Tom Clancy's Splinter Cell: Pandora Tomorrow: Difference between revisions
Tom Clancy's Splinter Cell: Pandora Tomorrow (view source)
Revision as of 03:34, 22 June 2024
, Saturday at 03:34no edit summary
(Issue has been fixed per JordanTheToast.) |
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|LastTestedOn=v1.5.0-dev-669 | |LastTestedOn=v1.5.0-dev-669 | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Bugged water effects | |IssueName=Bugged water effects | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The water effects in the game aren't rendered properly when using any of the hardware renderers. Specifically the water looks completely bland and motionless and the effects are only partially visible at certain camera angles and when moving Sam around. | |Description=The water effects in the game aren't rendered properly when using any of the hardware renderers. Specifically the water looks completely bland and motionless and the effects are only partially visible at certain camera angles and when moving Sam around. | ||
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set the renderer to any of the software renderers. | |Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set the renderer to any of the software renderers. | ||
|LastTestedOn=v1.7. | |LastTestedOn=v1.7.5913 | ||
}} | }} | ||
<!--==Fixed Issues==--> | |||
==Gallery== | ==Gallery== |