Shin Megami Tensei: Nocturne

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Shin Megami Tensei: Nocturne

Game general and emulation properties:
CERO rating: A
ESRB rating: M (Blood, Intense Violence, Language, Sexual Themes)
PEGI rating: 12+ (Violence, Bad Language)
GRB rating: 15
Widescreen patch available
Languages supported:
English: SLES-53363 & SLUS-20911 & NPUD-20911 & SLUS-28045
Japanese: SLPM-74205 & SLPM-66681 & SLPM-65241 & SLPM-65242 & SLPM-65259 & SLPM-65461 & SLPM-65462
German: SLES-53363
French: SLES-53363
Korean: SLKA-25076 & SLKA-25160
Region NTSC-U:
Serial numbers: SLUS-20911
SLUS-28045 (Trade Demo)
NPUD-20911 (PS2 Classics)
Release date: October 12, 2004
May 6, 2014 (PS2 Classics)
CRCs: F0A31EE3
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-53363
Release date: July 1, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65242
SLPM-65241 (Deluxe Box)
SLPM-65259 (Tsutaya original version)
SLKA-25076 (Korea)
SLPM-65462 (SMT: Nocturne Maniax)
SLKA-25160 (Korea, SMT: Nocturne Maniax)
SLPM-74205 (PlayStation 2 the Best)
SLPM-66681 (Maniax Chronicle Edition)
Release date: February 20, 2003
August 28, 2003 (Korea)
January 29, 2004 (SMT: Nocturne Maniax)
July 15, 2004 (Korea, SMT: Nocturne Maniax)
August 5, 2004 (PlayStation 2 the Best)
October 23, 2008 (Maniax Chronicle Edition)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Atlus
Publisher(s): Atlus (JP, US), Ghostlight (EU), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: GameRankings84/100, Metacritic82/100
Game description: Set in postapocalyptic Tokyo, Japan, Shin Megami Tensei: Nocturne takes you to a world where nearly the entire population is annihilated by a worldwide catastrophe called the Conception. Now the fate of the entire world lies on the shoulders of one boy, who must battle his way through opposing demonic forces, master the powers of Magatama, and persuade demons to join your party. Some demons may evolve into new forms on their own or can be fused into more powerful monsters.
Shin Megami Tensei: Nocturne is a continuation of the popular role-playing series, set in our modern world. It's an average day, as a typical Japanese high school student goes to the hospital, for a visit with his sick teacher. While on the train, he gets a mysterious vision that the Apocalypse is coming. Arriving at the hospital, the boy is sucked into a Vortex Field, into a dark mirror-image of his world. When he learns our world is ending to make room for this new one, he'll do what he can to get back home and (hopefully) stop the Apocalypse.

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U(?) ?
  • AMD Athlon II X2 245 OC @ 3.55 GHz
  • NVIDIA GeForce 9600 GT
pre 0.9.7 Beta (r1888) GSdx (r2693)
  • SPU2-X 1.4.0 (r2693)
  • LilyPad 0.1.0 (r1853)
The game can be run at full speed without speed hacks. There is some minor graphical problem such as the shadows of the characters, but it cannot be fixed by changing setting. CKL
NTSC-U(?) ?
  • ?
  • ?
1.0.0 (r5350) GSdx 0.1.16 (r5334)
  • SPU2-X 2.0.0 (r5324)
  • LilyPad 0.11.0 (r5282)
BIOS: USA v01.60, Turning on interlacing in GSdx plugin will remove screen flicker. Blend bff seems to look the best and auto setting will also default to this mode. Nameless One
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.1.0 (r5814) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Not Requires good hardware to work fine.
NTSC-J Windows
  • Intel Core i5 i5-2410M
  • AMD Radeon HD 7400M
1.5.0 GSdx
  • SPU2-X
  • ?
Game working fine.
NTSC-U Windpws 7 Ultimate x64 SP1
  • Intel Core i5-4690k @ 3.50 GHz
  • NVIDIA GeForce 760 @ 2 GB
1.5.0 (dev-1834 g096c931) GSdx
  • SPU2-X
  • LilyPad
BIOS: Japan v02.20. Runs Perfect. OpenGL Hardware, looking gorgeous at 5x Native, Allow 8bit textures, texture filtering bilinear, mipmapping basic, crc full, fxaa enabled, everything else default (info added February 7 2017) stratos
NTSC-U Windows 10
  • Intel Core i7-4790 @ 3.6 Ghz
  • AMD Radeon RX 570
GSdx32-AVX2 1.2.0 (default 1.6)
  • SPU2-X 2.0.0 (default 1.6)
  • LilyPad 0.12.1 (default 1.6)
Full speed. Native game seems to drop framerate(not emulation speed) during area transitions, though EE cyclerate increases didnt seem to improve this. SW mode seems to have the pool flickering graphical issue. Nyahello
NTSC-U Windows 10 Home
  • Intel Core i5-7300HQ @ 2.50GHz
  • NVIDIA GeForce GTX 1050 Ti @ 4GB
v1.7.0 (dev-341-g0e9dcfbf3)
GSdx 1.2.0 SSE4
  • SPU2-x 2.0.0
  • LilyPad 0.12.1
USA v02.00 Runs Great. Blending Accuracy set to High to fix some effects. Note: Game freezes when fast forwarding when using DX11. Lumaro

Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Manjaro KDE
  • Intel i5-6500 (4) @ 3.600GHz
  • NVIDIA GeForce GTX 1050 Ti
1.7.2678 Nightly GSdx 1.1.0 AVX2, OpenGL (Hardware)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Game runs fine with default settings. Zerron21


  • Original names: 真・女神転生 III ノクターン (SLPM-65242) & (SLPM-65241) & (SLPM-74205), 真・女神転生III ノクターン マニアクス (SLPM-65462), 진 여신전생 3: 녹턴 (SLKA-25076), 真・女神転生III ノクターン マニアクス クロニクル・エディション (SLPM-66681), 진 여신전생 3: 녹턴 매니악스 (SLKA-25160)
  • Also known as Shin Megami Tensei III: Nocturne (JP), Shin Megami Tensei III: Nocturne Maniax (JP), Shin Megami Tensei: Lucifer's Call (EU)

Known Issues

Inaccurate effects

  • Status: Active
  • Type: Minor
  • Description: Some minor effects are not properly emulated (The most notable being the "white effect" during the opening with the woman's voice).
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High".

Flickering pool in save room

  • Status: Active
  • Type: Minor
  • Description: The pool of water underneath the maiden in the Fountains of Life flickers.
  • Workaround: On Stable Builds(1.6) and Below: Go to Config > Video (GS) > Plugin Settings. First change your renderer to OpenGL (Hardware), and then uncheck Allow 8-Bit Textures. Make sure Enable HW Hacks is checked, then click Advanced Settings and Hacks--change Trilinear Filtering to Trilinear (Ultra/Slow).

On Dev Builds(1.7): Go to Settings > Graphics > Rendering, set Mipmapping to "Basic(Generated Mipmaps)" and Trilinear Filtering to "Trilinear(Forced)".

Blur around some objects when upscaling

  • Status: Active
  • Type: Minor
  • Description: In Hardware mode when using upscaling resolution some objects have blur around them.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose disable depth emulation

Note: this will cause to "Shadows overlapping" even if you set set Renderer to "OpenGL (Hardware)"

Game Blurry

  • Type: Note (not an issue)
  • Description: The game looks like a blur filter was applied. This is a multi-leveled issue, but is resolvable. The game itself uses post-process effects which accumulate 3 frames worth of information on screen, which is quite visually messy. On top of this, improper de-interlacing can cause every other frame to be a ghost of the two adjacent ones.
  • Workaround: To fix deinterlacing go to Config > Video (GS) > Plugin Settings, and set Interlacing (F5) to 'Bob tff'. The post-process blur can be completely removed by apply the following patch:

Fixed Issues

Glitchy character shadows

  • Status: Fixed
  • Type: Minor
  • Description: Characters shadows are either glitched or missing.
  • Workaround: On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". Or switch to Software Mode by setting Renderer to any of the "(Software)" options. Alternatively for Direct 3D9 and 11 (Hardware), go to Config > Video (GS) > Plugin Settings, set CRC Hack Level to "None", turn on "Enable HW Hacks", go to Configure Hacks and enable the "Alpha" hack. This, however, will make NPCs, some objects and shadows visible through walls.

On Dev Builds(1.7): Use any Renderer other than "OpenGL".

The gallery

Public compatibility forum links