Bully: Difference between revisions

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(This is an upscaling issue.)
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|na_rating_text    = Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence
|na_rating_text    = Crude Humor, Language, Sexual Themes, Use of Alcohol and Tobacco, Violence
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
|sw-rendering-only = 0
<!-- Language props -->
<!-- Language props -->
|italian          = SLES-53561
|italian          = SLES-53561
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Misaligned depth blur effect
|IsFixed=0
|IssueLevel=1
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue, the issue does not occur in 1.6.0 stable, only on nightly (Tested on NTSC-U with Nightly Build 1.7.4988)
|Workaround=There is no full stable workaround for Hardware mode besides switching to Software mode or enabling Round Sprite to reduce it, Wild Arms Offset helps as well but it makes the radar jittery and makes some text buggy.
}}
{{Issue
{{Issue
|IssueName=Black fading effect not working properly
|IssueName=Black fading effect not working properly
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When entering a room or building, black fading effect doesn't fully fade away and is displayed incorrectly. (Found in 1.6.0 and 1.7.0 Nightly)
|Description=When entering a room or building, black fading effect doesn't fully fade away and is displayed incorrectly.
|Workaround=Set renderer to Software mode.
|Workaround=Set blending accuracy to medium or higher or use software mode.
|FirstTestedOn=v1.6.0
|LastTestedOn=v1.7.X
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The snow is rendered incorrectly in Chapter III in Hardware mode, making it appear to be much darker and dim than it needs to be, lacking it's bright white color, saturation in certain time of day and proper blue tint in the night.
|Description=The snow is rendered incorrectly in Chapter III in Hardware mode, making it appear to be much darker and dim than it needs to be, lacking its bright white color, saturation in certain time of day and proper blue tint in the night.
|Workaround=Set renderer to Software mode in Config > Graphics Settings.
|Workaround=Set renderer to Software mode in Config > Graphics Settings.
}}
}}
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|Workaround=Download [https://forums.pcsx2.net/Thread-Bully-Weird-glitch?pid=618650#pid618650 patched GSdx plugin] and save it in Plugins folder. Go to Config > Plugins/BIOS Selector, set GS to "bully-pal".
|Workaround=Download [https://forums.pcsx2.net/Thread-Bully-Weird-glitch?pid=618650#pid618650 patched GSdx plugin] and save it in Plugins folder. Go to Config > Plugins/BIOS Selector, set GS to "bully-pal".
|FirstTestedOn=v1.6.0
|FirstTestedOn=v1.6.0
}}
{{Issue
|IssueName=Misaligned depth blur effect
|IsFixed=1
|IssueLevel=0
|Description=The game's depth blur effect isn't emulated precisely in Hardware rendering and causes blue shift on the last couple columns of pixels on the right edge of the screen, and stretches too far off of distant models when upscaling, introducing considerable ghosting. This ghosting effect is much worse and much more noticeable in "OpenGL" and "Vulkan" Hardware renderers (Questionable) and Half Pixel Offset does not fix the issue, the issue does not occur in 1.6.0 stable, only on nightly
|Workaround=There is no full stable workaround for Hardware mode besides switching to Software mode or enabling Round Sprite to reduce it, Wild Arms Offset helps as well but it makes the radar jittery and makes some text buggy.
|FirstTestedOn=v1.7.4988
|LastTestedOn=v1.7.5423
}}
}}


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