Shin Megami Tensei: Digital Devil Saga
Developer(s): Atlus
Publisher(s): Atlus (JP, US, KO), Ghostlight (EU, AU), SCEA (US)
Genre: RPG
Wikipedia: Link
Game review links: IGN: 7.8/10, Metacritic: 78/100
Game description: Shin Megami Tensei: Digital Devil Saga follows Serf and his four companions as they set out for Nirvana, a land that can only be reached by the champions of Junkyard. A mysterious object awakens demonic powers within the group, allowing each member to transform into a deadly beast. As one of these characters, you can devour your enemies and absorb their powers and special abilities. Defeat opposing tribes by protecting yourself from enemy attacks, deflecting their blows, and performing linked attacks.
Shin Megami Tensei: Digital Devil Saga is a turn-based RPG in which the player controls a group of warriors known as the Embryon and attempts to take control of the Junkyard. Little is known as to why they fight and where they came from. All that is known however is that the one tribe to defeat all the others will earn the right to ascend to Nirvana. It is the first part in a two-part narrative, which is completed in its direct sequel, Shin Megami Tensei: Digital Devil Saga 2.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1.0.0 | r5350 r5350 | r5350 r5350 | A minor shadow glitch, slow downs in some areas but mostly playable. PCSX2 1.2.1 in software mode will render shadows correctly. | Gracemillian |
NTSC-U | Windows 7 |
|
1.3.0 (5900 svn) | GSdx 0.1.16 (5899 svn)
|
|
Speedhacks:
|
DoctorMuerte |
NTSC-U | Windows 7 |
|
v1.5.0 dev 1183 | GSdx 1.1.0
|
|
Fully playable from beginning to end at 3x native resolution with no slowdown. The shadow glitch is fixed in the OpenGL renderer. Has minor visual glitches when rendered above native resolution like random lines through HUD elements and geometry. | Vibhor |
NTSC-U | Windows 10 x64 |
|
1.4.0 | GSdx 1.0.0 - AVX2
|
|
Battles run more smoothly by turning MTVU off. DX3D11 HW has the shadow glitch but otherwise works. EE cyclerate = 1, VU cycle stealing = 0. | Mazian |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Debian sid amd64 |
|
1.4.0 | GSdx 1.0.0
|
SPU2-X | Graphical issues - walls in field areas are translucent with hardware rendering. Correct with software rendering. EE cyclerate = 1, VU cycle stealing = 0. | Mazian |
NTSC-U | Debian sid amd64 |
|
1.5.0-git as of 2018-07-22 | GSdx 1.1.0 AVX2
|
SPU2-X 2.0.0 (SDL audio) | Walls render correctly in HW mode with this release. As with Windows, battle speed improved by disabling MTVU. | Mazian |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | MacOS 11.4 |
|
Macos nightly as of 2022-02-12 | Metal | Cubeb | Minor visual glitches if resolution is more than native, but still playable. | Erin98 |
Trivia
- Original names: デジタル・デビル・サーガ 〜アバタール・チューナー〜 (SLPM-65597) & (SLPM-66372), 디지털 데빌 사가: 아바탈 튜너 (SLKA-25300)
- Also known as Digital Devil Saga: Avatar Tuner (JP, KO)
Known Issues
There are currently no known, active issues for this title. If you find one, please add it here.
Fixed Issues
Shadows overlapping
- Status: Fixed
- Type: Minor
- Description: Some shadows overlap with the character's feet.
- Workaround: Update to the latest nightly version of PCSX2.
Lack of information In the mini map
- Status: Fixed
- Type: Minor
- Description: The symbol of doors doesn't appear In the mini map.
- Workaround: Update to the latest nightly version of PCSX2.
Non-Issues
Blur around some objects when upscaling
- Type: Not an issue
- Description: In Hardware mode when using upscaling resolution some objects have blur around them.
- Workaround: This is a matter of personal preference rather than an issue. If you wish to eliminate this, go to the per-game graphics settings, check 'Manual Hardware Renderer Fixes' under the 'Rendering' tab, and check 'Disable Depth Conversion' under the 'Hardware Fixes' tab (in older versions, this is called 'Disable Depth Emulation'). Note: this will cause to "Shadows overlapping" even if you set set Renderer to "OpenGL (Hardware)"
Gallery
-
Shin Megami Tensei: Digital Devil Saga (SLES 53458)
|