klonoa_2_Lunateas_Veil_Forum_1.jpg|Klonoa 2: Lunatea's Veil (SCES 50354)
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{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Kaze-no-Klonoa-2-Sekai-ga-Nozonda-Wasuremono-SLPS-25033-J--29357 Kaze no Klonoa 2 - Sekai ga Nozonda Wasuremono (SLPS 25033) (J)]
*[https://forums.pcsx2.net/Thread-Kaze-no-Klonoa-2-Sekai-ga-Nozonda-Wasuremono-SLPS-25033-J--29357 Kaze no Klonoa 2 - Sekai ga Nozonda Wasuremono (SLPS 25033) (J)]
*[http://forums.pcsx2.net/Thread-Klonoa-2-Lunatea-s-Veil-SLUS-20151-U--29356 Klonoa 2 - Lunatea's Veil (SLUS 20151) (U)]
*[https://forums.pcsx2.net/Thread-Klonoa-2-Lunatea-s-Veil-SLUS-20151-U--29356 Klonoa 2 - Lunatea's Veil (SLUS 20151) (U)]
*[http://forums.pcsx2.net/Thread-Klonoa-2-Lunatea-s-Veil-SCES-50354-E--30520 Klonoa 2 - Lunatea's Veil (SCES 50354) (E)]}}
*[https://forums.pcsx2.net/Thread-Klonoa-2-Lunatea-s-Veil-SCES-50354-E--30520 Klonoa 2 - Lunatea's Veil (SCES 50354) (E)]}}
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