WWE SmackDown! vs. Raw 2006
Publisher(s): THQ (EU, US, KO), Yuke's (JP)
Game review links: : 8.6/10, : 84/100
Game description: WWE wrestling action returns in WWE SmackDown! vs. RAW 2006. The game now includes momentum and stamina systems to make matches feel more authentic and require more strategy. You can play through an expanded season mode that provides two full seasons without story repetition. The game also features 100 different match types, a 3D locker room, and new wrestlers. WWE SmackDown! vs. RAW 2006 sports online play, so you can challenge other gamers to single matches or tournaments.
The main focus of the game is to bring more realism and authenticity to the series with many new features, breaking away from the arcade-like gameplay that earlier games in the SmackDown! series possessed. As well as the addition of the new Buried Alive and Fulfill Your Fantasy matches, the game also included two new modes: General Manager and Create-An-Entrance.
||17 01 2013 1.1.0 r5517-||GSdx 5464 SSE41 [09 12 2012]||
||Runs above full speed.|
||1.4.0||GSdx32-avx [01 05 2016]||
||Runs at full speed with minor random slowdowns during entrances, barely noticeable.||RunDevilRun007|
||1.4.0||GSdx (GCC 9.2.0 AVX2/AVX2) 1.2.0 [libGSdx-AVX2]||
||The game runs at full speed no problem. There may be minor graphical glitches here and there, but hopefully, that won't be an issue.||Neigdoig|
|NTSC-U||Garuda Linux (Arch)||
||1.6.0||GSdx (GCC 10.1.0 SSE4.1/AVX) 1.2.0 [libGSdx-SSE4]||
||Running just as you expect it to. To make it look good, I have Interlacing to maybe Weave or Bob, 8-Bits Textures, Anisotropic to 16x, Sprite Alignment, Fast Texture invalidation and Frame Buffer Conversion. The Tiatantrons don't work properly this way, as they don't display at all.||Neigdoig|
- Original names: エキサイティングプロレス7 スマックダウンVSロウ 2006 (SLPM-66268), WWE 스맥다운 대 로우 2006 (SLKA-25318)
- Also known as Exciting Pro Wrestling 7: SmackDown! vs. Raw 2006 (JP)