Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
Publisher(s): Atlus (JP, US), Koei (EU, AU), SCEA (US)
Game review links: : 74/100
Game description: Raidou Kuzunoha is a private detective in Japan's Taishou Period of the 1910s and 1920s, but he's much more than just a well-dressed crime scene investigator; he also has the power to capture and conjure demons to do his bidding. Take control of Raidou and his otherworldly companions, guide them through thrilling episodes of action and intrigue, and learn the incredible secrets of the Soulless Army!
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army is the prequel to Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon
||0.9.8 r4600||GSdx SSE 4.1 (r4600)||
||BIOS: SCPH39001, FPS: 59.49-60.00. Can be playable on native speed, sometimes in battle or in normal screen can slowdown but generally game is okay, without any minor graphic problems. Must play with Direct3D9 renderer.||Lorddemolatron|
||1.7.0 (dev 1187)
||GSdx32-AVX2 1.2.0 (default 1.7)
||100% speed with no drops in SW mode. Gouma den is GPU heavy in HW mode, maxing out the GS for me and causing a slight speed reduction 1-2%; independent of blending settings. Anything above native resolution causes gaps in menu sprites that can't be solved with HW hacks. Encountered an issue once in my whole playthrough where PCSX2 error'd with a pop up and crashed, was unable to reproduce afterwards.||Nyahello|
- Original names: デビルサマナー 葛葉ライドウ対超力兵団 (SLPM-66246) & (SLPM-66634)
- Also known as Devil Summoner: Kuzunoha Raidou tai Chouriki Heidan (JP)
- Status: Active
- Type: Minor
- Description: Effects are misaligned.
- Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Accuracy to "High". Or switch to Software mode by setting Renderer to any of the "(Software)" options.