The Getaway: Black Monday
Developer(s): SCEE London Studio
Publisher(s): SCEA (US), SCEE (EU), Sega (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic: 57/100
Game description: The Getaway: Black Monday offers more predictable driving and on-foot controls, new vehicles, a variety of mission types, and new characters. The story begins with events that take place two years after the demise of the most notorious crime boss of London's East End, Charlie Jolson. You'll take on the role of a cop, who sets out on a quest for revenge. By choosing which path to take, you must make critical decisions that influence the final outcome of the game.
Unlike other open-world action-adventure games of this time such as Grand Theft Auto Vice City and Driver III, this game features licensed vehicles from several brands to add to the realism. It follows 3 main protagonists: Sgt Ben "Mitch" Mitchell, Eddie O'Connor and Sam Thompson, each with their own unique abilities.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
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1.1.0 (r5480, 2012-12-16) | GSdx SSE41 (r5442, 2012-10-29) |
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Runs above full speed. Videos are sliced. | |
NTSC-U | ? |
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1.1.0 (r5730) | GSdx 0.1.16 (r5727) |
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BIOS: USA v2.30, HACKS: none, This game is far more streamlined than the first Getaway game, and will usually have no problems holding up 50 FPS or more at 3x native resolution. | EddieHimself |
NTSC-U | Windows 10 |
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? | GSdx SSE41 |
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GSdx Renderer: Direct3D11 (Hardware). 70% speed, light problems (even sun is a square), you can try to fix this using Direct3D11 (Software) but it will lag as hell. | TullioTera |
PAL | Windows 7 |
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1.5.0 (dev-467) | Default | Default | Use SuperVU and Blending Unit Accuracy to solve bugs described in the issue section. Playable in hardware mode with either the fog or a ghostly image visible. Game runs fairly smoothly on 3x native in hardware mode without speedhacks. Software mode is fine and doesn't have the fog or ghost images. | FlatOut |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on Linux. You can help by playing and submitting your test results here. |
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: ゲッタウェイ ブラックマンデー (SLPM-66183)
- The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Characters being able to see you/shoot you through walls
- Status: Fixed
- Type: Major
- Description: Other characters being able to see you/shoot you through walls.
- Workaround: Update to the latest nightly version of PCSX2.
Semi-transparent wall
- Status: Fixed
- Type: Minor
- Description: A white semi-transparent wall appears in front of the character.
- Workaround: Update to the latest nightly version of PCSX2.
Missing shadows in Direct3D 11 and Direct3D 12 Hardware renderers
- Status: Fixed
- Type: Minor
- Description: The shadows are completely missing when setting Hardware renderer to Direct3D 11 or Direct3D 12.
- Workaround: Update to the latest nightly version of PCSX2.
Non-Issues
Textures disappear and level vanishes
- Type: Not an issue
- Description: While playing the first level, textures often deload.
- Workaround: No known workaround. Check the PCSX2 Discord for more information.
- First tested on: v1.7.5913
- Last tested on: Original hardware (by refraction)
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