Breath of Fire: Dragon Quarter: Difference between revisions

This issue hasn't been tested since June 2013 and needs retesting.
No edit summary
(This issue hasn't been tested since June 2013 and needs retesting.)
 
Line 144: Line 144:
{{Issue
{{Issue
|IssueName=Texture filtering causes some bugs   
|IssueName=Texture filtering causes some bugs   
|IsFixed=0
|IsFixed=2
|IssueLevel=0
|IssueLevel=0
|Description= When upscaling, lines appear around the text.  This can be resolved by using Align Sprite=Full/Half (which will cause text to look blurry) or, as a better option, using the TC / Texture offset hack set to 0500-0500. Portrait and a lot of text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2).  In previous versions it was also apparently possible to set the wild arms offset to half to fix this, but the option seems to have been removed.
|Description= When upscaling, lines appear around the text.  This can be resolved by using Align Sprite=Full/Half (which will cause text to look blurry) or, as a better option, using the TC / Texture offset hack set to 0500-0500. Portrait and a lot of text is unreadable unless you set Texture Filtering to Nearest or Bilinear (ps2).  In previous versions it was also apparently possible to set the wild arms offset to half to fix this, but the option seems to have been removed.
Line 151: Line 151:


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}}
*[https://forums.pcsx2.net/Thread-Breath-of-Fire-Dragon-Quarter-SLUS-20499-U--28423 Breath of Fire - Dragon Quarter (SLUS 20499) (U)]}}
ninja
2,738

edits