Tom Clancy's Splinter Cell: Pandora Tomorrow: Difference between revisions

Undo revision 112394 by TheTechnician27 (talk)
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(Undo revision 112394 by TheTechnician27 (talk))
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|IssueLevel=0
|IssueLevel=0
|Description=In hardware modes, thermal vision heat sources aren't discernible from the rest of the environment.
|Description=In hardware modes, thermal vision heat sources aren't discernible from the rest of the environment.
|IsD3D=1
|Workaround=Has been fixed in non-Direct3D renderers as of v1.5.0-dev-669. Use any renderer other than Direct3D 11 or Direct3D 12. For older PCSX2 versions set the Renderer to any of the software modes.
|Workaround=Has been fixed in non-Direct3D renderers as of v1.5.0-dev-669. Use any renderer other than Direct3D 11 or Direct3D 12. For older PCSX2 versions set the Renderer to any of the software modes.
|LastTestedOn=v1.5.0-dev-669
|LastTestedOn=v1.5.0-dev-669
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The water effects in the game aren't rendered properly when using any of the hardware renderers. Specifically the water looks completely bland and motionless and the effects are only partially visible at certain camera angles and when moving Sam around.
|Description=The water effects in the game aren't rendered properly when using any of the hardware renderers. Previously, the water was motionless due to readbacks. Currently, the water moves but is not rendered properly.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set the renderer to any of the software renderers.
|IsD3D=0
|Workaround=Use the software renderer.
|LastTestedOn=v1.7.5913
|LastTestedOn=v1.7.5913
}}
}}
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